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Make it to level 8 as wizard. Beat a dozen minotaurs. Suddenly get one hit by one, almost die. Cast heal. Get one hit immediately and die. Fine, have my second life. Shortly run across the same minotaur, get one hit, almost die. Cast heal, get one hit immediately and die.
Wow, ok, I'll try again in a week or so when this is out of Alpha stage. Whatever, no big deal. Only truly ignorant thing is the fact that you're trying to actually charge people for this game in the state it is in. Not good.
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The game has the foundations for a good rouge-like, but it seems woefully incomplete. More types of equipment, a couple more classes, deeper levels, and a few character-development choices, and you've got yourself a five star game, imho.
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When you take a spell out sometimes you can't put a new one in, and the picture of the old one gets stuck on the screen. Also how come you lose all your stats the first time you die. Good game but make a new one and fix this shit!!!
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Expected a SAVE function of some sort. Don't really like starting from the beginning when dying. 'Specially since I'm not a great player. ;-] That being the case, after playing twice, I'm done.
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WTF! the minotour has one hit kill!
Not to mention that if you move your skills around too much, they get stuck in the middle of the screen, and you can't change them ever again.
Could be better.
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Not a bad little rogue-like but kinda buggy still. I was doing just fine until ALL OF THE ELEMENTALS ON THE LEVEL SHOT ME THROUGH THE WALLS AT THE SAME TIME >.<
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This game very great but I can't praise it as a 5/5 because of a few things: why would you have a start new game button if you can't save the game?, why even have gold?, and why do enemies have the ability to hit 1-K.O.? ( I just think thats to much variability for monster attack but maybe this is like DnD).
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it's a good game, but it has some annoying bugs, like the status boost when you die, flying spells buttons, spell changing effects. has soon it is solved, it will be great for sure and i'll fave it!
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Getting killed by a mob sucks, but respawning only to get hit by that same mob's ranged attack from the other side of the map sucks even more.
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Alright, so I'm surrounded by succubi, spiders, and enchantresses. I have next to no health, and all my spells are charging except for blink. I cast blink, and am told to select a target for my enfeeble monster spell. I try again and agin, to the same result. Shame, I was doing quite well too.
Good game, but the bugs can ruin it. Until this is fixed, you get a 3/5.
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If you teleport on a chest, you get a null object.
Also, yeah... This has mechanics, but nothing that really *wants* to make you play the game.
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After using 'Blink', a spell that teleports you elsewhere in the level, ranged enemies kept attacking me. Just to let the developer know.
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suggestion: would be nice if you change the heal-dmg formula (so that healing stuff will be done before dmg gets calculated)
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There are a lot of issues with the spells, however all of them can be temporarily overcome by switching out the glitched spell with the desired spell. A shop feature would be nice, but what the game really needs is a free-roam type feature.
I was rather disappointed when I finished the game on my very over-powered wizard and couldn't continue adventuring.
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When I pick up items, gloves, daggers etc., are they suppose to be added into my inventory, because I'm picked up many of them and my inventory is still empty.
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Plenty people already mentioned the buggy spells; I actually only had a problem once (probably because it killed me and I quit to go to bed at that point :) but definitely, a save feature would be great. I'd love to sit and play with all the spells I collected, but it's nearly 4 am and I have to be up at 6. I'll miss my healing spell.
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Hmm lots of bugs... but the game itself is not bad, 3 stars. Noticeable glitches: sometimes you deal no damage at all. Spells are often mixed up. Higher level monsters for some reason can 1 hit ko you. Mirror ability doesn't work (it does but once they see the real one it doesn't attack the clone anymore).
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11pm I was board, I decided to check out a genre I should have checked out a long time ago. This is the first Dungeon Crawler I've really played and boy was it fun. I got to the 5ish floor when a bug causeing icons to float on screen started appearing. It was still playableable but annoying. It was fun while it lasted, i'm going to go play some other Dungeon Crawlers now.
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i like the game, but its still far to buggy to play. the spells are completely screwed up if you even touch them... 2/5 until this thing is playable. Badly needs a save as well.
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I want to like this game but there are still so many bugs, my heal spell is permanently poly morph, spiders attacking me from halfway across the map, the list goes on. This game needs another month of debugging before release, but I think it has the potential to be an extremely popular game.
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The thief is the best character to use in my opinion! I've beaten the game twice and both times with him. His speed and invisibility are his greatest assets in a game that is ruled by turn-based action- combine that with charm, fireball, and teleport and you have a winning combination!
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I had a bug with spell swaping with the thief. Dont know if that is reccurent but there was a cooldown on emptiness and when i tried to put a new spell in it, it said it was occupied and to use empty space instead. Also my shadow walked polymorphed people. Weird stuff in the spell swapage.
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Decent pace, nice music, simple mechanics. First play-through was with the wizard/mage and found it rather interesting and fun. Nice commentary from the character 'not half as good as my staff', 'I've been looking for one of these'. For some reason I'm half expecting to see characters from 8-bit theater to appear. Not as hard as say ADOM, so it's a nice intro into rouge-like.