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I want to echo b4url8 comment... What ARE coins for? I'm not even trying to be funny, I genuinely want to know what coins are for in this game. Do you ever get to a stage where you can buy stuff? So far I haven't seen anything like that...
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It's awesome to see a more modern-style Rogue-variant and one which simplifies the game to allow it to be more accessible (ex: no worrying about food or light). I love the music as well; it has a retro feel to it which brings me back to the days of Amiga games like Eye of the Beholder. My main complaint is that, like with others, I've encountered some real game-stopping bugs, like the spell bug. If these glitches could be sorted out, I'd be real happy, but right now it's a bit frustrating having a character ruined a couple of times by glitches like this. It'd be nice to see a save feature, but to stay true to the Rogue nature and challenge of the game, I think all the saving should be automatic so that one can't go back to a previous state: once a character dies, he should be gone, but only allow saving to allow one to play the game in multiple sessions.
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When you take a spell out sometimes you can't put a new one in, and the picture of the old one gets stuck on the screen. Also how come you lose all your stats the first time you die. Good game but make a new one and fix this shit!!!
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I moved 1 step. 3 spiders teleport to me and I instantly die. I respawn, and after I move one step, I die instantly again. Wtf?
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Get you paws off me, you damn dirt demon apes! :p Had to be said. Anyway, I see you have created an rpg without the most boring aspects of an rpg - inventory and stat management. On the surface, you'd think this would make it more fun, but actually it sucks all the fun out of it. Very well done, but with all the hard parts automated, you're just running around bumping into things until they get out of your way, and you can run around some more. What's the point?
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Fairly good game brings back some memories of older games.there are only two things i think could help a shop to buy and sell things and to be able to hire help only 1 person or thing though would be a neat experience.Please check over my ideas!
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Very good game. Id love to see some more classes, items and maybe a town where you can use your gold... etc. Hope youll make a sequel in near future :).
Keep up the good work.
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Nice game, I like it all around.
I also did have the problem with spells, where I end up with blank spells in slots that I can't use or replace with new spells. It just says 'use an empty cell to swap items' and won't let me put any new spells in.
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Not a bad little rogue-like but kinda buggy still. I was doing just fine until ALL OF THE ELEMENTALS ON THE LEVEL SHOT ME THROUGH THE WALLS AT THE SAME TIME >.<
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i finished this game once. and it seems one dimensional. as i cannot see how any other class other than wizard can survive, since high level monsters one shot you. so to win, you need 2 fireball, magic mirror and charm. heal is optional, switch it out with reveal map after each level. so basic tactic is block and snipe. use magic mirror or charm to block, fire off 2 fireballs, run away to reset spells. rinse and repeat. on the final level you need to clear the level, and kill the last minotaur, there are a bunch of minotaurs so its a lot of running. make sure you know where its safe to run, so open only a minimum number of doors (reveal map is great) since monster don't open doors, and clear rooms as a safe havens.
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Darn it, I died again! Maybe just one more try.... *Four Hours Later* Darn it, I died again! Maybe just one more try...
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Good game but a little buggy sometimes : when you want to replace one of your spells, sometimes it leaves you an empty cell where you can't put any new spell and when you go leave the equip screen the spell you wanted to withdraw is just below your character and it's very annoying because it cuts down your visibility.
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I feel like this game could really use a system where you can earn things that will make you powerful for your next playthrough. You know, like, reach level 3 to get a permanent +1 Strength, or gain 20 levels across all playthroughs to gain 10% more EXP. That kind of thing, so you feel like even when you lose you've made some progress. Obviously it wouldn't work in just an update of this game, but something worth thinking about if you ever make another.
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A ton of bugs. Stat force reset on death,monsters shooting from half a map away ('cause you blinked from them or something),e.t.c.
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hmm, anyway to choose which spell you are using? I got fireball twice, which is sweet, but i'd drop magic mirror for whatever the other mystery spell is.
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I really love this game, but there are just soooo many bugs >__<;; when I first started on floor 1, my guy started off the edge of the screen, and the camera wouldn't follow him while he moved. Then I tried to change out one of my spells, and I ended up with the spell icon floating in the middle of the screen while the inventory was closed.
I was also surprised to see minotaurs all over the place on the red floors, since I thought that the minotaur was supposed to be the boss of the game from the opening text. Is there like a big minotaur that's stronger than the others?
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I would absolutely love this game... if it wasn't so bug-filled as to be more frustrating than fun. If this is intended to convince players to purchase the full version, I fear it is having the exact opposite effect. I'm being warned away from spending any money for fear the full version turns out to be as bug filled, or even more buggy than this is...
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There's another bug where sometimes when you take a skill out of its slot and try to put something else in it, it says that the slot is already taken. This wouldn't be a problem except that when you remove a skill from your bar, it has to charge again when you select it next time. So switching around skills ends up using all of them up just to simply change fear into fireball.
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I don't really think the game needs a save feature. A shop would be nice though. Not sure a level up system is necessary: leveling up does exactly what it's supposed to in games of this age, it increases stats. Since you find abilities on the ground, there's really no reason to add anything to leveling up.
Once the Stat bug and spell bug have been worked out, it's going to be a great game!
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This game very great but I can't praise it as a 5/5 because of a few things: why would you have a start new game button if you can't save the game?, why even have gold?, and why do enemies have the ability to hit 1-K.O.? ( I just think thats to much variability for monster attack but maybe this is like DnD).
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Nice game. Reminds me very much of Fatal Labyrinth, wich I loved to play. Game seems a little unballanced and there are a few bugs (like the spell bug and the stat resets).
Also, it takes a while to respond to commands, and that it is FREAKING ANNOYING.
But great game. Love that I don't have to see if my equipments are better than the ones I picked up. Hope it gets achievs.
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I'm sorry to say this, but the bug that when you die, your stats go down to base, and if you remove items you get Negative, is STILL there, I just experienced it as a thief.
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Grr, curse your GENIUS and making a game I can TRULY say is addicting. Ok i won't lie, it seemed a tad intimidating and I kind don't like how some of the wall "posters" look like the spell pickups and what not, but that's only a small issue. I personally LOVED playing this game, and love the ease of use and just the variety that is there. So yeah, not perfect, but a great game all the same.
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when i was a mage, i increase speed up by 6. then sometimes when walking I get attacked by an 'ape' and it 1ko me. I dont even know WHERE it came from. it popped out of no where.!!! this happened twice.! is it a bug?? can you fix??
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A very enjoyable game.
I think the following would improve it:
Save function
Personal high score and character type (like Crawl)
Still 4/5 from me.
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The game is addictive, but there's some bug, for example, if I want to reorganize my spells, some empty cells won't work because the game considers that a spell is already on it
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Not only do spells randomly disappear, some also stick in the middle of the screen and I can't move them. I also can't put anything in spell slots I have removed spells from, and I can't place spells in places that other items have disappeared from. 0/5.
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Give me thumbs down if you want, be we should atleast have more then 2 lives.. I'm having fun as a thief and die in one hit with full health then game over? p.s fix the bugs 3/5.
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why do i get a Ring of ruby every time i open a chest? also there is a bug with spells, sometimes i want to swap spells, i remove one but cant bind the new one to the slot, as if the old one stays in the place. sometimes i use a spell that is slotted, but instead i activate another spell in my inventory, which gets fixed after i reassign the spell i need