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Best way I found to deal with minotaurs (charming aside) is turn invisible and fireball them from a distance. I got greedy once and got one-hit by them (again), and beat the game with null stats shortly afterwards by sticking to what works - 2 invis spells and fireball, along with rage so I wouldn't completely fall behind in speed.
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Finally finished, bugs and all. Speed really helps against the minotaour. Another tip: he can be charmed! Not only giving you time to escape and regen your skills, but also letting him take on the werewolves and other minotours!
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Was fun until I made it really far and while trying to switch spells one got stuck on my screen and then the game went into hyper mode and I got swarmed and killed by five enemies in less than a second :/
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If you teleport onto a chest it goes into your inventory as a chest with the name "null", Maybe fix it so that you can't teleport onto chests...
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Actually first really interesting realization of DC in flash. Fairly simple, but very addicting. I think it needs perk trees to make character development more variable. Shop, to spend hard-earned money. And, of course! 5/5, and still great potential.
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Badges require Kong API. This game lacks Kong API, and thus will have no badges. You can check easily by looking for the high score tab. HS tab = possible for badges.
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Ok, I'd died every other time I faced the minotaur and this playthrough I got him... but I had to get him SIX TIMES! Yeah, SIX minotaurs on the last floor.
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@Hedic: Because, unlike many developers, Idoyehi is clearly listening to complaints and bug reports and taking a hands-on approach in fixing them.
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From fully healed/very well-armored (18/13) to dead by a single minotaur swing? (lvl 8 on floor 7) This is a fun game man, but please, balance!
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WTF! the minotour has one hit kill!
Not to mention that if you move your skills around too much, they get stuck in the middle of the screen, and you can't change them ever again.
Could be better.
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@zlindstrom you can change spells. Open you inventory (hotkey I) then drag your spell icon into an empty slot. I wish you could just drop it on another spell to swap with one action instead of 2 and requiring an empty slot.
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I want to echo b4url8 comment... What ARE coins for? I'm not even trying to be funny, I genuinely want to know what coins are for in this game. Do you ever get to a stage where you can buy stuff? So far I haven't seen anything like that...
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It's awesome to see a more modern-style Rogue-variant and one which simplifies the game to allow it to be more accessible (ex: no worrying about food or light). I love the music as well; it has a retro feel to it which brings me back to the days of Amiga games like Eye of the Beholder. My main complaint is that, like with others, I've encountered some real game-stopping bugs, like the spell bug. If these glitches could be sorted out, I'd be real happy, but right now it's a bit frustrating having a character ruined a couple of times by glitches like this. It'd be nice to see a save feature, but to stay true to the Rogue nature and challenge of the game, I think all the saving should be automatic so that one can't go back to a previous state: once a character dies, he should be gone, but only allow saving to allow one to play the game in multiple sessions.
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When you take a spell out sometimes you can't put a new one in, and the picture of the old one gets stuck on the screen. Also how come you lose all your stats the first time you die. Good game but make a new one and fix this shit!!!
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I moved 1 step. 3 spiders teleport to me and I instantly die. I respawn, and after I move one step, I die instantly again. Wtf?
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Get you paws off me, you damn dirt demon apes! :p Had to be said. Anyway, I see you have created an rpg without the most boring aspects of an rpg - inventory and stat management. On the surface, you'd think this would make it more fun, but actually it sucks all the fun out of it. Very well done, but with all the hard parts automated, you're just running around bumping into things until they get out of your way, and you can run around some more. What's the point?
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Fairly good game brings back some memories of older games.there are only two things i think could help a shop to buy and sell things and to be able to hire help only 1 person or thing though would be a neat experience.Please check over my ideas!
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Very good game. Id love to see some more classes, items and maybe a town where you can use your gold... etc. Hope youll make a sequel in near future :).
Keep up the good work.
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Nice game, I like it all around.
I also did have the problem with spells, where I end up with blank spells in slots that I can't use or replace with new spells. It just says 'use an empty cell to swap items' and won't let me put any new spells in.
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Not a bad little rogue-like but kinda buggy still. I was doing just fine until ALL OF THE ELEMENTALS ON THE LEVEL SHOT ME THROUGH THE WALLS AT THE SAME TIME >.<
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i finished this game once. and it seems one dimensional. as i cannot see how any other class other than wizard can survive, since high level monsters one shot you. so to win, you need 2 fireball, magic mirror and charm. heal is optional, switch it out with reveal map after each level. so basic tactic is block and snipe. use magic mirror or charm to block, fire off 2 fireballs, run away to reset spells. rinse and repeat. on the final level you need to clear the level, and kill the last minotaur, there are a bunch of minotaurs so its a lot of running. make sure you know where its safe to run, so open only a minimum number of doors (reveal map is great) since monster don't open doors, and clear rooms as a safe havens.
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Darn it, I died again! Maybe just one more try.... *Four Hours Later* Darn it, I died again! Maybe just one more try...
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Good game but a little buggy sometimes : when you want to replace one of your spells, sometimes it leaves you an empty cell where you can't put any new spell and when you go leave the equip screen the spell you wanted to withdraw is just below your character and it's very annoying because it cuts down your visibility.
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I feel like this game could really use a system where you can earn things that will make you powerful for your next playthrough. You know, like, reach level 3 to get a permanent +1 Strength, or gain 20 levels across all playthroughs to gain 10% more EXP. That kind of thing, so you feel like even when you lose you've made some progress. Obviously it wouldn't work in just an update of this game, but something worth thinking about if you ever make another.
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A ton of bugs. Stat force reset on death,monsters shooting from half a map away ('cause you blinked from them or something),e.t.c.
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hmm, anyway to choose which spell you are using? I got fireball twice, which is sweet, but i'd drop magic mirror for whatever the other mystery spell is.
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I really love this game, but there are just soooo many bugs >__<;; when I first started on floor 1, my guy started off the edge of the screen, and the camera wouldn't follow him while he moved. Then I tried to change out one of my spells, and I ended up with the spell icon floating in the middle of the screen while the inventory was closed.
I was also surprised to see minotaurs all over the place on the red floors, since I thought that the minotaur was supposed to be the boss of the game from the opening text. Is there like a big minotaur that's stronger than the others?
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I would absolutely love this game... if it wasn't so bug-filled as to be more frustrating than fun. If this is intended to convince players to purchase the full version, I fear it is having the exact opposite effect. I'm being warned away from spending any money for fear the full version turns out to be as bug filled, or even more buggy than this is...
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There's another bug where sometimes when you take a skill out of its slot and try to put something else in it, it says that the slot is already taken. This wouldn't be a problem except that when you remove a skill from your bar, it has to charge again when you select it next time. So switching around skills ends up using all of them up just to simply change fear into fireball.
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I don't really think the game needs a save feature. A shop would be nice though. Not sure a level up system is necessary: leveling up does exactly what it's supposed to in games of this age, it increases stats. Since you find abilities on the ground, there's really no reason to add anything to leveling up.
Once the Stat bug and spell bug have been worked out, it's going to be a great game!