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The heal spell shouldn't have been altered to recharge by xp instead of time. It wasn't overpowered before; it was necessary. As underpowered as it is now, running out of red potions is a death sentence.
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Game was a little short. I can also use it a little more difficult. Please do NOT add a save feature. That will just change the feel of the game. You move slowly and cautiously. A safety nets ruins the old school feel.
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the skill hotkeys are so buggy. i press 1 and instead of fireball it heals me. yet i have fireball in the slot and never once put heal there...
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I'm a big Rogue fan and I'd buy right now at twice the price if all the nasty bugs were fixed and if saving was possible...
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A very enjoyable game. Though it still bugs upon death rendering all your stats to +0 so that when and if you remove equipment it becomes negative.
Also, I'm disappointed that there was no boss fight at the end game.
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How to work around the bugs (and take advantage of one!):
If you want to swap a spell, do in the following order: open inv, remove spell, close inv, open inv, add spell. This avoids the swap bug. To take advantage of the nulls after death, once you find the -2 speed axe, remove all other items and get yourself killed; you now have +2 speed! Only works if you haven't died yet!
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I like the game but i don't like that there is no reward for multiple tries like when you die every thing starts over and there is no advantage to playing more other than your own knowledge.
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Very good game. There are a couple of bugs, but they are easily avoidable (i.e. when you change weapons and spells don't just drag the new one on top of the old one. The game gets extremely difficult once you get to the 7+ floors which I view as a plus. The RNG is annoying, but that's the deal with dungeon crawlers. Learn to deal with it, or go play COD.
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Really fun game but when at level 6 suddenly all the skills start bugging out and I can't move any of them around for fear one of the skill boxes will become unusable, you know you got too many bugs. Fix the bugs and it will be great :)
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I havent played to much but i think you gain a certain amount of coins and it gives you a life, im just throwing an idea out there
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Best way I found to deal with minotaurs (charming aside) is turn invisible and fireball them from a distance. I got greedy once and got one-hit by them (again), and beat the game with null stats shortly afterwards by sticking to what works - 2 invis spells and fireball, along with rage so I wouldn't completely fall behind in speed.
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Finally finished, bugs and all. Speed really helps against the minotaour. Another tip: he can be charmed! Not only giving you time to escape and regen your skills, but also letting him take on the werewolves and other minotours!
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Was fun until I made it really far and while trying to switch spells one got stuck on my screen and then the game went into hyper mode and I got swarmed and killed by five enemies in less than a second :/
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If you teleport onto a chest it goes into your inventory as a chest with the name "null", Maybe fix it so that you can't teleport onto chests...
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Actually first really interesting realization of DC in flash. Fairly simple, but very addicting. I think it needs perk trees to make character development more variable. Shop, to spend hard-earned money. And, of course! 5/5, and still great potential.
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Badges require Kong API. This game lacks Kong API, and thus will have no badges. You can check easily by looking for the high score tab. HS tab = possible for badges.
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Ok, I'd died every other time I faced the minotaur and this playthrough I got him... but I had to get him SIX TIMES! Yeah, SIX minotaurs on the last floor.
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@Hedic: Because, unlike many developers, Idoyehi is clearly listening to complaints and bug reports and taking a hands-on approach in fixing them.
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From fully healed/very well-armored (18/13) to dead by a single minotaur swing? (lvl 8 on floor 7) This is a fun game man, but please, balance!
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WTF! the minotour has one hit kill!
Not to mention that if you move your skills around too much, they get stuck in the middle of the screen, and you can't change them ever again.
Could be better.
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@zlindstrom you can change spells. Open you inventory (hotkey I) then drag your spell icon into an empty slot. I wish you could just drop it on another spell to swap with one action instead of 2 and requiring an empty slot.
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I want to echo b4url8 comment... What ARE coins for? I'm not even trying to be funny, I genuinely want to know what coins are for in this game. Do you ever get to a stage where you can buy stuff? So far I haven't seen anything like that...
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It's awesome to see a more modern-style Rogue-variant and one which simplifies the game to allow it to be more accessible (ex: no worrying about food or light). I love the music as well; it has a retro feel to it which brings me back to the days of Amiga games like Eye of the Beholder. My main complaint is that, like with others, I've encountered some real game-stopping bugs, like the spell bug. If these glitches could be sorted out, I'd be real happy, but right now it's a bit frustrating having a character ruined a couple of times by glitches like this. It'd be nice to see a save feature, but to stay true to the Rogue nature and challenge of the game, I think all the saving should be automatic so that one can't go back to a previous state: once a character dies, he should be gone, but only allow saving to allow one to play the game in multiple sessions.
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When you take a spell out sometimes you can't put a new one in, and the picture of the old one gets stuck on the screen. Also how come you lose all your stats the first time you die. Good game but make a new one and fix this shit!!!