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Wolfa12, good job comparing a rogue-like and a shooter. I'd create multiple accounts to downrate your comment into oblivion if I had the time for it.
Idoyehi, great job on the game. You've got the fundamentals for a crawler down, though I do miss some commands, like the ability to close doors. Makes kiting a bit easier :D Skill/perk trees and unlockable classes would be a nice addition. Love the footstep sound effect, great music, beautiful sprites. I wish you the best and hope this pans out into a franchise for you.
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The heal spell shouldn't have been altered to recharge by xp instead of time. It wasn't overpowered before; it was necessary. As underpowered as it is now, running out of red potions is a death sentence.
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Game was a little short. I can also use it a little more difficult. Please do NOT add a save feature. That will just change the feel of the game. You move slowly and cautiously. A safety nets ruins the old school feel.
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the skill hotkeys are so buggy. i press 1 and instead of fireball it heals me. yet i have fireball in the slot and never once put heal there...
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I'm a big Rogue fan and I'd buy right now at twice the price if all the nasty bugs were fixed and if saving was possible...
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A very enjoyable game. Though it still bugs upon death rendering all your stats to +0 so that when and if you remove equipment it becomes negative.
Also, I'm disappointed that there was no boss fight at the end game.
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How to work around the bugs (and take advantage of one!):
If you want to swap a spell, do in the following order: open inv, remove spell, close inv, open inv, add spell. This avoids the swap bug. To take advantage of the nulls after death, once you find the -2 speed axe, remove all other items and get yourself killed; you now have +2 speed! Only works if you haven't died yet!
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I like the game but i don't like that there is no reward for multiple tries like when you die every thing starts over and there is no advantage to playing more other than your own knowledge.
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Very good game. There are a couple of bugs, but they are easily avoidable (i.e. when you change weapons and spells don't just drag the new one on top of the old one. The game gets extremely difficult once you get to the 7+ floors which I view as a plus. The RNG is annoying, but that's the deal with dungeon crawlers. Learn to deal with it, or go play COD.
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Really fun game but when at level 6 suddenly all the skills start bugging out and I can't move any of them around for fear one of the skill boxes will become unusable, you know you got too many bugs. Fix the bugs and it will be great :)
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I havent played to much but i think you gain a certain amount of coins and it gives you a life, im just throwing an idea out there
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Best way I found to deal with minotaurs (charming aside) is turn invisible and fireball them from a distance. I got greedy once and got one-hit by them (again), and beat the game with null stats shortly afterwards by sticking to what works - 2 invis spells and fireball, along with rage so I wouldn't completely fall behind in speed.
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Finally finished, bugs and all. Speed really helps against the minotaour. Another tip: he can be charmed! Not only giving you time to escape and regen your skills, but also letting him take on the werewolves and other minotours!
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Was fun until I made it really far and while trying to switch spells one got stuck on my screen and then the game went into hyper mode and I got swarmed and killed by five enemies in less than a second :/
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If you teleport onto a chest it goes into your inventory as a chest with the name "null", Maybe fix it so that you can't teleport onto chests...
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Actually first really interesting realization of DC in flash. Fairly simple, but very addicting. I think it needs perk trees to make character development more variable. Shop, to spend hard-earned money. And, of course! 5/5, and still great potential.
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Badges require Kong API. This game lacks Kong API, and thus will have no badges. You can check easily by looking for the high score tab. HS tab = possible for badges.
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Ok, I'd died every other time I faced the minotaur and this playthrough I got him... but I had to get him SIX TIMES! Yeah, SIX minotaurs on the last floor.
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@Hedic: Because, unlike many developers, Idoyehi is clearly listening to complaints and bug reports and taking a hands-on approach in fixing them.