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The level design does nothing but insult me at every possible opportunity. The noises the blocks make is so completely irritating, I had to mute the game by level three.
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Although the essence of the goal in the green/red, good/bad mantra has changed, I thoroughly enjoyed playing this one and disagree with most of your comments. I love the new additions, the noises, and clean graphics.
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WOW flippen kongregate decided that they needed dozens of annoying popups goin while your gameing...just un-fav'd this site for good
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This is a let down. I liked these games because they used to let you approach it form many different angles, now you're pigeon holing the players into doing levels the way you want them done. Also the physics in regards to the rubber platforms sucks.
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As much as I liked the previous entries to this series, Blosics 3 is a disappointment. You took possibly the greatest physics puzzle game on flash and turned it into a more obnoxious version of Angry Birds. 3/5
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I used to love this game. But this is gay. not for the sound effects. No challenges. dont like the puzzles, they look better than funner and WTF are that balls!.
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I've finished level 18 with one, perfect, shot.
Even though I still don't have my archievement...
Anyway, I'm waiting for next Blosics
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Exactly A. N. Other catapult-and-blocks game, totally undistinguished in the internet's enormous selection of functionally-identical pseudo-puzzlers. 2*
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You just copied a game, gave it some new sound and art style, but got rid of what made that game unique:the ball increasing system.
Shame on you sir for saying this is an original idea, dont thumb this down, search for the other game on the interwebs and you will know I am right. 1/5
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This was... Not nearly as good as I anticipated, considering the last two games were just wonderful. I suppose it's hard to make a game that can live up to its sequels, in a sense, but... I feel like this is just an all around disappointment. The ball size option was a big part of the games, to me; as well as shooting the green off, and not the red. I definitely preferred the second game to this one. One thing I like about this game, though: I love the multiball feature. 3/5 overall. Almost a 4/5 just for the music, which I find rather pleasing on the ears. :)
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The game seems pointless in all honesty. After watching the walk through, my suspicion that the levels could be broken down to "just keep shooting" was confirmed and I stopped playing. The other disconcerting reveal in the walk through is that completing the 3-star level is not possible for many of the stages until you get the multiball unlocked. That's just bad game design. This isn't really a puzzle game.
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I actually enjoyed the first two much more than this one. Fine tuning the ball size was an intuitive idea in its own, I was disappointed to see that this one rid that feature.
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Brilliant game, however I'm not getting the level 18 achievement even though I've done it in one shot many times. Sucks, cos that's the only one I need!
Please fix this for anal people like myself who need 100% completion. 4/5
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2 was definitely much better! why do my blocks dissapear in the air when they go off screen? arent´t they suppose to fall down? where do they go??
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"The slightest shock can set it off." *Hits it with a red ball. Doesn't explode. Hits it with a heavy ball. It explodes.* So apparently the slightest shock will not set it off. Thanks for lying to me.
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I was stuck on 14, so I looked at the walkthrough. You use a shot that someone going through for the first time wouldn't have by then. Still stuck at 14. Great game though.
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My oh my the red blocks have packed on some weight after being the only block color to not be knocked off in the previous games...