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BUGS:
Level 10: Can go through gap between red lines near yellow switcher on the outside.
Level 11: Was yellow and ran into the a red line and the red gate next to it, the sparks became green.
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s'fun but depending on what kind of game you think it is, it needs some either better challenge or more relaxing interface - like being able to see the entire thing and think it through. prefer the latter myself.
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Aesthetically engaging, without a doubt. The concept is excellent, but I have to agree with prior remarks concerning visibility: it would be better if the entire playfield--or at least more of it--could be seen at any given time. 3/5
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It would be nice to have a 'maze overview' function, a lot of the mazes I just solved by bumbling around randomly. If I could see the whole maze at once I'd sit and think about how to get from place to place, which I think is the intention of the game.
Lots of ideas, like one way walls, keys and teleports, but there are still more possibilities - like, if there was a way to combine red with blue and get purple, for example. Or walls that change color when you go through them.
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This game is absolutely beautiful, I love the visuals and the music is nice too- but the time counts down WAY too fast. It seems like unless you're blowing through each level, absolutely frantic, there's no way to finish it before the timer dings. I don't know if you should give people more time, or make the little icon move less ethereally, but it's just too constricting.
I only gave the game 2 stars because it's just not fun, even though the aesthetics are wonderful.