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i feel like the villain wasn't the wolf reaper thing. the enemies werent the foxes, wolves, bears, skulls, and fire pits...it was the bunny that kept killing me when i was at 490m.
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Another neat design aspect was how the girl's health also affects how close she is to her nightmare, which not only logically makes sense, but makes it a bit easier for struggling players to see what's coming and avoid further knockback.
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Okay I finally beat the nightmare. It wasn't as difficult when it came down to it. It is not the matter of the distance you run, because you can't outrun the nightmare, but when you have all the acquirement you get out of the forest and win. The most difficult on is to run flawlessly for 2 minutes.
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the fact that even if you mess up the attack you can still double jump over the enemy and lose no health is great over all great game keep it up 5/5
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The bunny, The most destructive of all of Death's forces, Indestructible, Numerous, and charge at you with a craving for blood... and carrots.
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HOW TO BEAT THE NIGHTMARE--- Normally, in a running game like this, you'd have to go a certain distance and/or do certain things/accomplishments in that last run to beat the game's end, in this case, the reaper chasing you. In this game, the very ending thing is the opposite. You DO have to get all of the medals (except of course "Beat the Nightmare"), but after that you start again and then LET the reaper catch you; basically, die on purpose. So: get all medals except "Beat the Nightmare" and then die on purpose. Hope this helped people not blow many hours trying to get like 1,000m traveled or look for some special task or item to Beat the Nightmare.
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the only problem with these side scrollers is that once you finish them, everything you look at slowly drifts to the left.
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A girl running around with sword and fox ears sounds like an anime super hero until you realize she just got killed by a shroom.
You had the ability to grow foxs ears and jump 3 times in the air but you couldnt find any way you could render mushrooms harmless.
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Fun game, and I like how it makes sense how the game only ends once you've gotten all the medals, if you think about it. You start as a weak, mostly helpless girl with no idea what's going on, but as she goes through the nightmare again and again, she gets stronger and stronger, to the point where she's really no longer scared and is just going through the motions- eventually seeing the nightmare as nothing more than a game, and once she completes the arbitrary goals she sets because really, at this point, why not- she's bored with the nightmare, and it goes away, no longer able to affect her in any way.
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I wonder how many foxes woke up that night after having a nightmare about strolling though a forest, minding their own business, only to be mercilessly being disemboweled by a passing girl with a red bow and a sword...
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Little Girl:"The forest is angry, although I don't know why." Then proceeds to desecrate burial grounds, stomp on bunnies, and murder countless wildlife. I dont know why it was angry at first, but I sure as hell know why it's angry now.
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i ran for 6 full soundtracks thinking..WHY WONT THIS END..then i loked at the comment... Okay I finally beat the nightmare. It wasn't as difficult when it came down to it. It is not the matter of the distance you run, because you can't outrun the nightmare, but when you have all the acquirement you get out of the forest and win. and hit my head on the desk
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For those who can't figure out how to beat the nightmare, all you have to do is achieve all that there is to achieve! (get all the in game medals) :]
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I run through the dark woods, never able to outpace my nightmare. I begin to notice details, even through my panic, and I wonder: Are those skulls mine, topped with the red ribbons? Are they the forest's taunting way of reminding me of my failures?
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Cute design, simple gameplay, but engaging as hell. Is it just me or the music is just perfect? It adds to the dreamy feeling, yet full of suspense. It gets my heart pumping with adrenalin when it changes after 120s or so.
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You can't outrun death, but if you accomplish what you wanted in life, death is no longer something to fear. I like it.
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I wish there was a small time interval where you are invincible between colliding with another object. I hate that I'd lose all of my lives because of three mushrooms right next to each other, and I can't jump, yet I run through all of them and lose health unwillingly.
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I gotta admit, though the gameplay is great, the thing that sold me was the music. It applies just the right amount of tension and action style. Also, part of it that helps up the tension is that part of it seems like the music is playing backwards, which is pleasantly unnerving. Well done to you and your music master.
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About foxes the Fox Ears: they make it so that the foxes will have no effect on you. That means no damage; but it also means no actual physical hits, so going through foxes won't ruin attempts at the "run flawlessly for X seconds" medals. Here's where many people get hazed: there are foxes and there are wolves; they are completely identical in shape and form. The one difference is that foxes are brown, whereas wolves are grey and look kind of translucent, like it's a ghost. The ghost like translucency is what gets most people: those are wolves, NOT ghost foxes.