Under rating threshold (hideshow)
I love a game that looks to be based around skill and puzzle solving, is only 12 levels long, and the final level is pure luck since the maker overloaded the bouncing weight physics he's already used for one quarter of his game... I don't mean to sound negative, but this game could have been better with more things like the rolling ball level or the triangle stacking and more use of skill over hoping your tower doesn't bounce itself apart... I don't know, maybe add a level already in motion to test reflexes, use more then the first three basic geometric shapes, add pieces that have a lever function. Just a few spitball ideas