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Great game, liked the characters. Id like to see a dwarven axe thrower or something. Think that would be cool. Was a little disappointing with the ending, very little resolution to the whole gem thing. Then they go looting? I wanted to see what was in the dungeon. But overall 5/5!
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This is a fun game to pass the time by when you only have a few minutes to spare. I haven't finished yet but I plan to when I return.
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WOOT! I managed to honestly die (no way to have survived/done differently) on the last boss with the dream team setup, whole dam ground was meteors...grading on execution I'd call this a 4 grading on mechanics 2.5-3...kinda weird that teams of people put so much effort into something BEFORE testing their game mechanics, just make a quickie version in q basic or whatever with hitbox shapes and play the game, if it's fun THEN make it pretty and talkie...well: rough balance, share with someone different and see if you can improve menues/controls/etc, then pretty and talkie. this would also be a big help with matching the games looks and characters with it's flow.
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Like most "shooters," especially those produced by Armor Games, this game inevitably tries to compensate for the fact that is insultingly simplistic with cheap artificial difficulty. And in this case, it resorts to the cheapest tactic of all: Throwing multiple waves of homing enemies at you, absolutely guaranteeing that you have no way to evade them all. It is insulting for Armor Games, a title that has slapped its label on so many games and has been putting them out for so long to continue to resort to such blatant B.S. over and over again. Stop giving them your webspace Kongregate! They're trolling you!
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ApeKing: That's funny, I usually go from full to zero in maybe the whole level. Damage taking is barely an issue if you stay back and invest in a couple defensive abilities. Revive is awesome, by the way.
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how about this let everyone be in the fight (more then 3 people) and the guy/girl has died the guy/girl next to the leader andif they die the next person goes and if the first leader or second leader comes back to life they get their special again +if u want to keep this alive!
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Great game. Only suggestion is to make the magic / laser towers much tougher. They're a good idea to mix up the level design, but they're too weak to be any real threat. If you really had to hammer them, they'd create a lot more tension. I mostly destroyed them with stray shots while shooting at other enemies.
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That's it. It's official. Armor Games is trolling us. This game has a ton of problems, but Morrigan playing the same laugh clip with every single attack was a dead giveaway. Right back at you Armor Games.
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It would be a decent game if it didn't have so many glaring issues. For one there is almost zero grace period when taking damage. You go from full to zero in mere seconds and that's excusable since your hitbox is ENORMOUS and there are traps everywhere.
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Just an Idea, an Idea maybe have a regen potion spawn at random points in levels incase you lose a team memeber and are not using the Dark Cleric?
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does selene's "dark power" ability stack? like if i activate it another time while its already activated, will her fire rate increase by 200%?
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It would be cool if there was some sort of "group together" button to make dodging meteors easier and focusing on stronger enemies possible.
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5/5. One possible modification--give each support character (not the leader, obviously) a "support power" that only operates while they are not active. Options: Arbalester does a low-damage 'hail of arrows' every so often (freq/damage increases); Dark Cleric summons a ghost that attacks enemies every so often (damage/duration increases); Air Wizard tosses down a wind wall every so often that repels damage (duration/'life" increases); Engineer does a sniper shot on the target highest up on the screen (freq/damage increases).
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20 seconds is too long to have to survive whilst your mates are dead, especially with those 2 magic users who hardly ever fire