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Great game! Bullet hell without ships is really interesting. Suggestion: when you kill 100% of enemies, the stage should be golden in the map
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I don't like how the weapon power-ups reset after each level. Also, the player characters move too slow compared to the bad guys.
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It'd be cool to be able to designate whether a party member should mainly fight or support. Like if they're support they don't attack, but their team-affecting specials are 2x stronger or something. Sometimes I put someone on the team just for their abilities but consider their attacks and powerups useless heh
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Interesting game, classes are unbalanced as hell and Air Mage/Rogue/Dark Cleric utterly rips the game apart, but interesting. My main complaint is the sheer amount of lag spikes that don't even freeze the game- seriously, press forward, lag spike at that exact second, run into boulder. Again. While you are lagging and can't see/do anything. Sigh.
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Love the game for the most part. It IS annoying though when you are trying to dodge in a bullet hell game and your entire party moves like the cast from Cocoon..
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As much as I prefer having plenty of time to react over having things come at me really fast, this game is a bit too slow and could use a 'fast forward' button for some bits.
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I had a blast playing this game, right up until the end. The third and last boss requires It's fair share of tries, and to have to play through the entire, 5 min+ level between each go, kills this game for me.
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Get Bloodlust up to 5 and once you get Glenn, make him leader for Ice Vortex. You can keep spamming it and running through enemies basically become an enemy-slaying puck of doom :D
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I wish badges granted a small reward (e.g. Born to be Wild badge gives 3,000 coins) or a one-time use item. 5/5 though(:
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Game of the week, for sure. One thing, though; for those of us who want to get 100% on all levels, could you *PLEASE* delay the enemies by at least one second when the level loads, and reset the mouse cursor to the bottom-middle of the screen? The very first enemies will often leak by because there simply isn't enough time to register their position, then get to them. Meanwhile, your group starts the round by heading towards the top-right...
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I really like the characters, the writing, and the animations. Unfortunately, I haven't been a fan of these style of games since P.O.W. on the N.E.S. I will say by comparison, your game here breaks the mold! 4/5
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The only problem I had with the game was that I had to restart levels over and over again because of the weapon upgrade system. I would have on person at level 3 or 4 and everyone else at level one, which later in the game (level 5 on) makes it damn near impossible
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I've noticed that every skill you get will update any other skill's tooltip it affects (Sword Mastery, Drill, Tornado, and Overdrive), but Lucky Star and Storm Armor do not update their skill tooltips.
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You should be able to take off one team member so that you can just lvl up one person and not all of them, because sometimes you want one person to catch up to the group.
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I would like to know how many levels there are, so I could better know how long I may take to clear this game, something like maybe showing the levels in dark grey.
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Nice of the enemies to drop 4 potions in front of me when I'm at full health immediately followed by a wave that kills me.
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This game is heavily influenced by an 1992 oldtimer called Knightmare. Still it is a nice game. But I hated the slowdown when fighting Snake Eater soooo much
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This is still one of my top favorite games on Kong, and one of the few that I'l go back and play over again even after getting all of the badges. We need a sequel
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Hmf. So the enemies are completely immune to giant rocks falling on their heads, while I'm affected from half a screen away.