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One of my favorite parts was later on in the game when you're upgraded and powerful, but the first few enemies are still a challenge until you get some weapon upgrades, it keeps you actually trying on each level. And I have to say that I initially didn't like glenn, but after a few levels, I really fell in love with him.
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Great game 5/5. A few improvements would be good such as Freemage's suggestion about giving support characters support powers, the health of an opponent should be shown (on a health bar above them or something) and I think the the meteorites and boulders should hurt enemies as well (especially the fire meteorites vs ice enemies). Thanks
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Wow, I played this for today's Badge, and I must say this is a really neat take on the SHMUP! I just wish that the characters moved faster (I'm using mouse controls), and that if your chosen Leader character is downed, then the next person's special Skill can be used (I do have Selena's Resurrection skill, if that makes any difference). Still, great job! (BTW, all those who think that Josh looks like Disney's version of Aladdin, raise your hand.)
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5/5 suggestions: a survival mode/ability to use all five characters, speedup button, in-game badge for killing a boulder :)
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It seems to me that when one of your characters attacks that has an effect (slows, burns, etc...) hits an enemy, when that enemy takes any other damage the effect goes away. Is this a bug you're aware of or is this an intended mechanic of the game?
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would be great if after you reach 3 characters to lv 10(and or not upgrade all their skills)you should be able to have 1 slot more to make the team of 4
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It would be nice if we could see the skill tree for each player before the skill is unlocked. That way we could know which player to focus on.
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Just a quick note, but the dark cleric seems to have two names. In dialog she is called "Selena" But on some screens her portrait states her name as "Selene".
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i say when the leader dies,another character should take his/her place
until he/she revives or the level finishes. whichever comes first.
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After playing a few stages: I feel there could be more items pickup during stage, not just power up, something like speed up, defense up, health powerbar up etc would be nice. First Aid random chance is a bit odd. First level has 0.6% chance but it seems to generate a lot more, and level 3 tooltip say 1.7999...998%. Again I just played a few stages, but Healing wave seems essential or OP in another way. Teammates could do more than just basic attack, maybe have their passives on. Hitbox seems a bit big for a shooting game.
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Well done. An endless/survival mode after you complete stages, perhaps with the ability to use all five characters, would be solid.
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Wait for this game to appear on Kong for awhile.
Great game!
Wish that you can use all five heroes at the same time just for lol.
Maybe after you finish the game, it will unlock the option for that as extra.
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One irritating thing about the game is even at maximum speed you still can't dodge some monsters because they move so much faster than you.
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easy, get the archer, healing mage and the crazy bomb thrower, leadership goes to the archer, when there is a big wave kill them all with your superattack, regenerate half of your bar the same second, for the final boss battle, keep superattack to destroy snowballs, your health regen should be enough to survive the other damage, just watch out for the meteors! Funny game though, had an hour of extreme fun :D 5/5
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Fun game but I almost never used the archer after I had 3 other members. Rogue in front, healing mage on left and engineer made the last level so easy =)
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Ray is very good against large groups and boss's, his early game is just very weak. He needs to be at least Level 3 and get upgrade weapon 3/4, in game, to be consistently good. Give it a try.
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Too bad it's so short; no Hero maxed yet, but last boss is defeated. 5 stars nonetheless, great game! Really like the skills
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First impressions are important, and Glenn nailed his. "Good afternoon! My name is Glenn. I spent the last five years eating weird stuff."
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A great game guys, if you were going to do a sequel then you definitely have places to go. It would be nice if a click put your team into a different formation, maybe even customisable ones. I'd love the maps to be bigger, the characters smaller; I want my specials to kill dozens at once, rather than 10 or so. If there were multiple specials for each character that'd be cool. I would also try to develop a bit more of an original plot; your writing was very cool for the style you have, but I like a good little narrative in these games. Honestly though, fantastic 5/5.
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how about this let everyone be in the fight (more then 3 people) and the guy/girl has died the guy/girl next to the leader andif they die the next person goes and if the first leader or second leader comes back to life they get their special again +if u want to keep this alive!
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Great game, but sound effects are extremely monotonous. Every single enemy makes the same annoying grunting, the female boss makes the same ugly cackle on every fireball.... gets old fast.
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@Sirspikey, as I recall there is a healer class. The special power of the leader is the only one that is meant to activate, try not killing your leader and you will see it works fine. Neither of those problems were bugs or anything else, the developers are not meant to cater to your specific faults.
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The badge of the day seems to activate when you complete the level after you receive Glenn. That's how it worked for me at least.