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So even if you arent under the shadow of a falling comet/fiery rock, it still hurts you if you're in line with it AND the crater it leaves hurts you even if you're not touching it but near it?
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On the last boss, with the middle three heroes with the healing hero as leader, you can AFK the boss form the bottom left corner
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Okay, so, somehow, hundreds of stampeding, running men can't trip a single rope trap, yet my measly band of three manages to trip every single one. GG, strange engineer.
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One irritating thing about the game is even at maximum speed you still can't dodge some monsters because they move so much faster than you.
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final boss was way too easy, took 3-4 tries to beat snake lord then once to kill final boss and barely took any damage. Super power charge was so fast I would just use Ray's super fully charged then dodge the little beams
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reading the design tips in the comments like "hey you should add this, cause I love over powering my enemies, but hate challenges"
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weapon ups with money so you can buy them (example):you have 1 dart at a time you die go to shop buy upgrade have 2darts at a time
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I just learned today that Glenn has a skill that boosts the party's movement speed if he's in it, so ignore my previous comment on that.
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I like the game, fun to play and make progress but not so difficult as to cause rage-quit. One odd point though is that on the front end you are frantic for money and later you have enough to buy the world but are scrambling for experience. That might need a little balancing.
I note that there are 3 badges, one easy and two medium. How about a hard (maybe impossible) badge for killing 100% of the enemies on every level? Just a thought.