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Is there a way to change the graphics quality? I dont know if its my connection or my computer (doubt it), but there are times when it feels like the movement of the characters are extremely sluggish and unresponsive to mouse movement. It's caused a lot of failed levels already.
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It seems that when one of your characters attacks that has an effect (slows, burns, etc...) hits an enemy, when that enemy takes any other damage the effect goes away. Is this a bug you're aware of or is this an intended mechanic of the game?
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It would be cool if there was some sort of "group together" button to make dodging meteors easier and focusing on stronger enemies possible.
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Erica, Josh and Glenn are the most fun team to use imo. But the easiest to win with is any team that has Selene on it. Pretty much makes you invincible when she is fully upgraded
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Wow once I found the right party things became A LOT more care free and smashed the last level with characters at 10, 11, and 9! Ray as leader, crazy damage, awesome ability for boss. SELENE! Her damage blows nuts, but a res every 20 seconds and the damage reduction rocks, plus the regeneration? Awesome. Then I used Glenn because you never have to aim with any of your guys. Everything is an AOE or goes to your target, you can focus on bullet-hell dodging. Josh would work for Glenn too, but I like the move speed. 5/5!
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Love the keyboard control! Though "tweaked" game balance meant, for me, easy game to super easy. Make it harder! don't listen to those wimps that complain all the time.
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MASSIVE DEATH SPREAD!!! This build utilizes the spread and homing abilities of Josh, Glenn, and Ray. I would recommend Josh as leader due to the awesome clearing you get from his Special, but ray works as well. Key to this is after you have all the weapons max. so it takes a bit of skill to not die near the beginning. If you are afraid of dying, have ray as leader for healing drone. Assuming you have Josh, you will want Sword and Throwing mastery techs max. Lucky star and Dodge mastery are perks, not needed for the build to work. Ray you will want Loot Expert and Napalm Bomb max. This will let you max your weapons quite quickly. With Glenn you will want Tailwind and and Air Mastery techs maxed. this will max glen fire quickly and the "birds" to hit and chase quickly as well. **I'll have to edit later as I need to get some stuff done**
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Good game i liked it, but i think you have made Selena a bit too powerful with all those healing/resurrect effects. I find really harder to play without her.
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A small idea: When a leader falls in battle, shouldn't one of the remaining members become the next leader, at least till the end of the stage?
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All was good except the performance with dense waves of enemys.
I wish it was longer, and hope there is a sequel, very good game.
Some improvements are also needed for work with whole team, because the truth i just was playing with 3 heroes could do the whole story without problems.
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Too bad about the lag taking over on the later levels. When there are many enemies on the screen...it's too laggy to play well.
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Love the game. Still playing for the ingame badges. My team was composed of Josh the leader and Selene and Ray as members. Josh and Ray have nice spread attacks and passive abilities, and Selene's healing bonuses are too good to pass up. Erica has the best attack power and the splitting arrows helped for spread through most of the game, but if the boss isn't right in front of her, she isn't hitting anything. Glenn was probably the weakest all around. Low attack and health, slow fire rate even when maxed out, and one nasty flaw in his super power...you have to get close to an enemy to do damage with it, and they can still hurt you up close. The story was a bit weak. I was hoping to have the characters a bit more fleshed out and some more information on everything going on, but seeing as most shooters I've played of this style have even less story than this, I'm good with it. It's an idea for the next game, which I hope you will be looking to make.
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It is just too awful to know when finishing stage 3 that it was only a trip to see the places Selena won't see anymore! :-D
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Not bad but the pacing needs work on some levels. The mechanic of gaining damage in each level really doesn't work- you start off unable to kill a single mook and end mowing down waves of them without even trying. That should happen over the course of the game, not each level. Especially since it resets each level. Also, there could be more depth, like a hotkey bar of purchasable items (healing potions, power-bar refillers).
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hey iriysoft maybe there should be an on/off button for enemy noises because some people find them annoying, just a suggestion.