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has it occurred to anyone else that you might just be fighting 4 witches all of the time and when they come back it just took them a bit to find new clothes?
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Reminds a lot of King's Knight on the NES. It suffers from most of its drawbacks as well: bullet patterns getting more complex while your hitbox is huge on account of controlling three characters at once.
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Was expecting a bullet hell type of game. Well its not really bullet hell. On the side not had tons of fun playing upgrading and changing my crew around. Was a fun game. some parts got a little laggy but thats prob my crappy pc. Any how Hope to see a remake of this. Not many games gets a review from me lol
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So even if you arent under the shadow of a falling comet/fiery rock, it still hurts you if you're in line with it AND the crater it leaves hurts you even if you're not touching it but near it?
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On the last boss, with the middle three heroes with the healing hero as leader, you can AFK the boss form the bottom left corner
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Okay, so, somehow, hundreds of stampeding, running men can't trip a single rope trap, yet my measly band of three manages to trip every single one. GG, strange engineer.
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One irritating thing about the game is even at maximum speed you still can't dodge some monsters because they move so much faster than you.
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final boss was way too easy, took 3-4 tries to beat snake lord then once to kill final boss and barely took any damage. Super power charge was so fast I would just use Ray's super fully charged then dodge the little beams
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reading the design tips in the comments like "hey you should add this, cause I love over powering my enemies, but hate challenges"
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weapon ups with money so you can buy them (example):you have 1 dart at a time you die go to shop buy upgrade have 2darts at a time