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Comments for Canyon Defense 2

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faker01

Dec. 16, 2011

Under rating threshold (show) far to easy now

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(1)

tummychow

Dec. 16, 2011

Under rating threshold (show) over here on map 14 atm. rebalance was very well executed so far as i can tell, AA guns are strong enough to last maybe a few waves on their own, but no more and i think that's exactly how it should be. took some time, but props on doing it right the second time around.

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(2)

follacchioso

Dec. 16, 2011

Under rating threshold (show) oh! this game was very challenging before the last update. Now it is so easy that I feel bad playing it, it feels like cheating... Why don't you allow to choose a difficulty level, where Hard is the game as it was before, and Normal is it as it is now?

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(5)

Stablebrew

Dec. 16, 2011

Under rating threshold (show) After the update, I started a new game. and it became easy. Okay CD2 is hard on the first few levels, after upgrades through achievments, it´s getting a peace of cake. EMP cannon is overpowered. In combination with Irradiator and evtl. slow gun the invaders have no chance. Maybe, put an RNG to the emp cannon would not brake the game. Maybe other suggestions are also good. there are lots of feedback. CD2 was tough before the update now it´s more a walkthrough.

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(2)

malfreborn

Dec. 16, 2011

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(-12)

Kloudags

Dec. 16, 2011

Under rating threshold (show) Mission level 17 is really hard to complete as well. The slightest error in tower causes you to loose too fast.

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(-1)

Ingoldo

Dec. 16, 2011

Under rating threshold (show) Great game =)

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(0)

JustNobody

Dec. 16, 2011

Under rating threshold (show) Nice game, love it :) for those who cant get past lvl 8, just build a lot of Mounted Guns and nothing else. Needs badges 5/5

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(1)

Veinz69

Dec. 16, 2011

Under rating threshold (show) @hopcraft nice post about an easy mode (as long as is totaly seperate from normal so cant lvl up on easy then play normal) with the wall factory thing just triple time speed if wall is close to being rdy)

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(-1)

hopcraft

Dec. 16, 2011

Under rating threshold (show) Very nice game; good to have a tough TD game, although you'll get better ratings if you put in an easier mode. Couple of suggestions: (1) If you have multiple wall factories, it should allow you to place multiple walls simultaneously then recharge slowly. The fast recharge means that you can't use "Next wave" without losing significant wall creation. (2) The final challenges should be "good and up" and "excellent and up"; by the time I've done everything on perfect I'm done with the game. (3) The EMP tower is too powerful; the later waves don't even make it out of the entrance gate. It would be more balanced if it just affected a single unit.

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(6)

Developer response from IriySoft

Thanks for the suggestions!

DerKassierer

Dec. 15, 2011

Under rating threshold (show) to Gigathorn: How do you (want to) beat Jammers without extended range?

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(0)

birdyboy2000

Dec. 15, 2011

Under rating threshold (show) aircraft are stupid. spawn all over the place.

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(0)

Nappoo

Dec. 15, 2011

Under rating threshold (show) The anti air guns are frustrating. Like having five guns and they still dont take out any air units.

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(0)

zzxxzz3

Dec. 15, 2011

Under rating threshold (show) Finally beat mission 20; I ended up using a lot of anti-air/anti-shield lasers, a lot of damage/range boost supports, and several shield supports around the base. built a recycling plant with about 15 waves to go, sold it before 44th wave, helped a lot...good luck

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(3)

chmurray

Dec. 15, 2011

Under rating threshold (show) air and aa mechanics are lame

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(0)

Gigathorn

Dec. 15, 2011

Under rating threshold (show) @IRIYSOFT All stages cleared, here's my feed back: - difficult and challenging in the 1st stage: i like when it's hard :) - interesting in the next stages when you focus on unlocking new abilities/towers. - Boring in last stage (from 20 to 30). Overpowered with all those new abilities. Only the first waves of aircraft need some preparation. You can beat every waves easily, no need to build specific towers, support are too strong, range is too big :(. Waves can't move from spawn point and even the strongest boss can't resist 2s. You end with max speed, waiting the "next wave" button to be ready... and your money grow up at 15.000 or more > Add more HP in the last waves > Only one recycle plant should be allowed > Enemy should be more resistant to specific attack in the ending waves: laser should be innefective on unshielded enemy, mech should be harmed with missile/emp, tank more resistant to bullets, etc. > bigger map, more challenges! That was the best part of this game. 5/5

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(6)

Developer response from IriySoft

Thanks!

Veinz69

Dec. 15, 2011

Under rating threshold (show) For those strugiling with lvl 20 there is no need to buy/sell everything all the time it is doable without that, key is the early waves plan out ur glue guns/ aa towers so no air units escape u those extra funds realy do help, the EMP tower will make tings on l8er lvls so much easier, also making sure u have completed the challanges for extra tower fire r8 and bonus starting cash will aid u And just for those that havent realised yet u can use shield support station to toughen up ur base and g8s

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(1)

RecChemForbin

Dec. 15, 2011

Under rating threshold (show) Big Fan!

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(2)

tummychow

Dec. 15, 2011

Under rating threshold (show) to everyone having trouble with lv13 nukes: i beat them on the first try with AA laser. the best way to beat them is with AA laser + stun gun, which is probably the best anti-air combination you have at that time. AA laser owns air like nobody's business, and you should be building towards AA laser tech on every map that has any air unit presence because they are way more powerful than AA guns.

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(3)

acidlain

Dec. 15, 2011

Under rating threshold (show)

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(-5)

MasterJX

Dec. 15, 2011

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(-5)

Azeroi

Dec. 15, 2011

Under rating threshold (show)

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(-7)

zzxxzz3

Dec. 15, 2011

Under rating threshold (show) So...on level 20 do you build a ton of anti-ground towers, sell them all and build AA towers for the last few waves, then sell the AA towers you just built for wave 44, then sell the ground towers you JUST built for wave 45? Because those replenishing jammers just shrugged off 20+ cannon towers, with missiles on the next wave...

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(1)

Neirnian

Dec. 15, 2011

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(-4)

roemern

Dec. 15, 2011

Under rating threshold (show) could somebody write up how to 'perfect' or at least 'excellent' lvl20? 8[

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(3)

jukka979

Dec. 15, 2011

Under rating threshold (show) ok here is walktrought to level 8 just build so much those gun turrets you can and like 2 glue guns but save 500 money before air units dont build support structures when you finish wave before air units sell every structure and let both air waves go when its over just build 2 glue guns one at end and one at start then whole map gun turrets along the route that should complete level

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(2)

Veinz69

Dec. 15, 2011

Under rating threshold (show) @Dirksen05 @ moment there is still no way to be sure what side the air units will arrive from untill the fix promised from devs is sorted but they will allways enter the screen in line with 1 of ur towers or buildings

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(3)

jukka979

Dec. 15, 2011

Under rating threshold (show) love this game but lvl 8 is just too hard :(

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(0)

Hariom108

Dec. 15, 2011

Under rating threshold (show) This is a great game, well thought out and well planned. Hey, don't run from a problem, solving them is what ots all about

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(1)

Angelrat

Dec. 15, 2011

Under rating threshold (show) Just got into this TD game, very nicely done! I'm sure it will get badges in time :)

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(1)

LordNox

Dec. 15, 2011

Under rating threshold (show) The base is getting damage when you activate overload. And it is annoying that you have to play the level once just to know from where the damn air units are comming.

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(4)

calarooni

Dec. 15, 2011

Under rating threshold (show) 900 upvotes about the same issue probably shouldn't be ignored.

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(-2)

Dirksen05

Dec. 15, 2011

Under rating threshold (show) Love this game, but the thing that really frustrates me is that you never know exactly where the air untis will be apearing. Sometimes you can be extremly unlucky that way.

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(2)

Draekus

Dec. 15, 2011

Under rating threshold (show) Well the game is really fun! Hard and addictive, however sometimes it's just too damn hard. As I like chalange you might want to tweak those flyiing fortresses, or the amounts of units in waves with shields. I can try up to 10 times, than get back for another 10, and thats it. Its good to have some very hard peeks in the game, but if so many people get frustrated you might see in to it just a bit. Not that you shold make it an ordinary defence game, which are plain old boring, but if people decide to sell all turrets before an air strike to save money - it means that the game is hard enough to provoke exploits of the logic behind it.

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(6)

Veinz69

Dec. 15, 2011

Under rating threshold (show) meant all ur AA towers :)

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(0)

Veinz69

Dec. 15, 2011

Under rating threshold (show) DaHammer lvl 18 i found best tactic was to leave the front area clear for AA towers and ground assult towers more towards first gate also use the wall factory to make the ground units take the long way round (make sure they are two walls deep to prevent drilling) then when air waves are over sell the lot and put up a s**t load of ur best towers :)

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(0)

Sierra112

Dec. 15, 2011

Under rating threshold (show) @DaHammer: Go for upgradeding your basic guns to lv3 by building 3x ammo depots - if you manage that you are over the hill probably...

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(0)

Oritfx

Dec. 15, 2011

Under rating threshold (show) To the ones complaining about aircraft: have you seen nukes? And forget about it: have you seen jammers with accelerating shields?

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(0)

Ajit

Dec. 14, 2011

Under rating threshold (show) Major problem with later levels: Airstrike has no retimer if you sell/buy air fields. Need to add a universal retimer to it

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(1)

DaHammer

Dec. 14, 2011

Under rating threshold (show) Seriously is anyone else having trouble getting by lvl 18???????? it's way too hard.. tried it over 10 times now!

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(1)

nmanvi

Dec. 14, 2011

Under rating threshold (show) guys stop crying about lvl "8" (im on lvl 16...), the thing i like about this game is that its HARD so it makes u rethink tactics and drives you to attack again with a different attack formation. practise makes perfect

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(1)

Oritfx

Dec. 14, 2011

Under rating threshold (show) Badges: this game needs them.

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(1)

Andy8582

Dec. 14, 2011

Under rating threshold (show) For those saying level 8 is too hard... It is beatable, I got a perfect, although it took many tries, and I have most of the upgrades. First thing is, don't build anti-air at all. There are only two waves, and they're so close to the end, I was able to just repair through the first air wave, and then sell as needed before the towers were destroyed when the giant air ship comes through. I used only the basic guns until after the air waves were done, as everything else is more expensive, and hurts more if the airships destroy them. Also, build a wall factory about 10 or so waves in, build at least 4 walls at the bottom to make the path longer, giving your basic guns more time to deal damage. After the air waves, I just built a couple of slow-guns to help with the second to last wave, as this always is the hardest, IMO. The final wave is usually destroyed very quickly, with all the guns near the entrance. Hope this makes sense and helps some of you.

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(1)

ck007dc

Dec. 14, 2011

Under rating threshold (show) why do we have to unlock the towers etc.. every round and why do we have to upgrade our towers etc every round

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(1)

Captindrakel

Dec. 14, 2011

Under rating threshold (show) Level 8 is way too hard. Wave 16 and 17 level most of you're buildings even if you have a shield. Tactical strike barely damages the mothership's shield. This paves the way for wave 18 to storm you're base without effort. I bought even bought a wall factory to shield but... level 8 is just too hard.

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(-1)

tummychow

Dec. 14, 2011

Under rating threshold (show) phew stuck on map 14. attack planes beat the tar out of my mounted guns and i can't tech to AA laser/stun gun combo fast enough to kill them, esp when i have to defend against cluster bots at the same time. tips on tower composition for this map, anyone?

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(0)

rafael112

Dec. 14, 2011

Under rating threshold (show) i just completed lvl 29 without the gate dieing and i didn't get perfect rating :(

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(2)

Baldurans

Dec. 14, 2011

Under rating threshold (show) Oh yeah.. six 3rd level ammo + 3rd level machine gun can take out everything! (some speeders with accelrating shield might get through).... 6 3rd level ammo + 2 3rd level air machineguns can take out all air (Add some range too, so area is covered)

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(2)

VonChaos

Dec. 14, 2011

Under rating threshold (show) The stun gun should have a splash effect, or at the very least not focus on one target.

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(-2)

Lurch007

Dec. 14, 2011

Under rating threshold (show) Cheers, I though it was 1000 cumulative, not at once

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(0)

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