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I like the game. One of the better TD games. The air towers, they are fine... every game must have one "challange factor" and i think that are not so hard as some say.... ;)
If you think in a "Canyon defense 3" , try to innovate like this (if you want):
1) Observer tower: Like in "Epic Battle Fantasy 3" to know the stronger/weak Tower again enemy.
2) Statistics about the towers.
3) That is only one freak ideia.. but, can you "join" one Tower Defense Game + Risk Map + Atack Tower game (like when you defend you build towers, and when you atack a new territory you are in "the other side", try to destroy the base placing the units you have/can. Your objective will be conquer the continent. Like in risk game, have bonus when joint one continent, and like tower games will have achivements to up the towers, units, etc.
I don't think if is a good idea or not, but the 3 in 1 will be stupendous!!! think about it! say something please
But this game is 5 stars, hope gets badges.
Thanks!
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I just finished level 27 with 117k cash. This game gets too easy in later waves... Maybe put a limit on recycle plants?
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@fmfbrestel most of the upgrades record how many you have BUILT, not how many you OWN. Build/sell/build lets you reach a lot of unlocks, although it is basically bleeding money.
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now i feel like the guys from before. you can't STILL be complaining about the difficulty of this game after that update.
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Honestly, one of the better TD games I've played in quite some time. For those complaining about air defense... dont. Air enemies dont attack your home base, your homebase shoots them. You can throw 4-5 AA towers between the entry point and your towers and tear them apart. They're basically flying money. Humorously, the cannon tower...well... it sucks, a bit. okay against the jammer bosses, but otherwise, its pretty useless at least in the parts of the game i've played so far (only level 12). All in all, a lot of levels, achievement upgrade system implemented well, not too much luck-variance, nice difficulty curve. Over all, just a very well made game. I hope it gets badges.
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that game is very hard in the begining bt after you get cannons use them with stun guns and get enough aa up use recon station with the cannons
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zombi: hard at first, but fairly doable now; on later levels you'll have the time to unlock stuff. Jammers: slow them down (stun or EMP) and nuke with cannons, or use recon stations to get enough range. Clusterbots: slowdown, then cannons/airstrikes for the small bots. Air isn't too hard now, just get enough AAs up in time; wall factory is useful anyway and boosts them. @Derkassierer: kill all enemies, preserve gates/base AND do as many unlocks as possible (60 is full) in a level; all perfect makes the latter much easier.
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This game is cool and ridiculously hard. Achievements-unlock-upgrades sucks. Why grind out 15 recycling centers when they require me to stockpile 1000 credits? How do I win if I'm not spending money? It sucks that it's useless to grind older levels, by and large. However, I have found that level 11 will work as a grind level if done right.
Further, it sucks that you have to do certain things in the actual level to unlock weapons and stations. Again: save 1000 credits. Or: build three Air Support Facilities. It would be something if the requirements were useful but who the hell needs three ASFs? Or: build 10 advanced towers. Those things are expensive and not worth having ten of for the most part, especially in early levels.
Anyway... I'm still playing it. But more out of stubbornness than anything else. Oh, and the hope that the bottleneck opens up and I can sandbox a bit instead barely getting by my creativity and spunk.
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the jammers are really hard to beat coz they disable all your guns if their too close including the base AA gunsa re alright with bombers but anything esle their useless
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@Selva: Cannons. Lots and lots of Cannons. That's how you kill the Regen Shield Tank. You will not kill it until it is pounding on the second gate right in front of the base. Once it gets out or range of your initial defenses at the entrance to the canyon, sell them off (including your Wall Factory, if you still have one) and build a Stun Gun, and as many Cannons as you can positioned so they can reach it all the way from the first gate to the base. Spend left over money on Mounted Guns right next to the second gate.
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Cluster Bots in Mission 11 are way too strong i stopped bothering with this game by this point. Everytime i try i get owned by those little bots 1 of them (the smallest when clustered) does like 30% dmg to my base, and imagine not being able to kill them soon before they reach your base like 5 of them gets past everytime (not the first wave of cluster bots, but the second one) is always loss for me. 3/5
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I cannot beat level 5 for no reason other than the air units. I got to the boss ONCE, and what did I find? It's a flying troop carrier... Maybe there are later AA towers that are better that I simply haven't unlocked yet, but the basic one is really bad. Building a wall factory to upgrade them doesn't seem to have much of an effect on their performance, and because they are so bad you have no hope of upgrading them to level 3 by killing air units.
Otherwise it's a great game. Can't wait to see if you do anything about air. Hope you do. Withholding rating for the time being.
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Having lots of every type of ground unit on level 8 does NO HARM WHATSOEVER to the shielded truck. It plowed thru 2 unharmed walls and my base by itself while under heavy fire from cannon, guns, com unit and stun guns. If this isn't a glitch it is a GROSS error in planning. There was no weapon type that did not have at least 3 units firing on the truck. It's shield bar lost no pixels. I was giving this 3 maybe 4 stars till I hit this... Let me know if it gets fixed.
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build the wall factory for better air defense, repair your turrets during waves. Also air only comes where you have turrets, so consolidate your defenses so fewer air turrets are needed.
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now on lvl 8 on wave 18 is that tank invincible and just keeps gaining health? never had that problem before wtf god dam make the game beatable
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ahhhhhhhhhhhhhhh!!!!!1!!!!1!!!!!11!!!!!!1!!!!!!!!one!!!!!!!1!!!!!! lvl 14 i did so awesome that they didnt even touch the first base then what happens? a plane that has reflecter shield flies by the base my base shoots it and the base gets damaged so in the end my AWSOME EXELENT RATING GOES DOWN TO A STUPID LITTLE GOOD. DAMMIT DEVELOPERS GET RID OFF REFLECTOR SHIELDS IN PLANES!!!!11!!!!!!ONE!!!!!!1!!!!!!
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Mission 13: final boss is air, sells all land defense. Sees new structure, tests out overdrive with a few recon and anti air. My reaction: mother of god....
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over here on map 14 atm. rebalance was very well executed so far as i can tell, AA guns are strong enough to last maybe a few waves on their own, but no more and i think that's exactly how it should be. took some time, but props on doing it right the second time around.
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oh! this game was very challenging before the last update. Now it is so easy that I feel bad playing it, it feels like cheating... Why don't you allow to choose a difficulty level, where Hard is the game as it was before, and Normal is it as it is now?
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After the update, I started a new game. and it became easy. Okay CD2 is hard on the first few levels, after upgrades through achievments, it´s getting a peace of cake. EMP cannon is overpowered. In combination with Irradiator and evtl. slow gun the invaders have no chance. Maybe, put an RNG to the emp cannon would not brake the game. Maybe other suggestions are also good. there are lots of feedback. CD2 was tough before the update now it´s more a walkthrough.
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Nice game, love it :) for those who cant get past lvl 8, just build a lot of Mounted Guns and nothing else. Needs badges 5/5
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@hopcraft nice post about an easy mode (as long as is totaly seperate from normal so cant lvl up on easy then play normal) with the wall factory thing just triple time speed if wall is close to being rdy)
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Very nice game; good to have a tough TD game, although you'll get better ratings if you put in an easier mode. Couple of suggestions: (1) If you have multiple wall factories, it should allow you to place multiple walls simultaneously then recharge slowly. The fast recharge means that you can't use "Next wave" without losing significant wall creation. (2) The final challenges should be "good and up" and "excellent and up"; by the time I've done everything on perfect I'm done with the game. (3) The EMP tower is too powerful; the later waves don't even make it out of the entrance gate. It would be more balanced if it just affected a single unit.