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Good game, I'd suggest a sandbox mode, because the starting over all the time is a little frustrating.... Rate + if agree
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Hi,
really a great game but in Level 18 a gate is missing. Therefore I get only a "good". I have tried to reload many times also with Shift+Ctrl. The gate is not there.
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A fine TD game, innovative in many ways (upgrades, achivements). As said previously, an accurate description of towers is unfortunately lacking. Moreover, after finishing a level, I would like to come back to the general map screen, not go straight to the next level.
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A description on click would be nice, so as to not get totally confused with the towers that look alike. And personally, have 2 rewards that require you to complete the entire game on perfect isn't all that great, after I perfect everything, there is no real reason to go back and play it again.
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This is a fun game! I just wish there was a splash effect for the cannons, rad gun and the stungun. If anything, as a perk when they level up.
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I really like this game. It has challenged me to get "perfect" scores. However, I do not know how to keep the score after I finish the game. Is there any to-do-list? Thanks for your help!
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On mission 8, the air units are still coming from the wrong direction (i.e., not from the side opposite to your base); on mission 10 (IIRC), the same happens. It's quite frustrating to have carefully placed your shields and AA just to find out the air units are coming from another side =(
And, most frustrating of all, there doesn't seem to be any kind of savegame. Yesterday I made it to mission 11 or 12; today I logged in and found out I would have to start it all over again, from square one =/
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@destruckto: There is an exploitable factor in the game that allows you to instantly recharge the airstrike (and every other ability). Simply sell your airstrike building and buy a new one. Yes, this costs money, but sometimes it is very useful. It has saved me in many levels, and allowed me to get all perfects.
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Really fun, but needs an endless or survival mode. The levels are good, but once you get all the unlocks except the perfects, the game is too easy. Also, airstrike needs to come faster, or they aren't effective for kills, and makes the missile turret to annoying to bother with.
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The game is awesome. AA towers were very weak, but with the update, they got ok. But I have just only 1 complaint: Achieve perfect in all missions as an upgrade? This sucks. Hard. Who need more upgrades when you end the game?
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This is one of the best tower defense games I've come accross next to the Gemcraft series. However once you start stacking recon and ammo stations and are past wave 35 of the later missions the game gets super easy. There needs to be more scalability in the creeps. The beginning of the levels are all fine. It's once you get enough cash to really sprawl out a really stout defense that it becomes almost pointless. Deff need to make waves past 35 on the last 10 missions or so considerably harder. 5/5 stars for me though. Good work!
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For people having trouble, the absolute key to winning is the recycle centers. You MUST build recycle centers after level 12, or else you will run out of money. Once you have at least 3 centers, save up $2k to upgrade them to level 3. At level 3, the centers will generate money very quickly, and thats when the tide turns in your favor. Also, be careful when you use overdrive, as the base WILL take damage if it shoots.
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Mission 15 seems bugged to get a perfect on. I have scored over 8600, let no one escape, gate still up and get a good rating not even an excelent. I have scored less on other missions much less and even let a few guys escape and got perfects. Anyone else having this problem?
Do you have repair station? If your base got damaged and then repaired it doesn't count as perfect. It should be excellent though... Sounds like a bug. Can you give me more info please?
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hello everyone.I have passed all levels on perfect excluding level 18 and level 30 which i have passed on exellent.any advices what shall i do?
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Not sure if its a glitch or whatever, but if you place a block, sell your structure, re-buy, and you can place another block.. Ive been doing this for the last few levels as i just have a surplus of money to use lol.. Makes it a little too easy
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Calidron, make sure that you are completing all of the challenges. Its sometimes necessary to replay levels to get experience to level up your base and unlock new buildings and weapons. If you haven't already, make sure you do the recycling plant challenge as it starts you off with an extra $100 to begin with. This makes it MUCH easier. Secondly, make sure you do the challenge that allows your gates to auto heal. This can be the difference between getting perfect and not. If you can't see these challenges, go back and redo levels to get to the next rank. Make sure you go into a level knowing what you need to build to complete challenges. Once you get to the last few waves, build what you need like crazy and keep scrapping them to get your money back (recycling plants help with this, I generally build at least 3). I hope this helps.
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As I said before, good job on the balance issues. The problem I'm having now is trying to get perfects on levels 20 and up. Anyone have any ideas? I've been at it for days and no joy. I'm back up against the "drop it out of frustration" wall.
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@zombinator, actually i prefer the method of not letting a single one escape cuz you get more cash that way, buold your anti air and upgrade them by build the wall structure. after that use sheild on your AA towers only, and place the recon beside your sheild to maximize its cover range and your AA towers. the land units can be taken care of with stun guns, mass mounted guns and some cannons/missile towers. ammo stations help too if you can build them
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Great game - I like the challenge. One thing I am not so crazy about is the last achievement, it seems that once I beat everything on perfect it's too late to take advantage of the final powerup. Why not make it 25/30 or something so we get to use it that to help finish the game.
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Is it possible to put a way to stop the base from firing, when it attacks the units that rebound damage it makes it so that a perfect cannot be achieved
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Not quite sure what the point is of having two challenges that require 100% perfection. Once you have 100% perfection, is there any further point to playing?