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Has anyone had a problem with a level 30 glitch that doesn't let you get perfect. I passed it with both gates, no buildings destroyed, all enemies destroyed and 51 tasks completed (I have the screenshot) but it still only gave me a good rating.
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The concept of airstrikes is great. Some achievements require perhaps too much grind (recycling center? I wouldn't build any normally), but otherwise 5/5.
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Quite good game, however it would be better if enemy spawning did not change when you redo a level. e.g During the first air wave on lvl 6 sometimes my 4 AA towers at the bottom take no damage and other times all 4 take hits, depending how the aircraft spawn. It's pure luck and is very frustrating when you're redoing a level, struggling to get a perfect. You can use seeded random number generation so certain 'random' values for a level are always the same each time it's played, I beleive.
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Personal preferences of mine: I like tower defence games which allow you to build up your defences fully rather than ending after a few waves. I have a plan in my mind of where I want to build and the waves end before my vision is realised. Also, I absolutely DETEST tower defence games where my towers can get damaged, and in this case it's unavoidable too which takes out the strategic element of where you place them (Because if you have anti-air turrets to counter them, they get hit instead, and they cost more to repair...).
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Level 8 is nigh on impossible and the starting money never increases even though the difficulty does. Enjoyed it up to level 7, then forget it!
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This game should be titled "Air Defense" You spend pretty much the entire game defending against air attacks. Most of the bosses / final wave only really need air defense since they're air lifted into the map, lol. It's a shame, 'cause there are so many great ground weapons that I want to use, but I end up using the basic guns / cannons 'cause a majority of my resources go to air weapons and building needless buildings just to unlock better weapons. Could be great, but there's just some really strange design choices.
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no xp for replaying a lvl, you should at least get the improvement of your previous xp score on each lvl, for example i just replayed en a lvl where my base almost got destroyed the first time i got through the lvl and this time i got perfect, the xp changes are significant but i got diddly
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good game but the base cannon fires too slowly i say it should fire faster especially against the mechs and cluster bots.
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I only have one small problem with the game. When you replay a mission you don't get EXP, even if you did it perfect. Only problem, else then a few nitpicks but there nothing really so 4.75 starts but ill round up for you.
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Most of my complaints when this was first released on Kong were related to AA, but now that it has been updated and tweeked, this game is freakin' awesome. It is so much more playable and so much more enjoyable. Big props and five stars.
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I dislike the fact that reflect shield will even hurt my base it has stopped me from getting perfect few times due to the enemy going to close and my base attacking it, apart from that i give it a 20/10 :D
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Good game, I'd suggest a sandbox mode, because the starting over all the time is a little frustrating.... Rate + if agree
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Hi,
really a great game but in Level 18 a gate is missing. Therefore I get only a "good". I have tried to reload many times also with Shift+Ctrl. The gate is not there.
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A fine TD game, innovative in many ways (upgrades, achivements). As said previously, an accurate description of towers is unfortunately lacking. Moreover, after finishing a level, I would like to come back to the general map screen, not go straight to the next level.
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A description on click would be nice, so as to not get totally confused with the towers that look alike. And personally, have 2 rewards that require you to complete the entire game on perfect isn't all that great, after I perfect everything, there is no real reason to go back and play it again.
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This is a fun game! I just wish there was a splash effect for the cannons, rad gun and the stungun. If anything, as a perk when they level up.
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I really like this game. It has challenged me to get "perfect" scores. However, I do not know how to keep the score after I finish the game. Is there any to-do-list? Thanks for your help!
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On mission 8, the air units are still coming from the wrong direction (i.e., not from the side opposite to your base); on mission 10 (IIRC), the same happens. It's quite frustrating to have carefully placed your shields and AA just to find out the air units are coming from another side =(
And, most frustrating of all, there doesn't seem to be any kind of savegame. Yesterday I made it to mission 11 or 12; today I logged in and found out I would have to start it all over again, from square one =/
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@destruckto: There is an exploitable factor in the game that allows you to instantly recharge the airstrike (and every other ability). Simply sell your airstrike building and buy a new one. Yes, this costs money, but sometimes it is very useful. It has saved me in many levels, and allowed me to get all perfects.
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Really fun, but needs an endless or survival mode. The levels are good, but once you get all the unlocks except the perfects, the game is too easy. Also, airstrike needs to come faster, or they aren't effective for kills, and makes the missile turret to annoying to bother with.
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The game is awesome. AA towers were very weak, but with the update, they got ok. But I have just only 1 complaint: Achieve perfect in all missions as an upgrade? This sucks. Hard. Who need more upgrades when you end the game?
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This is one of the best tower defense games I've come accross next to the Gemcraft series. However once you start stacking recon and ammo stations and are past wave 35 of the later missions the game gets super easy. There needs to be more scalability in the creeps. The beginning of the levels are all fine. It's once you get enough cash to really sprawl out a really stout defense that it becomes almost pointless. Deff need to make waves past 35 on the last 10 missions or so considerably harder. 5/5 stars for me though. Good work!