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Something I would like though is a system to transport your save from this game to the level pack. I don`t like leveling up all over again xD
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This is for those who are having trouble getting brilliant on Stage 14. Skill points needed: Maxed high ground, meteors, burn, and a minimum of 30 total points in the Demons category. Gameplay: Place 2 Temples on the high ground near the entrances, and make sure they're are upgraded to the max by the end of the game, on the Scorching Aura path. They will both burn and slow the boss, giving you time to kill him with 5 meteors. (for the beginning of the stage, you will obviously need other towers as well - 2 Crypts on the other high points, towers on the mana, etc.). It is possible to kill him with Crypts on all 4 high points, but you will NEED him to freeze - even if you scare him, he will still get to the gems in time to screw you up. If this helped, rate it up so others can see it.
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I love tower defense games, and this one is the game that made me like them! :D The gameplay is awesome, level design/enemy develop is good (except ninjas, those can get the f**k out, LoL), It is a challenge if you want to get all briliant ratings... too much to cover. Short version: 5/5, favourite, playlisted. :D
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Stage 14 is the hardest level of the game, b/c of the Ninja boss. I wasn't paying attention, and let one of the smaller ninjas get through earlier (about round 40). I kept playing, just to get the exp... AND THE NINJA BOSS FREAKIN FROZE ON THE LAST ROUND!!! *facedesk*
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No - orc towers at start, with stuff clustered 5 seconds in. You will need meteor for the boss ninjas though.
Just realised playing this for 5 years.
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I enjoy this game quite a bit on a bored day. It's easy to get through the normal stuff, but I have quite a bit of a challenge trying to get brilliant on everything.
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I realize this game series is 5 years old, and they're great games.. but if the devs make another, then my suggestion is to *get rid of the douchey ninjas*. They really ruin game play, by forcing you to rely on a single strategy (max mana+meteor, with only Orc towers at entrances) rather then being able to experiment with different strategies. And the boss ninja is ridiculous, it can outrun Crypt iceballs for christ sake. Ninjas suck.
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good god this game is good. I keeping comeback back to it, it is just so additing. love it. it is so satisfying to see your enemies die way before they even reach the gems.
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There should be a special tower to attack ninjas while invisible. This tower will be unlocked after having 20%+ skill points of Demons Tower (Temple). Then our meteors can be used for heroes 'cause meteors is mainly for heroes. But for the ninjas, we have to use meteor and reduce our mana. And when heroes comes to take the gems of us, we're doomed! And if the hero is a ninja........... we're finished! It's very hard.
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Spoiler: To those who find it hard to get Brilliant on L14(because of the ninja boss) -Max out the Mana Pool, Mind Control and Ice Mastery spells. -Place Crypts(snow towers) on the high positions near the entrances and make sure they max out as Fearful Towers before the final wave(ninja boss) -Place Dens at shooting distance from the entry points and upgrade them to Ballista Towers. DO NOT PLACE ANY OTHER(ESPECIALLY LOW LEVEL) TOWER IN SHOOTING DISTANCE FROM THE ENTRY POINTS -Keep the Meteor spell(with Meteor Study and Meteor Mastery maxed) at the ready with mana max at 500 for the ninja boss Tip: If you have maxed out Cut Down Study and Cut Down Mastery, then you can keep cutting trees to fill your coffers, making sure there's always just enough mana for a couple of meteor strike in case assassins or ninjas get too close. If you find this helpful vote it up and keep this comment on the top for others.
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Jogo bom é assim: não importa o quanto "zeremos" o mesmo, sempre dá vontade de jogar novamente e cada nova incursão é tão prazerosa quanto a anterior.