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@Shatner: if there was stealth detection this game would be way too easy. Ninjas have low health because they can stealth, if towers could attack them during stealth nobody would even worry about ninjas in this game. No stealth detection is one of the main things that makes this game so challenging and fun.
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For ninja bosses like the one in 14th, make a ice tower with fear strike first (by placing one at the edge of the map) If you're lucky the ninja will waste some of it's 5second stealth by running backwards.
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This game has some big balance problems. The Ninjas dominate the game, to the point where all I think about is how I am going to deal with the Ninjas. All the other troop types are basically identical and 90% of the time I can just ignore them. The Ninjas feel cheap, especially Ninja Champions on the last round. The Crypts are dominant to the point where I never use Orc Dens. If the terrain types did not force me to use other building types, I would probably not use anything but Crypts. I recommend rebalancing the game so that the player has to alter their strategy based on the different enemy types, rather than just focusing on the Ninjas, and create more incentive to use other buildings beside Crypts.
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Yeah, ninjas kinda just upset the whole balance of the game. Almost no defense can stop the boss ninjas from what I see without a ton of spell spamming.
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that moment when you try to get brilliant star on a level and someone manages to touch your gem just before getting killed...
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1. Add spell hotkeys. I cannot emphasis this suggestion enough. You might call it a demand.
2. Toggle sound should be split into Music/SFX.
3. Add a level after the completion of the main 15 level, an extra 16th endless attack level. It will satisfy many people's request for difficulty, plus it adds another API category to track.
Can't wait for the sequel, honestly! You got my 5/5, although I see great potential for even more features and improvement! Keep up the great work!
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@kerket most ninja bosses can be beaten by either hoarding meteors, or triggering their stealth on spawn (aoe towers) and letting your back end towers deal with it
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I meant that it would be great to play the game with new maps and features! Bloody hell! You lot are way too sensitive....
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In a sense it is more simplistic than other TD games, yet that's the main reason i find it so enjoyable, other TD games have way to many options and most it's just stack of money and max towers where as this it takes exp to level which is a good change.
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It would be great if ghosts fired from crypts that didn't hit an enemy returned to the crypt. Anyway, great game, 5*.
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If somebody had told me they would make a TD with only 3 basic types of towers, I would call the person crazy. However, theres something about this game that kept me playing long after I got all the badges. Very well done. 5/5
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Since this is the most played game on Kongregate, it could really use some updates (such as hot keys, better tower management, new maps, new towers, new upgrades, new enemies)
It also deserves some more badges, but I see they're already on that.
Great game !
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The Champions are 2x bigger than the regular enemies, yet their skeleton (when they die) are still the same as the regulars... Hmm... Seems legit...
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I wonder what it's like to be hit with that ballista shot... probably shoots a gigantic gaping hole in your body and since it explodes, your guts fly everywhere... sounds REAL pleasing.
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it would be awesome if this game has a survival mode.
cos sometimes i feel the game ends too quickly, and i wanna fully upgrade everything! wahahaha.
dunchoo guys agree?