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"What are these ninjas that everyone's talking about? Surely they're nothing to worry about."
5 minutes later:
"Oh...."
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After countless nights with flashing green UP-letterings haunting me right after closing my eyes, after decades of having the music stuck in my head and hearing dying men scream in pain, after spending months figuring out the perfect plan, I finally rendered the attackers unable to touch my gems at all and earned the hard badge.
Never fought so hard for a hard badge. This game is an all-time favorite. Old but gold. 5/5 start and my ♥.
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A whole days work getting level 30, fourteen levels with Brilliant, and it's just gone? Damn, there goes the neighborhood....
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Game is too easy without ninjas, way too hard with ninja bosses. Poor balance between tower types, poor map variety. Difficulty is increased by simply shortening the enemy path. The fact that level 10 ninja bosses have 2500 health, and your meteor does max 2000 damage, plus the fact it can reach your gem without turning visible = a horrible design. Add in the fact that you need grind to earn skill points and then realise the ninja boss requires extreme luck to kill - the first tower to hit it is the slow crypt + proc-ing on fear or frozen.
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Game is lagging or something. Towers doesn't start shooting the enemy when they can. So annoying that you look last tower and think:Mahhahhahhaa, last tower is killing that little guy!! But no, enemy got the gem and then towers notice there is an enemy! xS