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I like how people complain constantly about ninjas. Instead of complaining, git gud. Meteor Strike can hit them while stealthed, Meteor Strike damage can be upgraded, total mana pool can be upgraded, aoe hits them while stealthed, there are plenty of options but some people choose to be salty instead of trying.
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Really fun TD.....but VERY short. Way too short to get anywhere close to all the Skill points w/o grinding, and by then you've already got "Brilliant" rating on every map at least twice over, so what's the point?
Well worth playing this game of course, just wish there were 5-10 more levels to make the Skill Point accumulation system worthwhile.
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Stupid level 14 I can't do it brilliant. Every time ninja boss take crystal;
I make many crypt but it monster pass...
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noooo they be touchin mah gems
(Does anyone else remember the walrus meme - "they be stealin mah bukkit"? That's pretty much become my battle cry on the last two levels. T_T)
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This game could be great, COULD. The concept here of a blend of tower defence, strategy, and planning really draws me in, its fun, simple gameplay yet really requires tactics and intelligence to work through the game. Yet major flaws are present, the one underlined by nearly everyone is don't make a game that ranks how well you play, then make It nearly impossible to be perfect at it. The stealthy units are op. simple fact. easy to kill, but only after they've ruined the brilliant score. Played through your other game and ive rated it far higher due to you addressing the serious lack of gold/mana and the ability to combat stealthy enemy without removing them.
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Fun fact younger players might be unaware of: Stage 15 "Battle city" is named after the hit NES game of the same name. The level design also resembles the first stage of said game. Kudos to the devs for putting up the easter egg. Shows they've been playing for a while.
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I would enjoy this game if it weren't for ninjas, ninja bosses, especially. It's not a fair thing to add to the game, when mistakes can mean copious amounts of time to retry the level, which lowers the overall enjoyment of the game.
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Here is what you should do to get Brilliant, Excellent, and Good. Brilliant means none of the gems have been touched by the enemies, and none are missing. Excellent means the gems have been touched by the enemies, but none are missing. Good means a few gems are missing, but not all. If this is useful to know how you get medals, click on plus.
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everytime I complete a mission the 'OK' button does not work. lol so I have to refresh the page every single time to play the next map
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my save game vanished... i have a kongregate account. i have achievements for it but my games gone.. whats the point of signing in if i have to clear it in one sitting?
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I am not playing any notdopler games. They have their f.cking website ad in every game. DON'T PUT IT ON THE MAIN PLAYING AREA FFS. :-(
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For those that reappear in the middle get some fast shooting towers and optional personal favorites like mp draining, critical chance, and radiance towers. this can be the area were you basically get your supplies. but if the map is short combine the a bit more together, unless if it really is small don't do it. only do it if it really seems to work for you. if getting xp for yourself is hard to get the extra damage and reduction cost of the meteor spell get the mining perk. it doesn't seem like much but does increase your bonuses on xp a little if you feel as if your lvling up too slow.
I hope these tips help for anyone struggling. :)
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Something that i like to do in this game is place balistas on the front with fear towers, so that when the ninjas come they can die from splash damage even while their invisible, the fear towers will allow you to spoil their invisiblity time limit. One other thing that is over powered is placing scorching towers with these other towers to one shot any ninjas that get pass the balistas and fear towers to get instantly killed. If the ninjas become invisible even while the balista just shoots a bolt while they become invisible this shot can be lethal if upgraded correctly or can badly damage them. once they reapper get them them warm well come of radiance and a combination of high damaging towers with low damage and fast fire rate towers in the end.
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I feel like getting a brilliant rating mostly comes down to whether or not freeze/fear procs on the ninja champions on the first hit...
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A intresting game,though I would like if you could redistribute the skillpoints after every stage,making the gameplay more versatile.For example, inn some stages the use of cutout spell can be much needed but in others not.
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Hello my name is Ivan and I'm drinking rocket fuel.Just my bear took all the vodka.Tell me what to do to bring back vodka.Preferably without killing the bear(it's in my mortgage).
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My strategy for getting brilliant on level 14 was to stick Hellfire Temples on the high ground near both entrances. The "daze" effect slowed the ninja down enough for me to hit several times with meteor.
I also placed catapult dens and chilling crypts on all the tiles closest to the entrances (though I don't think the crypts hit--no freeze or fear), and towers around the entrances to the dens.
I know ONE of those things helped, since that ninja has 2500 hp and the most I could have taken off its health with meteor is 2000 hp, and the hellfire temple only does 282 damage (on high ground, plus I have 32 skill points invested in the Demon tree and the "Height Advantage" skill maxed out). So that leaves at least 218 damage that must have been from other towers. Probably a bit more since I don't think I actually used meteor all five times. I'm not sure which, though, since I was focused on meteoring and not watching towers.