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Ok, on level 14 the last wave is a 2,5k hp ninja, I can do at most 2000 damage with meteor which leaves me with 500 left which could only be achieved with the undead tower if she froze him, That´s a 25% chance, if that does not happen he outruns the charges on his way back, is this a bug, or a feature and I just have to try again and again...?
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Cool game, but secret passage's secret passage is just meh map design. The way the enemies work, they just turn around when they pick up gems, making the "secret passage" entirely pointless.
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Too many people complain about Ninjas being luck-based, or unfair, but you can design your defense to trigger their stealth immediately.
It takes a shitty kind of player to just assume something is unfair without any sort of analysis.
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@kerket most ninja bosses can be beaten by either hoarding meteors, or triggering their stealth on spawn (aoe towers) and letting your back end towers deal with it
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I would be really nice if the "save" worked. Yes, I have permission to create/write a file turned on, and size cranked up. The save works in RAM, but it's lost on reboot -- not writing to disk. This worked the last time I played, a couple of years ago. Firefox change, perhaps?
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It is a better than average defense game, but the ninja bosses add too much luck to the game. With some of the levels being so short, it will get a gem before the 5 second invisibility time is up, so you have to be really good at the meteors, or get lucky with a freeze shot. IT also means you pretty much have to sell every non-crypt tower at the start of the level. The last thing you want is for another tower to get that first shot in to a Ninja boss and turn it invisible before the crypt can freeze it. For the last couple of levels, you even have to make sure that there is no single crypt at the start. Much better to let the ninja get closer to the gems, but get hit with a barrage of crypt shots each of which could freeze it long enough to take it out with meteors more easily.
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15 brilliant ratings is easy once you max out the meteor attack. Only build crypts at the edge where monsters spawn as they have a built up attack and can kill ninjas in one shot when charged, and use meteors on ninjas that get close to gems.
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IT's not bad..but the ghosts are unfair. I know it is a tower defense standard to have enemies that are invisible (or some other way invincible) for a short time..but these ghosts move way too fast while they can' be hit for such short maps. It would be one thing if you have SMART towers that knew to shoot all ghosts just enough to turn them invisible as soon as possible. But when my early map towers are taking out slower moving enemies, while allowing the ghosts to move on to my next set of towers, it is more frustrating than challenging.