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I officially hate ninjas. They make thus game extremely frustrating, and therefore not fun. "Hard" is one thing. "Unfair" is another.
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Addicting defence game. 5/5. All I'd like to add would be a skill reset and breaking up longer levels into sections or "days", that way you could try levels again without having to do a full grind.
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The game can be a bit buggy.. a stealth guy ran off screen without going through the entrance.. took a complete detour and the attack button stopped working because of it.
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very solid tower defence game.
Feels a bit like GemTD, but that's a good thing!
Though I would like to see some more levels. Sometimes it feels a bit easy too. Mostly since you level up rather fast. The only real problems I had where levels with ninjas. Money also seems to be to plentifull in most levels. But that's just nitpicking.
Awesome game. 5/5
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Love this game, one of the better rower defenses I've played lately (and I play a lot).
I do agree with silverpenny, lots of room for improvement.
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Max tower bonuses: Green crit Extra Shot (chance to shoot twice) Green Ballista Triple Shot (3 bombs per shot) White drain Disarm (chance to remove enemy's power) White fear Chain Hit (hits another enemy after the first one) Red radiate Corpse Bomb (kills damage nearby enemies) Red burst Daze (slows down enemies)
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One thing to take note of. Burning Temples can hit cloaked ninjas. Although ridiculously slow, it may just come in handy. Especially if they are radianced just before getting burnt. Likely you can take out most of them right away leaving just a few for your inner defences/ meteor spams :D
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i think there should be a mana button that cost like 600 mana and it moves all mana back to where it was at the beggining
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Got brilliant on "Snake eyes", yet it only gave me an excellent. Nothing came even near my gems, and I killed the Ninja Boss right at the beginning. I'm dissapointed. Other than that, 5/5
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Wow, yet another really stupid feature of this game. You only get an excellent even if you have all 6 gems reset back to your base at the end of the level. What the hell is the point of the gem reset skill then? The criteria for brilliant really detracts from the fun. If the enemy isn't supposed to touch the gems, maybe you should make it more fair to stop them from doing so.
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Brilliant tower defence game.
In the sequel, I'd love to see a survival wave and a sandbox mode (i.e.: Infinite money, create your own map, control which enemies/how many/what level they are for each wave).
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Congratulations! You just won the Didn't Touch My Gems Badge and 30 points!
15 brilliant ratings – Hint: Meteor can hit ninjas while stealthed.
The HINT is very helpful. If you max your meteor, then only need 4 to kill the ninja boss... Combine it with mana regen, so you can very easely kill the monsters :)
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dammit.... played a perfect match on level 11 until the final ninja boss...... hit him with three meteors and it didn't kill him....... dammit to hell
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The two types of monsters that can usually touch your gems (you can't get a brilliant if that happens) -
Ninjas - When hit, become invisible for an amount of time (use meteors)
Assassins - 50% chance to dodge an attack (effects can still affect them, so use the banshee towers)
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I have a suggestion to make ninjas less annoying but still unseen sometimes. First off the ninja's skill is called smokebomb but really they just walk by defenses. So, instead of this I think it should be an actual smokebomb-like effect that they have a 10-33% percent chance of using when hit, where a 4x4 (5x5 for bosses) tile area is covered and anything in it, not just ninjas, is unseen. 5/5 for the best TD on Kong.