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Good game, but the lack of a better way to obtain XP (seriously, grinding cleared levels makes it a very frustrating chore). I strongly support the suggestion of having and endless mode or that the achievements give a good amount of XP or, better yet, skill points.
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You know, I actually like games where skills are 'soft capped' in the sense you /could/ get them all, but you shouldn't need to by the time you've beaten the game. I'd rather have points unspent then run in to a hard wall on my advancement.
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what the hell! once towers lock on to an enemy they ignore everything else even the almost dead units carying gems or close to taking one?? wtf really
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i agree mrpickle99, but here is one more thing that you should write in the comment, if they make one following game, they should add 10 towers levels, not 7 levels.sorry for my esglish, i'm brazilian
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Everybody is complaining about experience and leveling up... if they did that this game would be too easy and MAYBE they did that on purpose so we can choose a strategy in the skills! It just makes this game better. Look at the positive side of this...
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Accidentally going back to the main menu cleared my progress. Maybe there should be a 'continue' feature? Also, some problems others have already mentioned (grinding, achievements, skills). Otherwise a great game!
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I notice that every one of your games is very grindy and repetitive. They all have an interesting hook, but it takes a retarded amount of time to get skills up and they never seem to do much when you get them. Do you guys play your games all the way through? 3/5
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This game is awesome. only way it could be better is if it had a story mode. some real boss of the entire game. like bowser in mario
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Protip: Need some mana real quick (ex: Giant Ninja approaching)? Build a temple and sell it if you have the Adoration skill. The conversion rate of money -> mana is higher the fewer Temples you have, so sell the ones you don't need first.
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If you make another game like this, you ought to include alternate missions, similar to what Sonic Adventure 2 Battle for the Gamecube had. After completing each stage, they can be replayed 4 more times each with a different restraint (m2: Use only Temples and Meteor, m3: Use only Crypts and Frenzy, m4: Use only Dens and Cut Out, m5: Use only 1 of each tower, and 1 of each spell. Each alternate mission would then keep track of your rating on it, allowing a total of 75 'Brilliant's to be earned. I've already done all of those missions on each stage in this game, and it's possible to get at least an 'Excellent' on all of the first 13 stages.