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One thing I recommend is that you show the perfect score when you select the level, otherwise its just a mad rush and this likely leads to defeat.
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Somehow all my files were deleted, I played this yesterday, I need 5 more perfects to get the badge, well this sucks. Can you create a profile system, so this doesnt hapen.
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beautiful game, i like balance when u play 1st time - its very challenge to win (i often was like "5:30 FOR THIS MISSION? OMG IMPOSSIBLE") but when u play second (for perfect) its just a race between time
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I love this game, but I echo what other people are saying. There's no retreat or otherwise when your guys are in combat -- maybe this is an intended feature to make you think ahead? Regardless, it can become a nuisance, especially when your guys attack people barely in their range (ogres), and run over to them. Another thing I noticed is that the ranged guys (in my case usually told to attack a building) slowly creep up on what they're attacking, rendering them relatively useless because of their reduced damage. Selecting units can be annoying at times. It seems to stem from the whole circle of the unit not being accounted for when selecting either multiple units or just a single one.
Also, the game can get very laggy, and when loading a level can even lock up flash. Optimization problems? Other kinds of problems? Regardless, look into them because it's a little underwhelming to have to wait 10-15 seconds for a flash game to load a level.
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I agree with everything everyone else said.
1) When I say attack the ogre, I MEAN attack the ogre, NOT the enemy castle beside it!
2) -waiting impatiently- Do I have enough gold yet?! Why is everything so darn expensive?!
3) Ooh~ I hope I can be the undead guys next! -disappointed-
4) -playing Crimson Horde- Why the heck is level eight so darn hard?!?!
5) Is the trebuchet there yet?!?! ARGH!!!
6) If you've defeated the enemy, just freaking capture the castle already! You don't have to dance around outside first! The precious seconds, I tell you! THE SECONDS!!!
7) Darn these commands- retreat, I say, RETREAT!!!
Oh, and might I suggest rewards for achieving the badges? Like extra gold/supply/mana at the start of each level?
Overall, awesome game! Can't wait for the sequel! I'll be sure to be on the lookout. =]
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Found a glitch where I jammed on the Cataclysm button and it went off a few times and made everything zero and nobody could build troops and it just sits there.
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In my opinion I dont think the healing banner should stack. I literally can spam 3 or 4 in an area and nothing of mine will die.
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To do some of these levels with no retreat option and a time limit is absurd. It's doable yes, but how it's designed is just bonked.
That's about the only thing I got to dislike here. In addition to being all about - smash that build that one unit on the go - rince and repeat.
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I started the ice cult campaign as soon as I could and I don't ever seem to get access to my ultimate power. Am I missing something? It's there but it never charges, even when I control wizard towers or build my own obelisks...
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Add a thing like special things. You can make a special squad formation to flank. And possibly make the pathways freeway not just this way or that way.
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Just saying, it would be awesome to play as the Rivaldis Empire/undead too. The whole time i played through, i was kind of hoping it would be a secret campaign you could unlock at the end or something. Would be a cool idea I think
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Catapult/Trebuchet are very powerful, capable of annihilating some units in 1 hit. They also can hit building from far away. Giantbot and Wizard are great for the Icedales, unstoppable.
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A little confused about the in game badge "Great Army". I had only 13 squads when i got it, but the requirements say it's 20. Or to be more specific, i had used 13 of my squad points, of which i had only 13 available. so i may have had even less than that as some squads do cost more.
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The percentage of gold consumption for the units is terrible! It needs to be set values of gold that the units use. I could have a 12 gold income and with just a few units, that is cut in half! and adding more mines doesn't help.
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Why , if I target an ogre, will it still attack the base beside it as opposed to the ogre? These creatures are not very easy to control. Attacking everything along the way isn't a good idea in a strategy game.
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Game is too short and too easy, but otherwise very enjoyable. I wouldn't mind a type of conquest mode where you must take every territory. Additionally, some of the skills aren't all that entertaining. The horde faction can just pump out raiders and dominate everything, leaving archers and siege weapons unnecessary. The northern faction's mechanical archers are similar, but they don't move nearly as fast. For the western faction, spamming the healing banner results in invincible units of any time.
Balance issues and short campaigns, but still fun. Sequel anticipated with longer and more balanced gameplay.
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if i could get the ranged units to stop fighting the random ogres and destroy the enemies fortress with the rest of my army that would be fantastic
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I have a reasonable amount of experience in strategy games and found this game too short and too easy, think you could add difficulty settings to the sequel? The game concept is amazing, it's such a shame to see it fall short.
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So this game is set in a fantasy verson of england during its revolution? The "Evil Empire" is suppose to be the king and we are working with parlaiment? This war seems unneccesarily self-righteous. Every side seems to claim a want for peace by destroying the government. If I am correct here that means one of the duchy will be the ruler by the end of ths game.