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Id like my troops to actually do what im telling them to do not just continue attacking and if a building is close move on to that and not go heal
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i love this game, its so captivating I've been trying to beat all the missions in all the factions for awhile now i love it.
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nice game 2 ideas 1 longer/free play mode. if the campaign cant be longer add a list of maps or make a map creator so it isnt done when we beat all the levels
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I like everything about the game from the unit animations (love those Gunbots!) through graphics to combat. It all works really well, but like Matalito (Oct. 29, 2012) said, I'd really like to see some levels with more depth and strategy (and definitely a retreat option). That's the only reason it's not getting a 5/5, and I'll sure be looking forward to a sequel :) 4/5
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Not only should the building physically change but you should get more bonus points or maybe a plot opens up so you can build a mine, farm or obelisk. Also I think you should put traps in the game to help with defense.
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A bonus to defending a stronghold would be nice, as would an EXP bar for your troops. Overall, very fun and enjoyable.
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Great game thoroughly enjoyed it. I like the speed thing, if you want to uograde and what not you can just take your time then. I feel there should be an option though for your troops to stay inside a castle tower etc and gain a bonus while fighting. More campaigns would be good. But dont add too many new features otherwise it will lose its awesomeness. Perhaps a stronger AI though
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I know others have said it... but I wish there was a reward for upgrading and filling out a powerful army instead of just rush rush rush.
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More classes like the undead,too!
And some units think you can make them move faster?or on the same speed?
Some of my units like the catapult one comes when all the fight is over :S.Great game and keep it up!
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It would be fantastic if you integrated Kong API. I would like to know what my friends times are on a given map. Also, achievements :)
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the time thing isn't a bad idea but your deadlines are very rushed... i would suggest maybe a domination mode (no timer) or a sandbox style mode... maybe make it a little harder without a timer or something so there is a solid difference in the sequel.
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To the developer: This game was GREAT!! The skill difficulties were set PERFECTLY. If you make a sequel PLEASE try to find the same balance. 5/5 from me though.
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I just have 2 things that I would like to see in this awesome game; Fullscreen option, and the ability to retreat once one of you enter battle. My only complant was not beig able to withdraw my troops once engaged..
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This is a pretty fun game. The only thing that gets to me is the lack of precise unit control. For example, not being able to retreat while engaged. Or, not being able to instruct units to avoid combat and simply head to a destination.
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Create 2 units. Kill Giant. Build 2 Farms, additional Troops. Take next town. Kill next Giant. Build more units. Repeat. Perfect Rating.
Game was much more fun before I figured out that every board played exactly the same w/ this method.
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A full-screen option and i might be missing it but a graphics option would be nice for users with slow computers or laptops.
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would be better, but it's just so boring watching them fight... and i could swear that some of the sounds come from other games... namely some of the ones from armorgames
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Even though I tell my archers to target buildings, they keep getting distracted by the stupid trolls. I wish they would remain focused on their targets, or that there was a way to make units retreat from battles.
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Far too many times the AI in this game has led my guys to go running off after an enemy I didn't want them to fight and then they die. After the third time retrying a map to get around that problem I'm done. Call me when the army can actually be ordered around.
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My units should follow my orders. I told my units to attack one town but as soon as they passed a tower they attacked it and I couldn't do anything to get them away from it :(