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Great game, except for one flaw: It seems there's no way to tell my troops to retreat after engaging the enemy; this is really annoying, as it cuts down on flexibility a lot
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Suggestions: 1-To be able to play as the Rivadis Empire once it's all complete. 2-To be able to have an endless mode. 3- To have a wider variety of troops and buildings. 4-For the game to be longer. Click + if you think the game would be better if all of these things were put in the game.
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In the sequel (should you choose to make one) you should be able to play as the necromancers, recapturing the continent, perhaps.
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Would be nice to be able to order your troops. The current selection method is very clumsy. Troops also don't seem to do what you command (especially in level 8).
Great game though!
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Ice has an insane late game. Super towers + self-healing bots. Green faction has great everything with the strongest early game. Red is just fast and fun, but not OP.
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The percentage of gold consumption for the units is terrible! It needs to be set values of gold that the units use. I could have a 12 gold income and with just a few units, that is cut in half! and adding more mines doesn't help.
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In the time between completing the mission and actually going to the mission complete screen my rating went from perfect to great.
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A lot of lag for this simple game on my computer. Selecting multiply units doesn't work most of the time for me. And rushing is the only goal. Could be a good game, only an okay game for me though.
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Frustrating how I would try to split units up- send one group of soldiers to the giant, and the other two to the city- and instead they all went to the same damn place no matter what. They only went where the battle was, and if I tried to separate them they would wait for the battle to be over. 2/5
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I think the troops Should Be automatically Upgraded When they come back to The "upgraded" stronghold. Rather Then Give Them A suicide mission -___-"
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I would like to have the chance to play as the bad guy when I finish to play all the other factions. They seems interesting.
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In my opinion, it is just the standard rush siege game. I don't think this type added something special to it. However you did make nice work out of the strategic part, in which there is choice know in what units to chose. But, and this is not just this game but most of the online RTS gmaes has this, It still bothers me that after the first minute you know if you are going to win. You can get the upperhand to fast, and this is quite unsatisfying. I'd rather see, that I have to build and get ready for an attack, which is devastating then that I have to slowly progress In a game I know I am winning
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Nice game, but it seemed somewhat anti-climatic. Also, given the time achievement, it essentially sets the game up for a rush approach - you lead a small powerful group and you kill every building in your way before anyone can build an offense - dropping healing spells as necessary. However, with this said, despite being designed for rush tactics your troops seem to ignore a building after its health has been depleted, it costs valuable time to redirect them to capture.
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My approach to get all perfects went like this: 1) start with the hardest hitter that is most mobile - few levels give you cavalry-type units, so mostly its mage or archer type. If you can only buy one, usually rush the giant next to you and snap up the cash. The key is getting 2-3 units together and steamrolling. 2) Be on the offensive - only play defense when there is another party to help flank the enemy (not that often). On the level 8 stuff, realize you need two separate parties (again, 2-3 units for each party) to split and conquer. You'll rarely have time to fully restore a city, so just stay there long enough to health up and keep rolling. + if you like!
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I'd love it if you could group units. Usually I have a couple of units that spend their whole time together, and it would save a lot of time if I could just press 1 and select the whole group.
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I don't even care about the time limit, doesn't bother me any bit. But I would enjoy the game more if my troops weren't complete retards. I sent a squad of Horsemen to attack a Ogre and instead attacked a tower which somehow summoned about 3 squads of Melee units which ended up killing my troop, also when I summoned another squad (they countered my attack) to defend my castle, after killing that squad they instantly went and attacked the tower.
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Oh? Rush the enemy? Of course I totally have the unlimited resources required to both repel any attackers who may come at me without having to restart at all!
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Badges should have some benefit. Seems there is no point to doing things like building 7 farms on the same stage other than getting the badge. Maybe if they gave you some small bonus, like farms are 10% cheaper to build it would be worth it.