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Comments for Takeover

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JacketJoe

Oct. 28, 2012

Under rating threshold (show) Nice game, but it seemed somewhat anti-climatic. Also, given the time achievement, it essentially sets the game up for a rush approach - you lead a small powerful group and you kill every building in your way before anyone can build an offense - dropping healing spells as necessary. However, with this said, despite being designed for rush tactics your troops seem to ignore a building after its health has been depleted, it costs valuable time to redirect them to capture.

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(9)

kazzillyown

Oct. 28, 2012

Under rating threshold (show) I would like the ability to make my units STOP ATTACKING when I need them elsewhere.

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(3)

playerX

Oct. 28, 2012

Under rating threshold (show) It's a good game. However, many strategy possibilities are crippled because your soldiers can only obey your orders up to a certain point, which means attacking whatever comes first in the road to wherever you sent them to attack (like, when they go for the gold chests rather than a castle you ordered them to), and the impossibility of retreating. Also, a not-so-good feature in a strategy game is the one where your enemies do not seem to think like you. What I mean is that the opponents always simply spawn troops in their towns/castles, rather than sending them forward to try and conquer you. Well, that does happens sometimes, but not nearly often enough as you do. How could a general expect to conquer a territory just by sitting and awaiting the enemy's attack? Anyway, the game is highly enjoyable. I spent quite some time playing it, and I like it.

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(22)

dracmorair

Oct. 28, 2012

Under rating threshold (show) So slow its a huge turnoff.

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(-2)

itssnowing

Oct. 28, 2012

Under rating threshold (show) This needs a way to make your units retreat.

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(22)

dragonclaw50

Oct. 28, 2012

Under rating threshold (show) On the "Choose Campaign" screen, why is #3 before #1 and #2?

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(1)

jonnydubbs

Oct. 28, 2012

Under rating threshold (show) game locked up when grand transformation happened as level was completed.

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(1)

vain4ever

Oct. 28, 2012

Under rating threshold (show) Why do our archers leave a city to attack the enemy? Why not just shoot arrows over the wall and not endanger our last line of defense?

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(67)

sirspikey

Oct. 28, 2012

Under rating threshold (show) wtf, you can't retreat with your soldiers?

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(11)

ChrisN36

Oct. 28, 2012

Under rating threshold (show) really like this game alot not too fast paced but not too slow great quality and great replay value.cant wait for more in this series :D

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(2)

sirspikey

Oct. 28, 2012

Under rating threshold (show) Would be nice to know what all the small icons over the troops meen

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(2)

DragonSteps

Oct. 28, 2012

Under rating threshold (show) ..needs shortcuts for selecting all of your troops and for numbering different groups :) nonetheless, this is my favorite Kongregate RTS yet

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(4)

Canadianghandi

Oct. 28, 2012

Under rating threshold (show) Oh and I would love to see some larger maps

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(2)

Canadianghandi

Oct. 28, 2012

Under rating threshold (show) I was kind of hoping for the ability to takeover the whole continent or like a big massive fortress at the end (not 4 in a circle) or something. Don't get me wrong, it's a 5/5 in my opinion, but I feel the end is somewhat lacking. You get all these upgrades, and then you can't use them really because the games over, and all you can do is try to beat the same levels faster. oh well

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(7)

qwertz7

Oct. 28, 2012

Under rating threshold (show) Climate change, the war game.

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(0)

LuFe18

Oct. 28, 2012

Under rating threshold (show) This Game is like Heroes of Might an Magic isnt is?! :DD

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(-2)

Eclipse_Angel

Oct. 28, 2012

Under rating threshold (show)

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(-10)

Cadowisky

Oct. 28, 2012

Under rating threshold (show)

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(-5)

thewargamer

Oct. 28, 2012

Under rating threshold (show) i wish you could make your men disengage from a battle instead of them going "look at me im awsome" and take on 3 squads and die....

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(7)

vinh1234567

Oct. 28, 2012

Under rating threshold (show) One thing I'd like to add, MULTIPLAYER!!!! (+) THIS FOR IT TO HAPPEN!!!

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(3)

zamroc8

Oct. 28, 2012

Under rating threshold (show) its a little hard to drag out troops fast too

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(7)

jasioo

Oct. 28, 2012

Under rating threshold (show) Definitely needs achievements !

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(7)

zamroc8

Oct. 28, 2012

Under rating threshold (show) ive played this game before a other site and i think it would be nice with a multiplayer and a longer campaign with bigger maps

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(5)

TheKrzywy

Oct. 28, 2012

Under rating threshold (show) Probably was said here many times, but would be nice to add hotkeys, for spells at least. Other than that, AMAZING!

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(-1)

benubird

Oct. 28, 2012

Under rating threshold (show) Great game, except for one flaw: It seems there's no way to tell my troops to retreat after engaging the enemy; this is really annoying, as it cuts down on flexibility a lot

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(27)

Tarrock

Oct. 28, 2012

Under rating threshold (show) This game is really about timing. If you time an attack right, you can get a land advantage and win.

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(3)

titanforge

Oct. 28, 2012

Under rating threshold (show)

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(-10)

satorian

Oct. 28, 2012

Under rating threshold (show) I'll add one more voice to the "timers in strategy games are a terrible metric for success" chorus. Fun game with a few flaws, but the speed mechanic for perfects is really upsetting.

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(90)

Xenther

Oct. 28, 2012

Under rating threshold (show) You can spam the hell out of that heal spell. *gets into fight, spams heal about 3 times* Literally impossible to lose with that spell.

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(6)

EliteRex

Oct. 28, 2012

Under rating threshold (show) Thumb up TheSheriff`s comment, i want Iriry to see that comment.

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(-1)

raarie

Oct. 28, 2012

Under rating threshold (show) great game, but not being able to retreat is annoying, although it does also add some strategy in the mix. not that it lacks any. the hordes campaign was pretty easy after you figured out that you could win with only magic. just use super worms and then summon an immortal squad near their base = insta-capture. you'd still need to fight regularly in the beginning though.

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(7)

OceanSpud

Oct. 28, 2012

Under rating threshold (show) Decent game however the melee class I never used, only ranged (and had no problem receiving perfects) so seems a tad unbalanced in that regard 4/5

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(-2)

rubbel

Oct. 28, 2012

Under rating threshold (show) k, it's cool. i like it for casual playing. but: i do not like the upgrade menu AND i do not like the rating system. to make a perfect turn you have to ignore the most oportunities to increase your chances of winning and not loosing a single unit. i just have to rush into all castles to barely kill all my people for being perfect? really? no. 4/5, still.

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(4)

Superdupercat

Oct. 28, 2012

Under rating threshold (show) Remember, you don't control units directly by clicking on them. You drag the icon above them to move them.

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(1)

NyanDog

Oct. 28, 2012

Under rating threshold (show) *watches the intro and goes ADD* Nice horse animation.

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(1)

TheSheriff

Oct. 28, 2012

Under rating threshold (show) It must have been a lot of work making the Rivadis Empire. Will you use them for a prequel (hopefully explaning the rise of the necromancers)?

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(7)

Developer response from IriySoft

Yes.

flyrdan

Oct. 28, 2012

Under rating threshold (show) Add a lower graphic quality plz?

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(7)

rubbel

Oct. 28, 2012

Under rating threshold (show) the upgrade menu is ... well .. you could at least explain it.

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(3)

Glucharina

Oct. 28, 2012

Under rating threshold (show) AI sadly is broken. It's not even trying to fight back.

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(0)

zombiiii

Oct. 28, 2012

Under rating threshold (show)

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(-3)

wWwWwTIGERwWwWw

Oct. 28, 2012

Under rating threshold (show)

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(-3)

randomdemon24

Oct. 28, 2012

Under rating threshold (show) You Don't have any control over units...

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(4)

partysan

Oct. 28, 2012

Under rating threshold (show) Controls (and AI of player forces) are quite frustrating. Otherwise, very nice game.

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(2)

elderII

Oct. 28, 2012

Under rating threshold (show) I liked the first missions - but those others I didn't, because it takes too long, till you can get your next unit after one is killed and you could'nt choose in most missions which warrior type to play with.

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(1)

Turtilla

Oct. 28, 2012

Under rating threshold (show) NEEDS BADGES!!!

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(-1)

8008man2

Oct. 28, 2012

Under rating threshold (show) I have to agree with most people. The goal of combat is not to utterly decimate your foes but to defeat them with as little losses as possible. Perhaps change the rating system from timed to one where if you lose a certain amount of troops/towers then you go down a rating. Like for level 1, it is really hard to not lose any troops when you first play, so that could be maybe lose a single troop and you still get perfect, or 3 troops for great, and so on. It just feels less like strategy and more like action when you are timed.

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(18)

ClkwrkDragonfly

Oct. 28, 2012

Under rating threshold (show) The post-combat pathing for units is really bad. I just missed a Perfect rating on a level by one second because a unit surrounding a castle wasted 5 on going back to the point from which they charged into combat instead of just occupying the castle they're standing right on top of.

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(6)

kristus

Oct. 28, 2012

Under rating threshold (show)

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(-14)

Glucharina

Oct. 28, 2012

Under rating threshold (show) Concentrate your forces on taking over towers. They are not that good on foot and as you probably noticed one can't use unltimate ability without towers.

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(3)

KhanhN1

Oct. 28, 2012

Under rating threshold (show) i wish u can build barricades on the road.

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(6)

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