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mwan

Nov. 17, 2012

Under rating threshold (show) why is it that the enemy ai is so smart and my ai is stupid?

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(16)

Jellinator

Nov. 09, 2012

Under rating threshold (show) What does +15% base morale even do?

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(16)

sotlat

Nov. 06, 2012

Under rating threshold (show) Would be an excellent game if it allowed some latitude in getting those perfect scores. I'm not a big fan of perfect scores that are so narrow that you have to take out the math books to figure out. Has the makings of a great game in all other ways. I did not have any major problems controlling my men... but maybe that's why I couldn't get those perfects. I'd suggest leaving some leeway when setting the playing balance.

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(16)

Istentelen

Nov. 04, 2012

Under rating threshold (show) The perfect times are actually not that insane if you get the hang of the rushing strategy. Here are some advices: 1.) Don't waste your time with rebuilding the captured strongholds unless it's absolutely necessery! 2.) Build lots of farms, get money from chests rather than mines! 3.) Capture enemy magic towers quickly so they won't be able to use their ultimate powers! 4.) Cavalry and trebuchets are useful, so use them if you can! 5) When fighting against Icedales, use vanguards (send the first unit a little further than the rest so they can freeze only that one unit)! 6.) Don't waste money on upgradeing buildings - unless you really have lots of money to waste and you are going to build many units in that building - becouse it usually not worth it: it gives little bonuse and for the price you can buy 2-3 units!

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(41)

pacogoatboy

Oct. 04, 2017

Under rating threshold (show) This is a good game as it is, but would be great if there were any strategy other than RUSH RUSH RUSH.

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(40)

dannyeks

Nov. 04, 2012

Under rating threshold (show) please explain why after attacking a building my forces retreat back to the road and then walk back into the building? this takes 10 seconds?!

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(39)

albersl0

Oct. 30, 2012

Under rating threshold (show) Even though I tell my archers to target buildings, they keep getting distracted by the stupid trolls. I wish they would remain focused on their targets, or that there was a way to make units retreat from battles.

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(15)

Quasar

Nov. 09, 2012

Under rating threshold (show) I love this game, but I echo what other people are saying. There's no retreat or otherwise when your guys are in combat -- maybe this is an intended feature to make you think ahead? Regardless, it can become a nuisance, especially when your guys attack people barely in their range (ogres), and run over to them. Another thing I noticed is that the ranged guys (in my case usually told to attack a building) slowly creep up on what they're attacking, rendering them relatively useless because of their reduced damage. Selecting units can be annoying at times. It seems to stem from the whole circle of the unit not being accounted for when selecting either multiple units or just a single one. Also, the game can get very laggy, and when loading a level can even lock up flash. Optimization problems? Other kinds of problems? Regardless, look into them because it's a little underwhelming to have to wait 10-15 seconds for a flash game to load a level.

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(77)

DaemonCaedo

Oct. 26, 2012

Under rating threshold (show) For those missing it, there is a double speed. Little arrow in th bottom left corner.

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(893)

Darvious

Nov. 09, 2012

Under rating threshold (show) Where's the 10x speed up button?

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(14)

Elpisto

Nov. 05, 2012

Under rating threshold (show) I know its a really tiny thing but it does a difference. IF my squad dies, theres a lag before i train a new one. Would be nice if there wasn't any lag :)

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(14)

fsz2

Oct. 29, 2012

Under rating threshold (show) Great game I love it! But I could only give 4/5 because these problems: First, when I send troops to capture tower or something they allways attack sleeping ogres on the way. If the ogre is awaken I understand this but in the first case it's annoying. Second, when I order units to capture something and they successfully defeat the defenders I allways have to order them again to capture and rebuild it. And one last problem. I don't know if it is an overall problem or just I have it but when I select multiple units and I try to give an order usually a selecting box appears and not the order. Thanks for the game!

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(240)

GamerII

Feb. 18, 2016

Under rating threshold (show) it would be great if you could also be on the undead side, so you colud see all the propertys of the game and also try every own race

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(13)

Hell5Fire

Dec. 24, 2012

Under rating threshold (show) "BEAT EVERY MISSION IN UNDER 5 MINUTES AND 30 SECONDS!!!!" How creative.....

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(13)

newbino

Nov. 11, 2012

Under rating threshold (show) if we can have 4x speed, that'd be nice. cuz im just trying to get 3 stars on everything, but repeating to miss 10 or so secs takes such a long time

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(13)

Dakembay12

Oct. 30, 2012

Under rating threshold (show) Cool game i just wish we didn't have to move so fast to beat the level i ant to be able to store up all my armies send 'em out all at once and kill all the undead

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(13)

ddwig

Oct. 29, 2012

Under rating threshold (show) Combine Weakend Units would Be nice.

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(13)

MiniMan56

Oct. 28, 2012

Under rating threshold (show) The thing that kills it for me in this game is the lack of ability to properly command your troops. They automatically attack anything near them, and you can't stop them or pull them away. If there are multiple points of interest nearby, you cannot choose which one to attack. Or if I for example, place a banner of healing, and enemy comes by, my troops will rush out of it's radius, and I can't get them back in. If I want to move one squad, but it's icon is directly under four others, I must move all four other squads. It's details like this honestly make me not want to play through the whole game.

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(33)

scarpaint

Oct. 10, 2013

Under rating threshold (show) If it wasn't for the stubborn, sometimes uncontrollable troops, this would be a 5 star game...

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(6)

darkman102

Nov. 04, 2012

Under rating threshold (show) There must be graphics setting for low computers.

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(12)

DementiaDisdain

Feb. 11, 2013

Under rating threshold (show) Worms are very much key to taking down the 8th Level for Crimson. I did it in about 4:40 using worms to attack buildings and units at the same time. They do massive damage to the buildings making it easier to make it so they can't spawn new units at that location.

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(32)

eneshaluk

Dec. 10, 2015

Under rating threshold (show) controlling very hard, right click species requied

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(6)

dyslxeic

Oct. 26, 2012

Under rating threshold (show) is there anyway to retreat? i was trying to drag back my weaker units but they just kept fighting

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(11)

Developer response from IriySoft

There is no way to retreat - we are still thinking of how to allow the retreat option without ruining the game logic...

satorian

Oct. 28, 2012

Under rating threshold (show) I'll add one more voice to the "timers in strategy games are a terrible metric for success" chorus. Fun game with a few flaws, but the speed mechanic for perfects is really upsetting.

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(90)

brandon_mdog

Dec. 07, 2015

Under rating threshold (show) any more updates

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(6)

ZetsuHitam

Dec. 13, 2015

Under rating threshold (show) I'd be glad to play as undead. Please

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(6)

8008man2

Oct. 26, 2012

Under rating threshold (show) I have to say Iriy, in the beginning I wasn't really a fan of the games, but I have come to respect you as a master of the strategy arts. While your games are immensely fun to play, they aren't totally bogged down by a million different things to keep in mind, such as enemy types, what weapons/towers to use, and quite possibly the best thing of all is you add a speed up button. This is just yet another masterpiece from you, and we hope to see more. Also, 5/5.

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(556)

Developer response from IriySoft

Thanks! %)

1mxab

Nov. 06, 2012

Under rating threshold (show) nice game but needs to have the troops actually listen to orders.

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(11)

hammerclass

Nov. 03, 2012

Under rating threshold (show) Units running away from a base they just over-took before making it theirs is inexcusable.

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(11)

1h0r

Oct. 31, 2012

Under rating threshold (show) What's the point of giving orders to your units if they don't do what you order them to do when fighting ? It's ridiculous, on the 8th mission the ennemies were just destroying my last fort, and my 2 units were just next to them fighting another unit...

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(11)

giga_bab

Oct. 27, 2012

Under rating threshold (show) Dear Dev, why do you use percent signs (%) for your smiley faces instead of colons (:) ?

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(416)

Developer response from IriySoft

Because % has eyes and nose and : has eyes only. As you can see this is optimization: 2 symbols %) instead of 3 :-) and optimization is a good friend of every dev!

kingclissice

Dec. 03, 2016

Under rating threshold (show) When is the Takeover sequel coming out ? I can't wait anymore even tho it has been 4 years now.

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(11)

small3fry

May. 12, 2013

Under rating threshold (show) I enjoy this game but after awhile it started to glich. I'm just wondering can you guys make it less glichy?

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(6)

Spraypainsos

Nov. 07, 2012

Under rating threshold (show) The pace of the game is too slow considering how simple the strategy. I don't need a ridiculously fast speed up button, but just something to keep me from falling asleep. I like the game otherwise.

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(11)

Alkalannar

Nov. 06, 2012

Under rating threshold (show) Note to troops: If I tell you to go north to relieve my mage tower under siege, it does not mean go west to attack an enemy city. Thanks to your inability to follow orders, I lost the tower because you would not reinforce (and then would not disengage from the battle I told you to disengage from), and you died. Also, not being able to pause and issue commands is a serious bit of unhappiness. And Call to the Grave? No. Just...no. Take half my troops to mutually annihilate my other half, and then have your full armies sweep across? No. Not even badges overcome the frustration and futility. So 1: make units follow orders. 2: allow a pause to set things up and issue orders. 3: Tone down Call to the Grave. Green's is fairly underpowered. I can weather both red and blue. Black....no.

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(11)

DeathWingSC

Nov. 04, 2012

Under rating threshold (show) This game has quite some potential! Pity it's ruined by things such as poor pathing, bad balance and the whole "rushing" that it expects us to do. Units having to circle to get into a building also ruined many "perfect" runs by 1 or 2 seconds. No retreat just makes a lot of the game frustrating. The "Ice" tribe was so obviously more powerful than any of the others. Easily evident by the 3rd "campaign" being the easiest. Hotkeys, better pathing, actual balance, longer campaign and stages that progressively require more time to actually complete and having a higher "perfect" time, or at least varying "perfect" times, would create an absolutely amazing game! Just hope we see the sequel soon :D Good luck!

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(11)

Marcel22006

Jul. 06, 2018

Under rating threshold (show) i would like an necromancer campaign, or a just for fun gamemode

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(6)

Altamash87

Nov. 12, 2012

Under rating threshold (show) Awsome game, only thing that really annoyed me was that units don't get upgraded if their base gets upgraded. You acctually have to kill off your units and make new ones for the upgrade to apply. Which makes the entire upgrade system utterly useless if you are going for perfect rating.

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(28)

Calon

Nov. 06, 2012

Under rating threshold (show) The only thing that I didn't quite like was the fact that you can perfect all levels with 50% of what the game offers. You need 2 squads for a village and 3 squads to conquer a town. I didn't build horses/catapults/mines/obelisks and didn't completely rebuild any towns, just rushed through. That was pretty one dimensional for a hard badge. Encouraging me to build and to develop new stragety would have been slightly more fun. But overall well done game.

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(28)

eyebringer

Nov. 01, 2013

Under rating threshold (show) needs a campaign called necromancers

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(6)

HasanDon

Feb. 20, 2013

Under rating threshold (show) please add retreat option my troops never take my orders while fighting

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(7)

benubird

Oct. 28, 2012

Under rating threshold (show) Great game, except for one flaw: It seems there's no way to tell my troops to retreat after engaging the enemy; this is really annoying, as it cuts down on flexibility a lot

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(27)

jackvickers7

Jul. 11, 2013

Under rating threshold (show) Suggestions: 1-To be able to play as the Rivadis Empire once it's all complete. 2-To be able to have an endless mode. 3- To have a wider variety of troops and buildings. 4-For the game to be longer. Click + if you think the game would be better if all of these things were put in the game.

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(7)

moonwarrior

Sep. 30, 2013

Under rating threshold (show) In the sequel (should you choose to make one) you should be able to play as the necromancers, recapturing the continent, perhaps.

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(6)

sblob

Nov. 07, 2012

Under rating threshold (show) Would be nice to be able to order your troops. The current selection method is very clumsy. Troops also don't seem to do what you command (especially in level 8). Great game though!

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(10)

broze51

Nov. 04, 2012

Under rating threshold (show) I hope you add more time in finishing the stage to be perfect. Because not all stage is easy.

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(10)

edtgrv

Feb. 17, 2013

Under rating threshold (show) be better if i didnt have to do speed runs while those little guys disobey my commands

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(7)

nelinelo99

Apr. 02, 2017

Under rating threshold (show) Needs a sequel.

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(8)

jack9091234

Mar. 26, 2013

Under rating threshold (show) awesome game when will number 2 come out give a lil preview please

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(6)

AnthonyB427

Jan. 28, 2014

Under rating threshold (show) sooo when are you making the sequel?

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(6)

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