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Timing is way too important for our units to take so long to enter a destroyed building... that makes level 8 of icedale cult tedious. Lots of tries with the good strategy, just that your units are idiots.
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I have no idea why but i reason that my men are mentally retarted, i am no kidding or insulting people but the things they do just make no logical sense. As a inferior grunt not listening to his commanding officer, they should be court martialled. Their tactics in war has caused me grief and suffering. I can not begin to describe my hatred towards them on level 6 where not only are my men stupid, the enemy has learned to launch wave after wave of giant worms to attack my only structure and repairing isn't an option when wave after wave of immortals are attempting to siege my little town.
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are you actually working on the sequel? Do you have a name for it? also, the level where you have only a town and the horde has a mag. tower, town and castle, they should make it easier. I try and take the mag. tower, the enemy uses no spells, I use healing spell, and lose the battle, or the battle ends up taking a couple mins, and the enemy sends backup and I get wrecked anyways
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I played yesterday and almost had all of the missions completed. But then, when I came back today, I lost my saved progress. Gg
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For the sequel there should definitely be an option to adjust the auto-ungarrison; I don't really need 7 squads to discontinue building a castle in order to defend it from a single footman squad
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Hotkeys for spells would be a necessary advancement for the sequel, I think; also it would be really nice if the build pane didn't disappear after every squad building selection.
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I adore this game. A multi-player option would showcase the maps and upgrades very well in the sequel, perhaps! Also a skirmish option would be appreciated!
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Well, it would be good if you could order your squad away at any time oyu want, but then you would get slaughtered when you tried to.
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Well, the Rivadis's ultimate power is totally OP, but if you kill their religious towers first(Which is pretty easy if you just move fast enough) they can't use it.
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the abilities are completely unbalanced garbage the bad guys get stuff that is far far far more powerful than you get
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"What the hell? My troops aren't destroying enemy castle!!! Waaaa! Enemy keeps getting stoopid troops out of its stoopid castle even though the castle is last enemy teritory!!! And my enemy has no mines! Waaaa!!! It keeps spamming troops!!!! Waaaa!!!" Pls, don't let enemy AI have lots of troops come out of its castle waaaaaay too quickly.
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"What the hell? Why are my troops not following my orders! I told them to take the stronghold!!!! Not fight with Horde Vs. Undead!!!! Stuppiiiiiid." Seriously, please fix the pathing. I don't want my time wasted by stupid battling, but rush into enemy strongholds instead.
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1 star. such a pitty I can see that incredebily talanted people worked on this game. Just rushing the enemy is probably the worst game breaking mecchanism ever, to encourage it is folly.