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Great game! The best part is the story. It would be great to make a RPG-like game in this world with this story. The fractions are also different but well balanced. Both of this things remind me of Starcraft.
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(Pt 2) Make it more varied and expand the skill tree a bit. Add some more incentive. Loads of cons that make the game frustrating and not that appealing. As for your comments about not being able to do much to the current version I would call bull unless you are some amateur code nerd who hasn't finished college yet or needs a refresher course. I've seen games that started out crap and were improved and were just as complex as your games Iriysoft. Fix these, make it more appealing, watch your popularity rise and match others like Armor Games, Newgrounds, and more.
Signed A serious gamer
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Let's be bloody realistic here and I've noticed this in your other games too Iriysoft. You either A) have to be right on top of changes or upgrades (seen in Cursed Treasure series) B) Grind alot (games are highly unbalanced also seen in Cursed Treasure series and this one). C) Are you kidding with this game and its goals? The first three in the Green campaign are realistically possible within 5 minutes. Beyond that come on.
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This is a wonderful game, I really enjoy how it the conquests tell a story, and how it ends on a high note with the two remaining empires finding peace.
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Feels like to get a perfect on some levels, you have to move on immediately after capturing something. No time to rebuild it.
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The Loading takes for ever and i haven't even play the game and its so long could you possibly fix that in the sequel >_<
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controls are sticky- if time is a constraint then certain goings on are ludicrous, such as: after destroying a castle my troops parade around before entering and officially taking control- 've lost by a second or two and I don't appreciate the forcible waste of time- it's not stategy at this point it's annoyance- still a decent game all in all or I wouldn't keep coming back~JE
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Brilliant, I totally enjoyed that :) I found the red team the hardest to work with. It's very satisfying in the later levels, when the boot is on the other foot. Ohhhh! Keep sending one garrison of archers so that my building is never quite operable, and my soldiers inside getting no R&R? Let's see how you like it! lol! Great stuff. Yess, revenge was sweet. Loved the ice team. This feels fresh to me, this game. You know, elements remeniscent of things here and there. I felt I had to complete in one sitting, which is a great sign for a game. And as well, left wanting more - I can imagine this with a huuuuge campaign map, you know, like Gemcraft. That would be awesome.
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Timing is way too important for our units to take so long to enter a destroyed building... that makes level 8 of icedale cult tedious. Lots of tries with the good strategy, just that your units are idiots.
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I have no idea why but i reason that my men are mentally retarted, i am no kidding or insulting people but the things they do just make no logical sense. As a inferior grunt not listening to his commanding officer, they should be court martialled. Their tactics in war has caused me grief and suffering. I can not begin to describe my hatred towards them on level 6 where not only are my men stupid, the enemy has learned to launch wave after wave of giant worms to attack my only structure and repairing isn't an option when wave after wave of immortals are attempting to siege my little town.
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are you actually working on the sequel? Do you have a name for it? also, the level where you have only a town and the horde has a mag. tower, town and castle, they should make it easier. I try and take the mag. tower, the enemy uses no spells, I use healing spell, and lose the battle, or the battle ends up taking a couple mins, and the enemy sends backup and I get wrecked anyways
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I played yesterday and almost had all of the missions completed. But then, when I came back today, I lost my saved progress. Gg
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For the sequel there should definitely be an option to adjust the auto-ungarrison; I don't really need 7 squads to discontinue building a castle in order to defend it from a single footman squad
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Hotkeys for spells would be a necessary advancement for the sequel, I think; also it would be really nice if the build pane didn't disappear after every squad building selection.
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I adore this game. A multi-player option would showcase the maps and upgrades very well in the sequel, perhaps! Also a skirmish option would be appreciated!
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Well, it would be good if you could order your squad away at any time oyu want, but then you would get slaughtered when you tried to.
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Well, the Rivadis's ultimate power is totally OP, but if you kill their religious towers first(Which is pretty easy if you just move fast enough) they can't use it.