Comments for Takeover

avatar for Freaken
Freaken

Oct. 27, 2012

Under rating threshold (show) It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away

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(2205)

Developer response from IriySoft

Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.

avatar for CovEliteTJ
CovEliteTJ

Oct. 26, 2012

Under rating threshold (show) When you upgrade buildings it would be nice if there was a physical change.

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(2620)

Developer response from IriySoft

Sounds good. Will definitely do it in update/sequel %D

avatar for Blue0Dwarf
Blue0Dwarf

Oct. 28, 2012

Under rating threshold (show) In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.

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(83)

avatar for Matalito
Matalito

Oct. 29, 2012

Under rating threshold (show) I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.

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(2044)

Developer response from IriySoft

Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!

avatar for pongo_3931
pongo_3931

Oct. 28, 2012

Under rating threshold (show) Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.

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(1226)

avatar for askhere
askhere

Oct. 27, 2012

Under rating threshold (show) I resent strategy games that reward rushing to complete a level. I enjoy building slowly and utterly crushing my opponents.

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(2780)

Developer response from IriySoft

We will make some other parameter for the level rating in the sequel!

avatar for Gutbur
Gutbur

Oct. 29, 2012

Under rating threshold (show) Would be a LOT better if you could keep your units from auto-attacking any enemy that is near, or order them to withdraw or run away.

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(55)

avatar for tomkii
tomkii

Nov. 3, 2012

Under rating threshold (show) It needs a good AI rework: troops should be able to retreat, and if I tell them to go retrieve a chest near an enemy base, they must take first the chest, instead of jumping into the enemy. Still a fun game.

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(19)

avatar for playerX
playerX

Oct. 28, 2012

Under rating threshold (show) It's a good game. However, many strategy possibilities are crippled because your soldiers can only obey your orders up to a certain point, which means attacking whatever comes first in the road to wherever you sent them to attack (like, when they go for the gold chests rather than a castle you ordered them to), and the impossibility of retreating. Also, a not-so-good feature in a strategy game is the one where your enemies do not seem to think like you. What I mean is that the opponents always simply spawn troops in their towns/castles, rather than sending them forward to try and conquer you. Well, that does happens sometimes, but not nearly often enough as you do. How could a general expect to conquer a territory just by sitting and awaiting the enemy's attack? Anyway, the game is highly enjoyable. I spent quite some time playing it, and I like it.

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(19)

avatar for vain4ever
vain4ever

Oct. 28, 2012

Under rating threshold (show) Why do our archers leave a city to attack the enemy? Why not just shoot arrows over the wall and not endanger our last line of defense?

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(49)

avatar for Dameron
Dameron

Nov. 5, 2012

Under rating threshold (show) You can take call to the grave and shove it right up your...

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(19)

avatar for Calon
Calon

Nov. 6, 2012

Under rating threshold (show) The only thing that I didn't quite like was the fact that you can perfect all levels with 50% of what the game offers. You need 2 squads for a village and 3 squads to conquer a town. I didn't build horses/catapults/mines/obelisks and didn't completely rebuild any towns, just rushed through. That was pretty one dimensional for a hard badge. Encouraging me to build and to develop new stragety would have been slightly more fun. But overall well done game.

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(18)

avatar for StrikeForceRaze
StrikeForceRaze

Mar. 28, 2013

Under rating threshold (show) WE WANT TAKEOVER 2!!!!!

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(44)

avatar for Morlunapp
Morlunapp

Feb. 17, 2013

Under rating threshold (show) I'm stuck at the last Crimson mission, the ai spams its ultimate and the lightning strike, I can't do anything... And it spawns units every 15sec

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(10)

avatar for gamingfr3ak
gamingfr3ak

Nov. 12, 2012

Under rating threshold (show) It would be amazing if my troops were actually consistent in following my orders... instead of diverting all the time whether it is because they see another structure or enemy en route to their destination or if it is when they abandon fortifying a structure after taking it and instead just stand outside of it... other than that a phenomenal game, very fun to play despite some minor flaws in the basic a.i. performance

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(16)

avatar for Gix77
Gix77

Oct. 29, 2012

Under rating threshold (show) It would be really nice if my troops would actually follow orders instead of just endlessly attacking anything that came within 50 ft of them

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(43)

avatar for satorian
satorian

Oct. 28, 2012

Under rating threshold (show) I'll add one more voice to the "timers in strategy games are a terrible metric for success" chorus. Fun game with a few flaws, but the speed mechanic for perfects is really upsetting.

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(86)

avatar for fui_nemo56
fui_nemo56

Nov. 3, 2012

Under rating threshold (show) I found a few issues. The freeze spell of the Icedales was way op. Its area of affect was so large it was impossible not to freeze/be frozen. I didn't even upgrade it and I still just mopped the floor. It seemed as though the Icedales ban of lib. didn't protect from the undead ult. Was that on purpose? The horsemen for westaria kind of made the use of inf. pointless with the x3 upgrade. The +150 gold upgrade for the crimson horde allowed for a new raider unit at each castle, by the end of each battle I would have over 10. All of these made it were I would only play one unit type for each empire, and that is a waste really. There is a lot of cool units that just get put on the shelf. Also, though it has been hit before, up the difficulty. Hope to play the sequel!

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(16)

avatar for lulu72188
lulu72188

Oct. 27, 2012

Under rating threshold (show) I like this game, but the troop movement and control are a little messed up. 1) Selection issues when things are overlapped 2) Units will not go where ordered if they get distracted by anything else 3) Units will capture a town and then go in a giant circle before actually entering and controlling it. 4) Needs hotkeys 5) Need to know the time needed for a perfect win without having to play the level. If these issues were fixed with a better UI, it would be an easy 5/5.

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(102)

avatar for conflix30
conflix30

Apr. 28, 2013

Under rating threshold (show) I really wish there was more classes

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(8)

avatar for dustins111
dustins111

Nov. 6, 2012

Under rating threshold (show) I really enjoyed the game though like others have said rushing is kind of counter to this type of game. So my only suggestion would be to make the star be for something other than speed so you can build up which you would probably have to up the difficulty a bit with that too. Keep up the great work and I cant wait to see the sequel.

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(15)

avatar for sotlat
sotlat

Nov. 6, 2012

Under rating threshold (show) Would be an excellent game if it allowed some latitude in getting those perfect scores. I'm not a big fan of perfect scores that are so narrow that you have to take out the math books to figure out. Has the makings of a great game in all other ways. I did not have any major problems controlling my men... but maybe that's why I couldn't get those perfects. I'd suggest leaving some leeway when setting the playing balance.

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(15)

avatar for deli_conker
deli_conker

Nov. 6, 2012

Under rating threshold (show) Okay... I thought it would be really hard to get 24 perfects, but it really just requires a good start on each board. Not too keen on rushing every board, but it is what it is...

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(15)

avatar for DaemonCaedo
DaemonCaedo

Oct. 26, 2012

Under rating threshold (show) For those missing it, there is a double speed. Little arrow in th bottom left corner.

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(886)

avatar for bestpersonever1
bestpersonever1

Nov. 8, 2012

Under rating threshold (show) it would be nice if you could be the undead clan

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(14)

avatar for Gallicus
Gallicus

Nov. 8, 2012

Under rating threshold (show) I wish units wouldn't waddle away from a castle before waddling towards it in order to capture it. If they're fighting AT the castle, once it's at 0 they should just enter right away.

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(14)

avatar for WolfyHaen
WolfyHaen

Nov. 2, 2012

Under rating threshold (show) Fun, slightly addictive game. In my opinion, it only needs a few MAJOR things; 1. Rating things on more than just speed. Most of us like to take our time to kick the opponent's arse. 2. Perhaps a fourth 'race' choice? I'd personally like to play as the Necromancers. 3. Add a 'Freestyle' mode in the sequal, so we can play a randomly-generated map against randomly-generated opponents. Beyond these and what most of the other people said, I'd say it's great. I love the graphics, they're simple, but elegant without causing massive amounts of FPS going down. Also lastly, I loved the 'edicts' system, though a few more choices - perhaps a third row couldn't hurt, though with the current units you have, it's perfect as-is. Lastly, more units and spells. The only 'bug' I found myself was when I used the Ice Cult's banner, it didn't actually stop the Necromancer's ultimate at all.

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(14)

avatar for DementiaDisdain
DementiaDisdain

Feb. 11, 2013

Under rating threshold (show) Worms are very much key to taking down the 8th Level for Crimson. I did it in about 4:40 using worms to attack buildings and units at the same time. They do massive damage to the buildings making it easier to make it so they can't spawn new units at that location.

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(24)

avatar for albersl0
albersl0

Oct. 30, 2012

Under rating threshold (show) Even though I tell my archers to target buildings, they keep getting distracted by the stupid trolls. I wish they would remain focused on their targets, or that there was a way to make units retreat from battles.

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(14)

avatar for krozz
krozz

Oct. 30, 2012

Under rating threshold (show) I really want to play undead!

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(14)

avatar for Quasar
Quasar

Nov. 9, 2012

Under rating threshold (show) I love this game, but I echo what other people are saying. There's no retreat or otherwise when your guys are in combat -- maybe this is an intended feature to make you think ahead? Regardless, it can become a nuisance, especially when your guys attack people barely in their range (ogres), and run over to them. Another thing I noticed is that the ranged guys (in my case usually told to attack a building) slowly creep up on what they're attacking, rendering them relatively useless because of their reduced damage. Selecting units can be annoying at times. It seems to stem from the whole circle of the unit not being accounted for when selecting either multiple units or just a single one. Also, the game can get very laggy, and when loading a level can even lock up flash. Optimization problems? Other kinds of problems? Regardless, look into them because it's a little underwhelming to have to wait 10-15 seconds for a flash game to load a level.

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(69)

avatar for Darthwintermute
Darthwintermute

Apr. 8, 2013

Under rating threshold (show) I would like to have the chance to play as the bad guy when I finish to play all the other factions. They seems interesting.

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(8)

avatar for mwan
mwan

Nov. 17, 2012

Under rating threshold (show) why is it that the enemy ai is so smart and my ai is stupid?

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(13)

avatar for Elpisto
Elpisto

Nov. 5, 2012

Under rating threshold (show) I know its a really tiny thing but it does a difference. IF my squad dies, theres a lag before i train a new one. Would be nice if there wasn't any lag :)

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(13)

avatar for dannyeks
dannyeks

Nov. 4, 2012

Under rating threshold (show) please explain why after attacking a building my forces retreat back to the road and then walk back into the building? this takes 10 seconds?!

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(33)

avatar for fsz2
fsz2

Oct. 29, 2012

Under rating threshold (show) Great game I love it! But I could only give 4/5 because these problems: First, when I send troops to capture tower or something they allways attack sleeping ogres on the way. If the ogre is awaken I understand this but in the first case it's annoying. Second, when I order units to capture something and they successfully defeat the defenders I allways have to order them again to capture and rebuild it. And one last problem. I don't know if it is an overall problem or just I have it but when I select multiple units and I try to give an order usually a selecting box appears and not the order. Thanks for the game!

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(233)

avatar for Achifaifa
Achifaifa

Nov. 10, 2012

Under rating threshold (show) I swear god, one more 'Call to the grave' and I'm stabbing someone in the eye.

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(47)

avatar for FakeGodz
FakeGodz

Feb. 17, 2013

Under rating threshold (show) I think the troops Should Be automatically Upgraded When they come back to The "upgraded" stronghold. Rather Then Give Them A suicide mission -___-"

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(8)

avatar for newbino
newbino

Nov. 11, 2012

Under rating threshold (show) if we can have 4x speed, that'd be nice. cuz im just trying to get 3 stars on everything, but repeating to miss 10 or so secs takes such a long time

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(12)

avatar for darkman102
darkman102

Nov. 4, 2012

Under rating threshold (show) There must be graphics setting for low computers.

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(12)

avatar for 8008man2
8008man2

Oct. 26, 2012

Under rating threshold (show) I have to say Iriy, in the beginning I wasn't really a fan of the games, but I have come to respect you as a master of the strategy arts. While your games are immensely fun to play, they aren't totally bogged down by a million different things to keep in mind, such as enemy types, what weapons/towers to use, and quite possibly the best thing of all is you add a speed up button. This is just yet another masterpiece from you, and we hope to see more. Also, 5/5.

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(556)

Developer response from IriySoft

Thanks! %)

avatar for dyslxeic
dyslxeic

Oct. 26, 2012

Under rating threshold (show) is there anyway to retreat? i was trying to drag back my weaker units but they just kept fighting

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(11)

Developer response from IriySoft

There is no way to retreat - we are still thinking of how to allow the retreat option without ruining the game logic...

avatar for Istentelen
Istentelen

Nov. 4, 2012

Under rating threshold (show) The perfect times are actually not that insane if you get the hang of the rushing strategy. Here are some advices: 1.) Don't waste your time with rebuilding the captured strongholds unless it's absolutely necessery! 2.) Build lots of farms, get money from chests rather than mines! 3.) Capture enemy magic towers quickly so they won't be able to use their ultimate powers! 4.) Cavalry and trebuchets are useful, so use them if you can! 5) When fighting against Icedales, use vanguards (send the first unit a little further than the rest so they can freeze only that one unit)! 6.) Don't waste money on upgradeing buildings - unless you really have lots of money to waste and you are going to build many units in that building - becouse it usually not worth it: it gives little bonuse and for the price you can buy 2-3 units!

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(30)

avatar for MiniMan56
MiniMan56

Oct. 28, 2012

Under rating threshold (show) The thing that kills it for me in this game is the lack of ability to properly command your troops. They automatically attack anything near them, and you can't stop them or pull them away. If there are multiple points of interest nearby, you cannot choose which one to attack. Or if I for example, place a banner of healing, and enemy comes by, my troops will rush out of it's radius, and I can't get them back in. If I want to move one squad, but it's icon is directly under four others, I must move all four other squads. It's details like this honestly make me not want to play through the whole game.

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(29)

avatar for Darvious
Darvious

Nov. 9, 2012

Under rating threshold (show) Where's the 10x speed up button?

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(11)

avatar for Jellinator
Jellinator

Nov. 9, 2012

Under rating threshold (show) What does +15% base morale even do?

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(11)

avatar for 1mxab
1mxab

Nov. 6, 2012

Under rating threshold (show) nice game but needs to have the troops actually listen to orders.

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(11)

avatar for Kholai
Kholai

Nov. 5, 2012

Under rating threshold (show) Encouraging people to rush through your game is encouraging them to be finished with your game sooner. Alas I disliked the mechanic so, it prevented me from enjoying the rest of the game as much.

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(11)

avatar for saacool
saacool

Nov. 4, 2012

Under rating threshold (show) 5:29 destroys castle, 5:30 troops go back to path, 5:33 troops finally take over castle and win game while I scream at my computer. This would be so much easier if castles were automatically captured when the base health hits 0

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(11)

avatar for hammerclass
hammerclass

Nov. 3, 2012

Under rating threshold (show) Units running away from a base they just over-took before making it theirs is inexcusable.

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(11)

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