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I beat the last boss, but it isn't completing b/c there's one monster frozen on the screen that is impossible to interact with :(
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Upgrades are degrades sometimes(chainsaw weaker than stake hammer, ruger so crappy you have to avoid picking it up), all bosses I've saw were the same, with no difference to other zombies than health and damage(maybe), so it quicly gets repetetive and boring. Also, lags.
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games likes this......really gotta bump the 5 rank to best out of 10, cause this would get a 11 out of 11....TEQUILA!
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This reminds me of nearly every each Dusk Til Dawn movie rolled up into an amalgam with Evil Dead... Robert Rodriguez's influence seems to be heavily prevalent here... fun game, too much luck based.
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!!!!WHAT!!!! The rockect Giutar is from another movie (Desperado) Kino from the band used it!
And...
Okay, Everbody! This game is based off of from dusk till Dawn!!! A Quntion Terionteno Movie, with mexican Vampires, Or in this case Zombies, a stake hammer, AND ALL OF THE ZOMBIES LOOK LIKE THE PEOPLE I THE MOVIE!!!http://www.imdb.com/title/tt0116367/
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Okay, Everbody! This game is based off of from dusk till Dawn!!!
A Quntion Terionteno Movie, with mexican Vampires, Or in this case Zombies, a stake hammer, AND ALL OF THE ZOMBIES LOOK LIKE THE PEOPLE I THE MOVIE!!!http://www.imdb.com/title/tt0116367/
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I've tried to load this game three times now. The loading screen with the zombie hand goes by, I click on the play button and then I just get a white screen with the theme music. Going by the comments, I would probably have enjoyed this. Music's nice though.
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typical zombie game, like:
"Mankind just died out - but I can't give up. There's still some tequila to drink!"
"Oh, look, there's a wide range of cool weapons falling from the sky!"
"Nevermind, just look what I can do with only my guitar when I'm drunk enough!"
Conclusion: Faith in Mexicans - restored!
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It's definitely more of a luck of the draw kind of game with the weapon system and no armor upgrades. Fun though. Danny Trejo would get a kick out of it.
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great game - would be much better if you could swap weapons (between your melee weapon and your gun) so that in the early stages you can simply use your melee weapon to take out the noob zombies and then bring out the big guns when you get to a boss. 4/5 :)
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Eh, fun enough game. Some places it falls desperately short, though. Not too much variety. The earlier phases become pulling teeth as time goes on--there should be a way to jump back into some proper action instead of spending a full minute killing the first 3 zombies with a chain gun. And, as it stands, it leans far to heavily on the luck of drops; there should be a way to pocket a weapon, since it likes to spawn nothing but pistols every bloody boss fight. Also, the chain gun melee animation doesn't line up with its collision radius at all; it looks like you spear with the three-foot barrel, but it's got the range of a pistol whip. Being able to shove with the full length (maybe doing no damage) would make it useful--if not, then redoing the animation to something more appropriately sized, like a cross-checking motion.
Anyways, great potential, ruined by a few iffy mechanics/decisions.
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Wow. I'm tempted to give you 5/5 JUST because you used a hispanic protagonist and made him a good ol' fashioned badass instead of a janitor or fatso in a sombrero. Seriously, bonus points for not playing to stereotypes with your hero character. Fun game too, but like others said i'd like to see more upgrades, and maybe some plot.
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Cool game, but I think there are a few things that will make it really great: being able to upgrade the chance of getting a certain weapon. Too often have I gone for a while with only being offered a pistol when I have unlocked the minigun. I'd also love to see more distinct silhouettes on the crates. Maybe one for each category of weapon. I've played enough shooters to know the difference between a rifle and a shotgun, but I can't identify different types of guns by their shape, and whenever I buy a bunch of upgrades, I get thrown off as to what's what. Finally, I believe it needs a bit more variety: different bosses or a different background stage between each. In addition, it would be really helpful to have a progress meter that shows my current percent of completion, so I can at least figure out if I'm coming up on a boss so I can decide whether to save or use my weapon.
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fun a little to luck dependent on if you can find a gun when a boss appears. a way to speed up zombie arrival once you have all the guns would be nice
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Starting out at "wave 1" when weapons are maxed out kinda blows... 3/5 just because I don't have the time to wait around with a chainsaw killing 1 zombie every 15 seconds. Great game otherwise
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It's really nothing more than a numbers game. You have to deliver X damage per second on each side in order to survive. Fall below that, you die. So it's impossible early on with the low damage weapons, but unlock the minigun or jackhammer and it's easy, unless you run out of ammo. There isn't much more to the game than that. My one pet peeve was that the final level rifle had less ammo than the level below. All the people who are complaining about ammo not accumulating don't understand the game. You're supposed to run out of ammo and have to constantly be scrounging for it. That's kind of the whole challenge of the game.
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I think this is a pretty good depiction of how the average American views Mexico.
Nice place to drink lots of tequila, but come heavily armed.
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Bug report: Defeated last boss, game bugged and instead of ending, continues without spawning any more zombies but keeps dropping items/weapons.
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Trejo-zombie, Tarantino-zombie, Banderas-zombie... the movie references alone give this a 5/5 from me. The only thing that doesn't fit is the boss. It is annoying the amount of unavoidable damage it can do if you run by it. It is total luck if you get a weapon or just die. That drops it to a 4/5 for a fun game.