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estaria guenisimo que en un boton que tarda mucho recargarse saliera un mosutro con 4 manos de espadas y 2 cavesas con un ojo cada uno y 3 patas de minotauro
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Tip: Get Leggionaires with Spear Throw ASAP. If you keep 2 at the choke point at all times, it's like having 3 extra archer towers.
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I guess I need to buy an iPad now. I really want to play this game forever. I love it when the archers say, "I see dead people."
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Nice to see this here. One of my favorite tower games. Is it possible to log in from the kongregate version? I very much enjoyed this game when it originally came out. Picked up the premium package way back to support you guys. It doesn't look like there's a way to login here for that.
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Please add the option to set the tower to attack "first or strong or last or armored" enemy. Also add a fast fordward button. Anyways its a great game 5/5.
Choosing tower behavior would break the balance between the towers, we thought about it and decided it was part of the fun to force behavior depending on placing and ordering of towers. :)
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Even if there is a Easy mode. THe Game over all is abit to hard. cant past the 3rd level on normal and Im not a easy player.
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Lulz, the only reason why some of the levels are remotely hard is because the turrets like to target the closest creature until it leaves it's range, you have an aoe turret (cannon) which likes to treat single targets as a priority
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I can't launch the game. I click play > new game screen closes and opens but nothing else happens and the selected savefile is unclickable i play on newest flash use chrome and have win 7 64bit.
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So far I have only played two levels, and I have already noticed how extremely well the game play is balanced and how much attention has been paid to neat little details, so I don't think I need to see more before I decide to give this a 5/5.
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needs to give some kind of bonus if you beat a level on normal compared to easy, longer campain with more upgrades and like maybe some kind of finding items to give to your 4 main towers would be cool, also it seems during a stage its much harder at the start of the stage compared to near the end when the towers are all upgraded
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I was thinking..
Our army is basically moving FROM our kingdom towards the evil wizard's kingdom. From the pretty, green areas towards the evil, barren areas. This means that we are advancing, right?
Then why the heck are we defending on every level? Shouldn't we be attacking? From a logical point of view, the evil wizard should be building the towers since we're actually invading him.
Otherwise good game.
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I am a TD lover, and this game ranks up there with the great ones. It could do with a speed button, and easy seems to be more normal than easy. The challenges are nice, makes you have to make the correct strategic choice right now in order to defeat the challenge. All in all a 5/5, but it is taking me longer than expected to defeat the final level. I am either dumb, or the difficulty could be adjusted just a wee bit.
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I really wish there could be a replay last wave option. On the stormcloud temple level, I was completely unprepared for the boss, thinking that I could fight it with barbarians and rock golems. I was shocked for a bit too long after it freezed all my towers, and I didn't realize that the yetis that were coming in were giving me thousands of coins I could have used. The yeti boss slipped with just 5,000hp, and I was so frustrated that I had to restart that level for the 20th time...
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I've always thought of and commented about a tower defense game where you could hire soldiers to block your enemy! Favorited, and one day I will be so good at coding that I would access Kongregate's mainframe (or sideframe or something) AND RATE THIS GAME 7/5!!! But alas, i cannot right now, so 5/5