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At the start of the game: rockets, rockets, more rockets, thats a laser, more rockets. After reaching 30x combo - a head? Is that a HUGE laser? Droid storm??? Whats going on, HELP.
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please make the ion ray repels the rockets away not destroy them cuz that risks killing u and it's more fun if they're repeled!+so ironzilla sees this(and if u agree!)
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muuhhuhuhu I got 990000 ok, I'm reaching 1 million! I'm unstopable! *death by the most simple and stupid bomb* I hate this game and I never gonna play again!... only a little bit doesn't kill anyone...
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TL;DR: 4/5
High replay value. Addictive, fast paced, & adequate reward system. Limited evolution is less than desired. Music, & its sync with the game is great. Would be nice if there were multiple tracks, that 1 track could get old after 100 restarts. Playing area background could use some sort of ~20% translucent animated overlay, to relieve some of the monotony, or a spinning alarm light effect on it during times of high stress. The % of alpha could change as enemy count or multiplier went up. Sprites & weapon effect events are simple, crisp, and this area could either benefit or detriment from an overhaul. Maybe customization of the GUI as you level? Ultimately, games like this either excel for being plain, simple, re-playable fun, or from being hectic, panic ridden blasts through unreal onslaughts of enemy mobs. This game seems to take the 1st approach, but could benefit from some effects to build towards the 2nd approach as the game session goes on. Music can only go so far ;)
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any1 else have the bug that when u barely aviod geting hit by omega head bullet and missle at the same time u can't move till u die? rate up so this can be seen and fixed.
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achivments as far as i know em -----Death by walllaser- -death by smartbomb- -death by homing missle- -survive omega heads attack- -survive mine droid- -survive core laser- -survive laser lock- -survive atomic bomb- -dont know- -dont know- -survive mega drill attack- -dont know- -dont know- -10k points- -100k points- -500k points--dont know(guess points)- -dont know(guess more points)- -50x multi- -100x multi- -dont know(guess more multi)- -deaths or times played dont know the needed number- -dodge 100 dumb missles- -absorb 500 cells-
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Being able to use WASD keys in place of arrow keys would be really helpful. Some of us(namely me) tend to... break our arrow keys?
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It doesn't help when at x50 Multiplier, 5 huge things show at once. The giant head, locking explosion, giant side beam, nuke, and that cannon stuff on the right all happened at the same time. What exactly are you supposed to do?
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And after surviving through heads, atomic bomb launcher ships, 'smart' bombs, homing missiles, razor cutter, HUGE lazor, I got killed by the little laser...
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Adding in more achievements, things like blowing up 1 missile, 10 missles, etc, survive for 30 sec, 60 sec, die 5 times, 15 times, play 10 rounds, 25 rounds, 50 rounds. There's room for at least 250 achievements in this game, I'm sure. I just love getting achievements and medals, though. So I could be overdoing it a little. :)
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It might also be nice to differentiate between skills and abilities... for example you start pretty slow and wit honly a bit of storage capacitiy and then u can upgrade it, but still u cann also unlock skills like not beeing harmed by laser and stuff...
otherwise good work
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I don't know if I've just lost all depth perception or something, but why can the smart bombs and other bombs run into each other, the lasers and everything else. Shouldn't they kill each other like they kill you? or is it just that 117 is soo fat that he takes up the width of the Omega Box (If you really don't want to do the programming hop out on that excuse.) It's just a little thign that I noticed, but it doesn't make the game any less fun, just might make it a litttle easier (note AlexAndErDaFirst's comment.)
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I agree with other commenters about the ability to equip multiple evolutions, which would both add complexity to the game (allowing you to test the usefulness of different combinations) and help soften the blow of buying a bad evolution. Another suggestion to add complexity to the game would be to score points for survival time rather than collecting plasma, making the player choose between collecting plasma for survival/point multiplier. As it is, the double fuel evolution is worse than useless. I suffered a mid-game slump (partially due to choosing the aforementioned useless evolution) where I wasn't really improving and didn't feel like I was working towards anything. It's a really good game right now, could be a great one!
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Excellent game! I would suggest you make the laser show a more visible sign of powering up. (Maybe a thin green light going across the screen where it will shoot?) Other than that, I'm impressed ^.^ 5/5