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lol the drugs part is sorta like that game where ur at this busstop and drugs and dice are fallin gdonw, and if you have too many drugs or not enough, you die
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Way to make a game where collecting powerups is detrimental. There is a wire in some people's brains that makes them like this game. My wire is loose...
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One thing that irritates me to no end with these games; the collision for the tree/rock/etc. shouldn't be the entire sprite, but only what you would actually hit IRL. Come on; it can't be /that/ hard to have a separate collision layer.
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beat it wiht 5 combo, 2 speed, and lvl one of the survive impacts..., make it harder?... no... make my eyes stop bleeding first
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All that combo stuff is B.S., if you can't make a game fun without adding artificial difficulty like that then perhaps you ought not to be making games. Don't sell the bike shop, pal.
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Fun game, getting that combo level 20 got real psychedelic. Nice way to add extra difficulty into the game, so it's not just getting faster and faster.
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Got all the achievement and the nice little secret :D But the X combos achievements all triggered simultaneously when I maxed at 20, I'm assuming that's a bug of some sort?
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@Razuhl: The bombs that cost 150 are one time use, it says so in the description... The others can be used on every run once you buy them.
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Funny for a while, but the fact that bombs are one time and you can not gradualy upgrade without loosing money ruins any ambition to finish it.