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The long guns almost always shoot several shots at some invisible point in the sky over whatever enemy they are engaging, leaving them rediculously vulnerable. They almost seem programmed to do it until the enemy shoots at them, making the extra range utterly worthless.
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If you could click anywhere on a tank to select it, and then use keys to give orders, and have a retreat order, this game would be a 5.
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good game, but i hate the fact that the tanks can flip upside down... that way they are becoming useless... sell button maybe?
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Another glitch. My tower was capture while I had the build menu up. I hit "build" just as the tower changed color and the system built a high end tank FOR THE ENEMY. Decent game. Pretty simple graphics wise. A few glitches like the tanks falling over but continuing to fire while they wiggle like turtles on their backs. Keep fixing the issues and the game will continue to get better!
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Otherwise good game, completely ruined by the "1 shot, you die" level. Sorry, but in a game of mostly random luck when it comes to shots, there is no reason beyond trying to frustrate people to make a level where the enemy kills everything in 1 hit. Physics could use some work too. In the 2 hills level, my tanks just kept falling over and getting stuck in their sides.
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good game but there were some issues in the later levels with the bigger tanks being flipped after being shot by a factory turrent
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Ok game.
Very Slow. Pretty repetitive and no skill involved. You just have to wait until you have enough money to buy the best tanks you can make. Make a few then let them fight. then you win. VEry simple boring game 3/5
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Long range gun seems to be the best bet for Runners, unfortunately it will miss 4 out of 5 shots despite and accuracy rate of 70%, buggy?
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wow. this may have a few problems and may be missing a couple of things (pause, and retreat) but other than that its a wonderful game. it was fun and playable without those buttons, and they aren't worth taking a whole point off. i see no other problems that are really problems, so 4.8/5(rounded up)
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Music is good, graphics are cool. The game rocks :) But you should add more possibilities... And it's a bit laggy... :)
Good luck ;) (4/5)
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horrible AI makes the runners level impossible. sure my tanks could 1 shot the other tanks before they come in range, but they feel the need to fire a few warning shots first. despite that its still a really fun start to a game. 4/5
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lose the violin music. gets repetitive as you only really use 1 layout and slightly vary it pending on ur cash/needs. Otherwise aint bad.
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Great game. Thanks Isaac!
Having a hard time with the Runners level though – stop artillery at first fountain seems to work until the artillery stops basically aiming…
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really great game would be a 4of 5 but everytime i click something im taken to another site so its unplayable sadly 1of 5
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Also what is up with tanks falling over? I have the best wheels and my factory just made a tank and he fell over immediately. WTF? Seriously, fix the physics on that.
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Boring. Not even a "go back" function for the tanks. No skills required, just a matter of whose tank is worse at aiming. 1/5
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Could be good, but needs LOTS of work. The tanks need a "return to base" button, so I dont have to wait for them to get seriously injured before they return. Also, it is very hard to control tanks while they are at the base (say, if I wanted to pause them so they would stay and get more healed) because the build menu pops up and gets in the way.
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Fairly laggy. I know I'm on a laptop, but it can play Crysis (admittedly at fairly low detail) and I'm disappointed with the performance. Typical flash I guess.
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Very nice start to a game. Good graphics and concept. The controls get in the way, though. There's no good way to tell a long-range tank to sit on a hilltop, for example. If it's fast moving, the button you want to click is too small to easily change the tank's instructions. Needs a better way to tell tanks where to go and what to do, and a pause button so you can order everyone to do stuff. Also, tell me the coin cost of upgrades when I buy them, and the stats on the tank construction menu. But a nice start, hopefully turns into a nice game.
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Nice concept, good execution. I like the fact that tanks "think" on their own: adds some spice to the game. The only complain are controls: I hate I cannot control tanks when they overlap or the "popup" base menu coming out when I try to control a tank. Oh, some more levels also would be nice ;) 4/5
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Good idea but bad implementation.
Problems
1. Needs a pause button.
2. Needs better battle physics (I had two gold makes and two towers and the enemy made tanks TWICE as fast as me, and on top of that it was the stronger bodied ones)
Other than that it was good
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my suggestiosn to make the game better: add a 'rest level/ menu' button, also have hot keys to build or go back to base/ frontline as scroll back and forth to build stuff gets frustrating :/ also the upgrades kinda felt a bit expensive (not points wise, but coins wise in battle)
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A fun little game. Nice idea and decent design. I like the fact that the graphics do not require a supercomputer to run when several things are on the screen.
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It's a great start but could use a few changes in my opinion. Needs some variety - building the same tanks over and over makes for random fights. Which tank shoots more accurately? You can't adjust their aim so it's a crapshoot which tanks are going to win. There seems to be a good system in place for upgrades but yet is very limited. Expand on how you can control tanks, add some different buildings and scenarios, and flesh out the upgrade system. I'd also like to see some keyboard shortcuts. 3/5