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Needs a way to get rid of the base defenses, otherwise really good game.
Would be really cool to have a version with 3D and better unit controls. :3
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ok i hate it how every time i shoot at an enemy thats retreating it misses. not only this but he is hitting me the whole time and so i cant kill him. make it so that they will aim ahead or behind a target that is advancing/ retreating so i dont lose my 6 hp tank to a 4hp tank with same weps
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Be nice if mouse wasn't used to scroll. My tank-building is slower than it should be because I keep missing the build menu because I accidentally scroll.
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I love how they copy your units instead of moving along at a set pace. HAHA level 6 plasma gun im unstoppable and... WHAT
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Great game, like how it restricts tanks in ways of being top heavy and such, also not being able to retreat ( despite what others say) is one of the few things that makes this game challenging.
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too bad the best tanks ever have a tendency to basically collapse and fall on the ground or in my case spaz out and fly across to try and attack the enemy base XD
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good strategy: Make an army of tanks, I recommend at least 5-6, then send then all in the brink of hell, and for the dragon's lair (wtf talk about large O__O) just keep them in the same place until you kill it, then push on. I hope you find this helpful8-3
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this game is amazing. it is full of bugs and still i had so much fun. suggestions: 1)sort the parts in the "shop" first on type then cost. 2) allow player to select the order/priority of parts displayed in the factory. 3) add a queue for each factory (or a factory menu in the gui). 4) all-tanks orders. 5) retreat command. 6) Sandbox/Map editor. 7) Fixing the physics
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And it'd be nice if the Building window didn't pop up every time the mouse was near it; maybe it should pop up only when the player clicks on it.
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YOUR FRICKEN KIDDING ME!!! The boss if the level "dragon's lair" may be slow, but he crawled back with his minion backing him up and HE REPAIRED, THAT IS SO UNFAIR!!! BTW this game needs a pause feature
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I think that if there is a sequel, then it should include the ability to make all the strange tanks hte enemy makes, like no wheels, multiple cannons,ect.
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when the tanks flip over you should be able to sell it for coins, there should also be a speed button because sometimes it game goes too slow
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you just have to pause the tank just as the tower starts to blink.... then your tank doesn't flip. But word of advice, if you upgrade to a full 25 health tank, upgrade the tires to or it is going to get stuck...
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A little minimap in the upper right hand corner would be awesome! Especially if it showed both blue and red dots, indicating which tank is whose. And blue and red towers indicating which tower is whose, and blue / red bubbles for the fountains. Or whatever shapes you choose to have.
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Could be good, but needs LOTS of work. The tanks need a "return to base" button, so I dont have to wait for them to get seriously injured before they return. Also, it is very hard to control tanks while they are at the base (say, if I wanted to pause them so they would stay and get more healed) because the build menu pops up and gets in the way.
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Needs more commands - in particular, "hold this point, retreat if hurt", flat-out "go left" and "go right", and "don't bother claiming things", with and without retreat if hurt(that should be checkboxy, really). Also needs the music(or ambient noise in general) and sound effects to be separately controllable - the music is just awful, but if I turn it off, I lose audio feedback.