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Allowing to play against IAs would allow players getti ng a real feel about the game before starting a several hour game.
If you mean attacking the enemy - you will have to do it in several turns, using air or naval units to reach Australia. But yes, not the perfect place to learn how to play :)
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Great game. Only played the tutorial so far, but the dev's definitely brought a refreshing spin on the classic risk game. It's a bit more advanced and realistic. I do have 1 complaint so far, why can't I sell units? Even if I don't get money back for selling them, but at least to avoid the drain on my income.
This has been requested a few times - never got around to do it. Perhaps we'll add it in one of the upcoming updates. At the moment the only solution is to send your units on "suicide missions" :)
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couldn't even play, just got forever stuck on Trying to login.
tried multiple times and at different times and it never worked.
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Love this game better than warlight in its strategic element but i wish that you were to add more different maps and not just recycle old ones.; But really good game.
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To anyone who is annoyed by the "you can't do this- PAY! - you can't do that-PAY!" stuff just look up Warlight (it's on Kong too), which is a supernice Risk game (also has multiplayer) and most importantly it's 100% free and not constantly begging for money. I admit, devs need to make money too, I would pay Premium if I like a game but you are charging $25 for unlimited premium which is simply too much for a flashgame.
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usually people just blitz people by joining next to them
gettinbt air transportas and flying f*ck loads of militia and infantry at them
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@NatFan yeah, they do get shot down, when the raid inside is too small. but you do agree, that this the most effective and commonly used tactic, thx.
I just wish there were more positive comments to respond to - at the moment things are not terribly encouraging. Maybe we don't really fit in on Kongregate after all...
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ok smart a** i was just saying how i thought the title went with it and now that u say it , the title makes no sence now i perfer my thinking over yours , yours makes no sence cause we dont have nuclear weapons in this game
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after wind is a good name and it explanes the feelings of those who lost someone "its like a wind blew everything away and we never knew till after it all"
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IvanStorm, Reasonable limitations are when you CAN GET EVERYTHING FREE, BUT CAN PAY TO GET IT EASIER.. I know about 9001 great games with pay/gold membership systems that dont limit half of the game 4 non-donators.. 4 example: Super-hyper-über-over-mega-great thing in a shop with the cost: very very very much of in-game money or for not so much real money... So u CAN get it without pay, but its harder..
Yes, that's one way to arrange things. It works very well for single-player games (Zynga uses it a lot). However, in a competitive multiplayer game that threads dangerously close to the 'pay to win' territory. The way we decided to do it was to provide extra features that don't really give you advantage in combat. Better than selling upgrades for money, no? And what do you mean by "half of the game"? Exaggerating much?
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@raggaa I can tell you haven't played more advanced players. Victory is achieved in a vast multitude of ways in this game. Granted, putting troops in the opposing players capital is how you achieve victory, there are still many ways to get there. in games with more advanced players, air transports are often shot down, not to mention the unit is very costly in general.
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theres is only one strategy to win: airplanes+troops+drop in capital=win
its boring, lame and all sooo realistic (we all know the stories of tranport planes landing in enemy capitals to disembark troops FTW, right?)
Top players in Afterwind all have their own strategies, none of which is as simplistic as you described. Afterwind is all about adapting your playing style to the current conditions and opponents - you won't get very far if you cannot do that.
Or maybe he was a dev who didn't like your attitude. The game is free - with only a few (very reasonable) limitations. You can still join whole world games and scenarios, just not start them. It was our decision to make the game free and only charge for some extra features, making sure the conditions are fair for everyone.
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Hmm... Trying to play a scenario... Hmm.. Ok, this.. "YOU MUST PAY TO DO THIS MWOHOHA>P".. What the!! Ok, trying to make a scenario... Ok, whole world.. "YOU MUST PAY TO DO THIS MWOHOHA>P".. WHAT!!?? ARE YOU ...?? OK, 1 star and never play this "pay=>play" game...
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I think I'm going to betray my review of an AMAZING game, with great, mature players, with the only flaw I can see, it is a major flaw though, Kreds, the scourge of the ratings, because of the use of Kreds, you have unfortunatly destroyed a game I could have played for days on end, I'm sorry you had to do that :'(
Kreds are not evil all by themselves - the major flaw you mentioned was either the way our premium features are implemented - or you object to the game not being 100% free. If it's the former, I would like to hear more about it, we're always looking for ways to improve our system. If it's the latter - that was our choice from the beginning, making the game free, but charging for some (entirely optional) features. We would've never spent 2 years developing this game otherwise. Sure, we could've spent a month or two on a smallish free game, but we wanted to try something more ambitious.
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Afterwind is one of the best strategy games I've played, and it's finally been brought to Kongregate, and judging by the comments, it seems to be well recieved.
--Vindictive
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Thank you IvanStorm for creating a new genre of Risk like games. The diverse gameplay and multiple objectives make this game fun to play for hours on end, which I have. I should leave my room now...my family is getting worried.