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Each day lasts approx 70 seconds, so with clipsize of 850, minigun can fire all day continuously (at least until it bugs out and stops working :-( ). For shotgun, spam reload (spacebar); with clipsize of ~40 can then shoot pretty much continuously (thanks Qgon). All other guns are waste of money.
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"'R' for reload? Nah, that would make too much sense. Let's make 'Spacebar' for reload, and not tell the player about it."
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DAY 1....... I accidentally fired all my ammo then a single guy started hitting an imaginary wall when he could of just ran in the house and stabbed me
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Could just be a coincidence, But is it possible that the minigun costing 400,000$ is a reference to the meet the heavy in valve's Team Fortress 2?
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It seems that in games like this huge, godly fists with weird names are more powerful than mini guns, sniper rifles, explosives, and even the power of reversing gravity.
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day 40: 10,000 gunmen, 20 repairmen and 90 silo workers, all in that little bunker. Such a pity i didnt get it to 100 silo's before day 40 :(
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hmm.. these missiles are pretty useless since they dont seem to have any target mechanism but shooting random spots on the map...
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oh yeah that totally makes sense, three shots from a shot gun will blow up a tank. Lol great fukin game man even if it is a ripoff it still kicks ass
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Having 2 pistols should give you more ammo because with 2 pistols each will be loaded therefore,giving more ammo. If one was not loaded then you could not fire faster. Just saying that,that is not logical. Games(or really anything) suck without logic. 1/5
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bug: if u have 75 silo workers then an dot appepears at battlefield, after secound rocket begin fired, that dot explodes