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"Sir,its night. hes not defending. shouldn't we attack him now?"
"No."
"Why?"
"Because im scared of the dark."
"......Seems legit...."
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That awesome moment when you have 94% damage reduction and one of the oil tankers flattens itself against your wall for a whopping 6 pts of damage.
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"Don't worry guys we have a sword and a helmet, we can totally take the guys with missiles guns and flamethrowers, don't forget those pathetic laser beams of death.
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They could just have 1 soldier sneak around and plant explosives at the back of the house but no instead they send swordsmen,riflemen,jeeps(etc.) because the general of their army is to drunk to realize that.
Great game i love it 1000/1 for me. I rate five stars.
please make more storm the house games.
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DARN IT! That third badge! I got 1:59 on my first try, 1:54 on my second, and 1:50 on my third. It is a hard AND frustrating badge.
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Storm the house 2 is better at some things in this game like you can upgrade you house in storm the house 2 so you can fit more people in and get more heath but storm the house 3 this game has minigames :D
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"Old Glory" gun so big it over laps the buy button, PLUS its bigger then a space lazer it also takes 5 seconds to reload *swordmen- AHHH NUGGETS*
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My favorite part about this game is hearing birds chirping and trilling over the noise of tank blasts and truck explosions.
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TD mode.
click oh god why mode.
Go too sandbox
Give your self 10,000Dolla
See how far you can get using everything but guns
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Why is campaign called campaign when it's a survival mode. Why not being able to retry a day when you failed it? Makes the game alot more fun IMO
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Such a poorly done game. Absolutely no excuse for no save option. On top of that I had awful glitches. Enemy soldiers and jeeps that shouldve been destroyed became invincible doing steady unstoppable damage. Completely screwed me.
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Soldier: why the hell are we attaking this place? there are too many men in that small house for us to over run it! (Gigantic fist comes out of no where and smashes several robots and tanks) Commander: Nobody is defending, its just Chuck Norris's imagination.
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there's bug in campaign mode i think.. i was hitting the enemy overtime but it's not dead.. end of my day when that's happened ._.
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Sigh, 3 hours for the hard badge with questionable skill required. :/
Sad that 90% of the weapons are completely trash.
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To get the Hard Badge, use this walkthrough. it is amazing!
http://www.kongregate.com/forums/3-general-gaming/topics/27025-storm-the-house-3-campaign-walkthrough-remembering-the-alamo
Beware this takes 3+ hours to do. all the credit goes to the guy who made this great walkthrough.
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This game is BS, considering that at some point your mouse will get stuck and you won't be able to use it to defend the building. I don't know if it's a memory thing, but I tried playing it in my older laptop, and it froze pretty early (once overwhelmed by the enemy). Then I tried it on my much faster desktop, and I got pretty far, but the mouse froze a bunch of times until it stopped responding… and that's when I got bum-rushed.
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"Sir, why don't we just kill that guy shooting us from that hill?"
"Well that's how it works if you don't like it, THEN JUST GO DRIVE THOSE FUEL TRUCKS"
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There seems to be a bug where in Zombocalypse you're not always allowed to switch to the shotgun. Pretty hard without it.
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Campaign Walkthrough: Order of things to buy
Shotgun, Telsa tower, Grenade launcher, lazer tower.
At this point it gets really easy.
Upgrade your grenade launcher a bit.
Sell your tesla and buy a missile tower and a laser tower.
Just keep upgrading. At this point, you don't even need to shoot your gun for the most part.
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for hard: 1 shooter, 1 ammo on pistol. Shotgun/1 fixer. Earthquake. Tesla. 20 shooters/Missile. Wall. Upgrade reload on missile/shotgun. Upgrade missile count. Sell earthquake, get laser cannon. Upgrade laser cannon. Sell tesla, get more missiles (or perhaps another laser cannon, or perhaps a shield generator). Upgrade all turrets. Get shooters throughout when nothing better to do (I finished with 86). Get max walls and 30ish fixers (I finished with 40); even if you miss the big tankers, the fixers will fix you right up. Get largest gun only when turrets fully upgraded. Max its reload and ammo count. It's only better than combat shotgun for dealing with giant walkers in the last few levels (with maxed ammo and reload, which is too much money unless you have nothing better to buy). I find the first 10ish levels by far the hardest. Once the earthquake and tesla are up it is a breeze.
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I feel weird saying this, but the crosshair isn't distinct enough. In the later laters, with floods of guys, I can't even tell where my aim is a lot of the time.
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Anyone else spend a ridiculous amount of time trying to black out the letters of PAUSE once you realized that you can shoot with the game paused?