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Well, after reading the comments, it seem the wall jumps aretedious to do. Despite that, i managed to find the courage to keep going.... until level 27. Level 26 teach you about fire boost jump, which is HOLDING shift, then w, then a direction (i think?). And this is my problem (mainly because of bad controls settings... why not allow players to use arrows keys / configure keys?) At level 27, you are required to do a boost jump TO THE LEFT. This doesn't seem much to you, but to me, when i press shift and w, I CAN'T MOVE LEFT, even if i press the "a" key. Not only that, the jump height depends of how long you press both shift and w. Because of that, there is a jump that is legit impossible for me to do... But yeah, flexible keys configuration is important... or else, not everyone will "enjoy" playing (and there is already very few people, because of the wall jumps)
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Not a fan. Tedious, poor choice of controls placement (it doesn't matter you have quick color change if you still need mouse to use it does it? Also R for doors. Also Space for special when the yellow uses S instead.), poor design choice (I spammed R in front of an half open door that was background. There are some but it felt like I had to enter. A more fitting example of poor design choice would be Floor 10's elevator. Right after a door. Right behind a laser. That is just next to the elevator in question. Enemies are not that hard, they could have just replaced the whole laser and door room with the elevator, saving them a hour of programming and saving me 15 seconds.) and just overall unpolished. The description of the game makes me cringe a little bit, knowing some things could be fixed so easily (see: controls. really, nobody of them testing the game thought that R for opening doors instead of 1) S 2) W 3) Space was a good idea.)
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really nice game! took me till level 16 to figure out the music style also changes when you switch colour. Nice touch!
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A few glitches here and there. (Grabbed one of the crayons and it started flashing through a bunch of colours) Sticky controls and poor reaction timing, but unique and fun game
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So disappointing how close to great this game could be. Fun concept and I like the different powers. Yeah, stuff like the wall controls aren't great but I adapted. The unforgivable part is the game running poorly. Going for the hard badge is unpleasant.
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Colors should be RYB IMO. Controls are too responsive; long wall jumping requires precise inputs that are hard without mechanical keys. Difficulty skyrockets on level 13. Level 21 has an unavoidable offscreen enemy. The game gets a little repetitive. Amazing presentation. It's fun, though a little masochistic. 4/5
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At first, I thought that my machine was slow... then I changed the quality to low. No, my machine isn't the problem... It's Roy casually jogging in a low gravity/friction environment. I feel though this game wasn't fully polished before being uploaded, but you can see that some effort was put into it. (Also that LOOPING MUSIC got old by the 3 minute mark of me playing the game. I'm sorry, but it sucks.)
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Keys are unresponsive. Changing color to blue when going RIGHT+UP does not work. Great concept. Liked the game, but very annoying at times.
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The jumping is really bad otherwise was fun game. I was watching vids and there is no way I can jump like that. You have to wait till the 2nd jump is ready, you can't double click. The only way I can jump is to hold the w key down, wait till it starts the 2nd jump then left or right to other side.
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@Domino Crown Actually, it would be white, although it depends on weather we're dealing with colors of light or regular colors.
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For the wall jumps, something that helped me was finding out that i could simply hold up the up button (so he jumps automatically after clinging to the wall) so that i would only need to concentrate on pushing the left or right button when wall jumping.
With that, i don't have the problem of forgetting to press up with some wall jumps.
The mistake i make most often on wall climbing is trying to make him jump on another wall before he got the time to cling to the wall i was at, making him fall to his death.
When you are patient enough to be sure he clings to the wall, it goes correctly (though i was pretty often too impatient)
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I don't understand why it is R you need to press to enter doors, E would be much more convenient to press, and it doesn't look like E is already used for anything else.
A simple way to correct that would be to let us change the controls so we could choose those which are more convenient to us.
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Controls= okay-ish and hard to manage B- Music= nice and relaxing A+ Bosses=meh B+ Overall Funness= A/100 nice job!! But remember, these are my opinions! Be welcome to share your own! :D
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As I finished game I think its time to tell about this . I love music , story ( wich is orignial ) , awesome character . Layout of levels , enemies . And that you actually have to try to beat game . Well but there is also bad sides of game . Boss is getting easier each time and well for some levels controls are real enemy of gamer . Otherwise I highly reccomend this game .
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And there it is the Hard Badge. I do not say this Game is easy but it starts to get easy if you are familiar with the Controlls. At first, they are "PURE STUPID" (using the Mouse to change the Color) and later using shift for high jumps with red was anoying, but nothing was impossible. Some later Level was easier as the Level before (Level 28 is way to long). The Boss(yes there are only 3x the same Boss) get's easier every time you face him (on last you simple stay there with immortal yellow and w8 until you can use blue)
But yes, it's not the Game thats hard, it's the confusing(but working) controlls
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I tried. Really hard I tried. I loved the idea and the level design. But it's impossible to play, always having to cross my arms to reach the right key. Too bad :-(
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@996311: Sometimes when he appears, a blue target will also appear. The targets are hints as for what color ability to use.
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The timer doesn't reset when you die and you haven't found a checkpoint yet. If you cared about time, this would mean that the only disadvantage to starting over is that it's annoying. This isn't good if you want your game to be fun.