Jahooma's question mark

Jahooma's question mark

by jahooma
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Jahooma's question mark

Rating:
3.1
Released: October 21, 2011
Last updated: October 21, 2011
Developer: jahooma

Tags for Jahooma's question mark

Description

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How to Play

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Developer Updates

Oct 21, 2011 3:54pm

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Comments

0/1000
chibinecco avatar

chibinecco

Oct. 22, 2011

25
1

I find this game to be EXTREMELY addictive, and I really like the idea that the user is left to figure out the mechanics and rules by ourselves, I don't like that I just spent two hours dutifully recording a variety of patterns and playing with statistics and variables and the only thing I can come up with is this game is 100% random.

There is no way to predict satisfactorily enough to react or plan accordingly. The same strategy can get you scores ranging from 72-3000 points. Some form of predictability would greatly improve this game. The mechanics and concept are FANTASTIC, but the implementation needs work. Something the user can plan for or this isn't a true puzzle game.

I am enjoying it now, but eventually it will just be clicking buttons ad hoc which isn't gaming.

cjackdc avatar

cjackdc

Oct. 26, 2011

48
3

+ if you found the instructions satisfyingly helpful.

DeadlyDad avatar

DeadlyDad

Oct. 21, 2011

23
1

For some reason, I like it, but don't ask me what the rules are.

mabd86 avatar

mabd86

Apr. 26, 2012

17
1

Even though this game is completely random, I think it's possible to find a strategy. it's clear the point is to make a high score. When you click a square, the shape that appears seems to be random, and if it "explodes" or not also seems random. The bigger the shape is when it "explodes" the more points you get, the "higher" the color of the tile, the more points you get. So, click and then click around that square to see if you get more of the same color. If you get a big shape going, click around it a bit to see if you get more of the color and maybe exploding it to get more points. If you get other colors start clicking around them to see if you can "explode" them and open up space again to work around the bigger shape. I started getting much better scores after I started playing like this... /shrugs

Lebossle avatar

Lebossle

Aug. 24, 2012

5
0

each shape is evenly random. The chance of a shape being "unstable" is 20%. Hope this helps.

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