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These plants first protected us against zombies, and now these plants are protecting us against aliens. I love you, plants. <3
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This is actually a really fun little game!! I like how they grow based on time and not experience, and the AI was at least somewhat of a challenge.
I would love to see a more in-depth sequal, as I really liked this game, but also acquired the "hard" badge in very little time. Maybe some kind of tiered growth? Pick a type of "seed," they all start out as the same small plant, but as they grow, develop different abilities based off of which kind of "seed" you chose? Just a thought. Either way, I don't know if you plan a sequal or not, but I would definately play it, if you do!
5/5 for a cute, entertaining, satisfying game. (:
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A fun game, my only problem with it is the beat every level 3 times badge is kinda tedious since there is no reason to beat levels over and over. It is a nice little take on strategy I wish it was a little more complex than just bum rush but it was fun. 4/5
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Tip for the final gold leaf : 1. Max all off your skill first to be able to do this. 2. Go on a straight line, build a plant next to the nearest alien tower (AT), then switch it to attack mode and transfer energy from your first plant to it. 3. After you have destroyed the first AT, build a third plant next to the second AT, also remember to switch it to attack mode and the second plant to grow mode ( your plant may die once). 4. At this time, the elien should have 2 towers, 1 at the top and 1 at the starting position, build a plant on the second well then swtich it to attack mode. From that it should be east to win XD. AND : ALWAYS REMEMBER TO TRANSFER ENERGY FROM THE FIRST PLANT TO THE PLANT THAT NEAREST TO THE AT. Vote this up if you thing it's good
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What was the Golden Symbiosis thingy (or whatever it was) after the ending cartoon? I thought it was a new skill but I didn't see one anywhere. Great game, I was able to play all the way through in one session (which I like). My only problem was that Gold level 14 was waaaaay harder then any of the others, I had to play it about 15 times to finally beat it.
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How in the heck do you do the final level with 3*s on everything? I've golden leafed every level, have all the skills but one maxed out, beat every other level on golden leaf difficulty with ease, but suddenly I can't make ANY headway on the final level... anyone have any tips?
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Might have already been said, but it would be good to have et "reset skills" option... I'm stuck for the golden plants because I didn't take the right upgrades =(
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If you have all your plants Symbiosis-ing to one plant, and you direct THAT plant to Symbiosis another plant, all the plants should redirect their plazer beams to the new plant.
Or perhaps an option to toggle between the current behavior (which was actually an acceptable alternative) and the behavior I just described.
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Simple yet enjoyable game :) One of the easiest hard badges around! 4/5, with some more longevity it would be a 5! Nice work on this :)
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Sweet and fun game! I synched with it right away.
Maybe for a sequel some RPG elements or a Crystal game, trying to take over the worlds to remake time or something. Great game, had a lot of fun.
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Dev, i really like your idea, and game is fun, but rushing makes it broken, i finished it in an half an hour with all achievements. In a sequel you should try to prevent it (stronger enemies at start or no attack time or sth)
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y implement a lv 51 when u cant reach it with all achievements and best complete also would be great if u can reset skills, espicially the spells portions
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Excellent game! 5/5. Thoughts on a sequel: Different baseline plants--perhaps a snapdragon that has extra damage, or a thorny briar that has increased defense, or even a fruit-bearing tree that has no attack, but increases gold/mana production, with the increase going up as the plant gets larger. Symbiosis would work strongest between plants of the same type, but at a reduced rate with other plants (or maybe vice-versa; you get rewarded for using a variety of plants that way). The Symbiosis feature is quite unique in this game, and building to it would be good. (Another skill-tree might allow for improved/multiple symbiosis lines.)
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On suggestion is to have three stages of crowns: complete the challenges on the various difficulty settings. That would add some complexity.
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A very nice idea, the difficulty ramp could be adjusted. I just think some play-testing would perfect this lovely game.
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In your sequel definitely make the game stretchable. The game looks too small on big screens. Just about all games nowadays are stretchable. If you wanna go the distance make it full-screenable like Grinn's Tale, but that's not expected.
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Love it, but I wish there would be a really difficult mode so we would actually have to consider the details of symbiosis and the three modes (grow, attack, defend) and play strategically. I tried playing through it without spending skill points, but got stumped on stage 13. (Stage 8 and 10 were hard but fun because the opponent starts with an advantage, but 13 seems just too much.) Is it winnable without spending skill points?
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it would be cool if we could assign priority to which crystal our plants attack first. e.g. closest, ones on power wells, or highest level. Something like that would be nice.
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Overall a fun game, but a little too easy. I think I was level 45 before I ever lost a fight, and then it was still just a matter of cleaning up. Fun idea, though- thanks!
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I really like it, but you can always improved it. Superficial things like more achievments or reallt good stuff like improving the AI of the crystals, like making them attack the plants with the lowest HP instead of the closer ones. but on and all, a good game :)
PS: sorry for poor english
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3 points left over after killing everything and doing everything. My suggestion is maybe give the crystals symbiosis, then pester the kong people for an impossible badge.