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Gotta say ... little bit annoyed about that last achievement. Played all the levels, got everything else ... but did not require more than 2 plays for some levels. Frankly cannot be bothered to go back and get that achievement ... it feels a little cheap
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some extra tips:
(1) on "no more than 2 plants" levels, sell one of your plants before planting the next one.
(2) if a plant is within 2 tiles of a crystal, it should be on attack mode. if not: if it's low level, put it on growth. if it's ~level 3+, make it charge attacking plants. defense mode is a joke right now.
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If you want to get through it easy, play the whole thing on 1 star, repeat the whole thing at 2 stars then go through it at 3 stars, Upgrade Healing, Unit Cost Reduction, attack, defense, hpr, all that stuff after, easy routine and be very aggressive with your plants/cash.
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pro tip: at first, don't invest too much in your spells (maybe 1 point into meteor). the exp from the special challenges (which are usually "don't use spells" so you're good) will keep your plants strong enough to keep getting the special achievements during your first playthrough of the level, which will give you more points for stronger plants, etc. then invest in meteor power 5 for the golden difficulty (play aggressive, pause immediately whenever something happens to adjust your strategy, and cast meteor on the farthest crystals/the ones at the power wells). shield and heal are mostly useless so don't spend any points there until you've maxed out the rest.
please + this if you found it helpful, so others will be able to see it too.
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easiest hard badge I've ever seen, max out expensive comet and max mana/gold and you can clear the whole map. then on the second go around (max difficulty) you will have enough money to buy your upgrades and just rush down the pc by selling the plants in the back and building new plants next to crystals on attack stance
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I'm not a fan of the inability to reset points, as many of the things you can put points into are utterly wasted. Also once you pick a spell variant the other is permanently off-limits so ... f anyone who wants the ability to compare them?
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I can't discern which ones I've completed twice or three times for the final achievement. The difficulty is underwhelming if you use your upgrade points on anything. Excellent game overall though
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The rush strategy appears to work pretty well in this game and can be kinda trivialised. There are a few cases where you might need to play somewhat defensively (on the harder difficulties where on the odd occasion it benefits you to have a plant on defence to tank hits while other plants whittle down the crystals) but asides that you'll rarely find yourself using spells and the like
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attack quickly. the aliens aren't limited to a certain number of units like you are so if you let them grow too large you can't catch up
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The entire game is trivially easy, even if you're abiding by the special challenge rules all the time for no reason. Should be adjusted so you actually have to use the feature that the game is named for. And defense mode is pointless since the enemies aren't strong.
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It seems like the best strategy is always rushing the crystals. At harder difficulties if you try and turtle then the crystals will always power up faster than you can
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@BastienL7 the badge is possible with the low cost fireball path! I did it myself. It just takes a little bit more patience!
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@bastienL7 make sure you have set the level to basic (1 star) if you change your plant to fighting-mode at max level, your initial plant will (very slowly) attack the initial crystal. focus on healing your plant when necessary (always keep enough mana for healing spell) other mana for fireball. since the crystal won't regenerate, you'll succeed after some time
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It is a great game (5 stars), but easy as well (3 stars)...If you maximise the fireball it is possible to get in one shot all the "challenges".
I guess it will be useful to reduce the fireball damage from 200 to 100 or similar or maybe reduce the experienced gained from the challenges
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is the level with no building possible with the mana lowered fireball path ? (because with the power path you get the far plant just before her lv 3 so...) as you can't change the path it's may be an impossible badge for some people ?
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skill paths are unballenced heal has the right example for more cost you get some extr healing but you have to wait longer but with fire ball at the end of either path fire ball does 10 dmg per mana spent so its easily the better choise to go for low cost so you dont over pay and overkill
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yeah sumtime i go to forst and i wana eat plant but ten it tro ting at me like tis game and i cry :( but ten i say to naybor tat it work and i eat all te time and ten he also do it and he also cry haha and ten i laff :)