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Fun game but even on hardest settings I never ONCE used the shield spell, a sort of temporary summon instead of this maybe would be better? Or 'fury of a nature' spell with roots coming from underground and slowing down enemy's attack rate?
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Just a tip -- getting gold leaf achievements does not mean you get the silver leaf achievements -- you have to get them separately. Might as well get your "Three Game" achievement in the right order -- basic, silver, and gold. It's difficult to go back and figure out which gold leaf levels haven't yet had silver leaf wins.
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if i mess up something i just need to wait a long time cause i cant see the sides, theyre outside the screen but if there is still no button to rerstart then ill 1 star this game
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Thank you for making this game! This was one of the most enjoyable and fun games I've played on kongregate this year!
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"Play each stage 3 times" is a really annoying achievement when you completed everything else.. would score higher, but 3/5 because of it
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The game has a little bit of issues where the best end game strategy is simply positioning plants far away and just spawning fresh ones.
A very difficult thing to balance, but getting the hard badge felt a bit lacking in difficulty
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I think the game is a little too easy, is possible add another difficult level?
In any case the game is really fun and the mechanics of the symbiosis is really interesting!
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This is, by far, the easiest tower defense game I have ever played. It took me about 20 minutes to beat all stages and the special challenges.
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ok so the crstals can have more ally crstals than you can have plants... would be nice if they could only have as many crstals as you could have plants starts to get annoying after a while
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nvm...I just beat everything on gold level by checking all the 3 stars for each level which also gives you silver. :)
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Rather easy game. But since I'm a "casual player", I like it. I once spot a lack of AI from my plants : it stopped targeting a cristal that was about to be destroyed in order to target a new cristal that just appeared. This is a really good game nonetheless... just cap levels at 50 rather than 51, since the 3 last skill points can't be used on any improvement.
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10/10 for an original concept but somehow it feels like its a little unpolished. It feels like it needs to either have a smoother learning curve so players can understand what is good tactics vs bad tactics because it felt like I was getting nowhere with no indication on what I was doing wrong.
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I completed the game on the "normal" difficulty while completing the challenges, and then went back and beat every level for gold stars. I thought this would get me the hard badge, but it turned out I was missing one award. I clicked open the awards box to see what I was missing, and what was the last award?
"complete each stage three times"
...I'm sorry, but that's bull****. To get the award, I have to play through every level AGAIN, despite having done literally every possible thing in the game? I enjoyed this as a short, kind of simple time-waster, but not getting that award is leaving me with a sour taste in my mouth.
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Except for the Special Challenge on the first two levels and as long as you evenly upgrade your skills and "charge" at the enemy with your plants completing the rest of the Special Challenges and levels in order is a breeze.
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Well, you do stuff, and stuff happens. It's ok I suppose. But I dislike the customizable nature of the game... it'd be nice if the game's designer had made each level to be challenging in itself, but apparently it's my job to make the game challenging by farting around with experience points and level based options.