Games Achievements My Kong Sign In

Comments for Fire Jumpers

« Back to Fire Jumpers

darkangel_bleedn

Aug. 12, 2013

Under rating threshold (show) one of the most addictive games on kong..and annoying at times but still 5/5 worth every frustrating moment

+ - !

(1)

Developer response from jasonredhawk

frustrating, just like a real wildfire! xD lol Thanks for the great review!

li8mr0x

Aug. 08, 2013

Under rating threshold (show) I think tis is the best fire-fighting game that I have ever played 5/5

+ - !

(1)

Developer response from jasonredhawk

wow, been a week since I checked kong and such great comments. Thanks, means a lot! :D

isuper1

Aug. 07, 2013

Under rating threshold (show) great

+ - !

(0)

Developer response from jasonredhawk

awesome! :D

Bombpants

Jul. 01, 2013

Under rating threshold (show) Anyone got any tips?

+ - !

(0)

Developer response from jasonredhawk

Check out our website for tips and tricks :) http://redbloxgames.com/

CocoC3

Jun. 27, 2013

Under rating threshold (show) The game won't load on my computer

+ - !

(0)

Developer response from jasonredhawk

hmmm.. strange :/ I'm assuming you have the latest version of Flash, or at least Flash 10. Are you just getting a blank screen?

4tires

Jun. 23, 2013

Under rating threshold (show) It was really good if you could make us to make maps, adding the units, fire, etc... And if we could share them online it would be great too. Hoping for an update of this awesome game :)

+ - !

(0)

Developer response from jasonredhawk

We have built a pro version of the game with those features, however it's not open to the public. It's mainly geared for real wildfire agencies for training purposes. We're also working on making this multiplayer, which may end up as an update for the game, but we're still figuring out the strategy. Thanks for your review, much appreciated!

Piggynom

Jun. 02, 2013

Under rating threshold (show) (fails mission because fire destroyed too much) but I stopped the fire... didn't I?

+ - !

(0)

Developer response from jasonredhawk

Stopping the fire is ultimately the goal, however there are serious (insurance related) consequences if the fire burns too much property. :p

mccanless

May. 29, 2013

Under rating threshold (show) you all should make a sequel

+ - !

(2)

Developer response from jasonredhawk

oh man, sequel would be awesome, but it's already taken me a year and half to build this one! My wife would throat punch me if I said I wanted to make a sequel! lol

mike969

May. 22, 2013

Under rating threshold (show) awesome :D 5/5 proplr must play and this game might have badges

+ - !

(-1)

Developer response from jasonredhawk

thanks for the 5 stars! As much as I'd like to integrate the game into the Kongregate API, I simply don't have time. That being said, now that I'm done building FireJumpers Pro for our government as a training tool, I'll be re-focusing on the game with new levels and new units :)

darkangel_bleedn

May. 06, 2013

Under rating threshold (show) awesome game i am most deffinately hoping for another one soon

+ - !

(1)

Developer response from jasonredhawk

We're planning to do more dev work on the game soon, however we've been concentrating on building a pro version of FireJumpers over the last few months. It has a custom scenario editor, improved Tankers, aircraft altitude, on-screen and off-screen water pickups, dual screen for operator/trainee view points, and the list goes on. Working on a promo video and documentation on our redbloxgames.com site, should be there soon enough. :)

zen0

Apr. 13, 2013

Under rating threshold (show) Just finished the newest version and must say it's very well done with the updates. I found tour 1 to be more difficult vs what it used to be before i.e. less hosers in some maps, down from 2 to just 1. Hope you make more maps or if that's not in the plans then offer us the option to customize/build our own maps and upload to the game to share for others sort of like what creeper world is doing. Also, hosers seem very weak now compared to what they used to be, almost pointless in that they barely hold the line and are used more to stall the fire not to put it out. The heli was always used to finish the job

+ - !

(0)

Developer response from jasonredhawk

Thanks for the input, we actually made the hosers stronger, but apparently, not strong enough. We've just recently built a pro version of FireJumpers for our government's wildfire agency and we've learned a lot more about how they handle things. One thing they also said was that only in rare cases can they not hold the line, so we'll be improving all their skills on the next update.

DirtyNeedle

Apr. 01, 2013

Under rating threshold (show) Does your progress not save? I played through almost all of tour 1.. now when i get back on i have to redo everything?

+ - !

(0)

Developer response from jasonredhawk

Second person who mentioned that.. strange. I use Flash cookies to hold the data, so it should keep the progress. All I can think of is if you cleared your cache that may lose data.

bandit00sex

Mar. 04, 2013

Under rating threshold (show) how i can save the progression ?

+ - !

(1)

Developer response from jasonredhawk

game uses flash cookies.. if you cleared your cache, you'll lose progress. However, I added an easter egg on the splash screen that unlocks all levels. Click on the version number at top left corner of the screen and all levels unlock.

bandit00sex

Mar. 04, 2013

Under rating threshold (show) he i lost my progression , should i restart on boot camps ?

+ - !

(0)

Aqua110

Feb. 15, 2013

Under rating threshold (show) it willl nt load fo me wht should i do

+ - !

(1)

Developer response from jasonredhawk

Have you tried clearing your cache? Is this the first time you're playing FireJumpers?

MNB_KILLER

Feb. 02, 2013

Under rating threshold (show) How do you beat Hawaii? I can't seem to get past it...

+ - !

(1)

Developer response from jasonredhawk

Start by transporting the Cut Team via Helicopter and drop him off in the south river (closest to the fire as possible). Start cutting south towards the road (roads are natural firebreaks). Pick up civilian and bring him back and pick up Hose Team. Drop Hose Team in north river. Then use helicopter to water bomb northern edge. With a little luck, you'll be able to contain the edges, while keeping the head of the fire between the northern and southern rivers. The waterbomber timer should activate just in time to allow you to hit the head of the fire from river to river. Should give you 3 stars :)

rygonia

Jan. 22, 2013

Under rating threshold (show) Everglades = 79.7% :o) and Golden Gate Park = 67% :)

+ - !

(-1)

rygonia

Jan. 22, 2013

Under rating threshold (show) cool i could only complete a few levels so far but will listen carefuly to the music :) btw for the other guys note about hard to select units when close together, how about using a feature where you press and hold down "z" to zoom where the mouse cursor is? theres probably some free module you can use which zooms the area around the mouse cursor, a bit like when you rightclick Zoom in, zoom out, but more focussed on that mouse cursor? :)

+ - !

(0)

grasshopper2000

Jan. 20, 2013

Under rating threshold (show) i like the plane the best

+ - !

(1)

Developer response from jasonredhawk

Ahhhh yes, the Waterbomber! My favorite unit as well.. for now.. cause I have new units in the works!

rygonia

Jan. 18, 2013

Under rating threshold (show) Hey i've only heard the full music score on the title and already like it ;)

+ - !

(0)

Developer response from jasonredhawk

got the music done by a fellow in the UK, great guy! If you listen carefully, you'll notice that the music is adaptive, so the volume of different tracks become louder based on the number of active units! :D

jasonredhawk

Jan. 13, 2013

Under rating threshold (show) aliright.. Kongegrate was able to help me out on this one. Got the latest and greatest v1.2 live now.. check it out :D

+ - !

(0)

jasonredhawk

Dec. 27, 2012

Under rating threshold (show) Unfortunately, Kongregate changed their file size restrictions and I won't be able to upload the latest version. You'll just have to download FireJumpers on your phone :)

+ - !

(1)

jbyle11

Nov. 28, 2012

Under rating threshold (show) Thanks for the tips on Malibu I will give that a try

+ - !

(0)

jbyle11

Nov. 28, 2012

Under rating threshold (show) what is the strategy to get by level 3? Thanks.

+ - !

(1)

Developer response from jasonredhawk

I'm assuming you mean Malibu. Transport the hosers to the far hydrant with the helicopter. While the helicopter waterbombs the south-east blaze, have the hosers run straight towards the head of the fire. Run past the dense trees and spray on as much grasslands as possible. Grass is much easier to extinguish with water. Once the whole left side is put out, concentrate on the final north front. Should get you 3 stars. :)

4tires

Oct. 30, 2012

Under rating threshold (show) It needs a sandbox version, the missions are too hard for me :(

+ - !

(0)

Developer response from jasonredhawk

Initially planned to add a easy/normal/hard mode option, but I have such a huge list of other issues I've got to tackle first. If you need any help with strategies, feel free to join our facebook page (https://www.facebook.com/FireJumpers) and we can help you out :)

Quetzogghandr

Oct. 15, 2012

Under rating threshold (show) Hose teams losing their line when they get deactivated (for whatever reason) is a big problem.

+ - !

(1)

Developer response from jasonredhawk

Thanks for your input. There's 3 ways the hose team can suddenly stop spraying. First is when the fire burns the hose, he'll turn grey and stop spraying. Second is if the fire touches the unit, the unit will turn red and stop spraying. Last way is if you tap the hose team while he's stopped, this will "unhook" from the water source, he'll turn white and stop spraying. Note however that if the hoser is moving while spraying, the unit will stop moving only and continue spraying water. It's a bit tricky I know, and we're working on a different solution to help manage unit actions and overlapping units. I'm open to any suggestions :)

A0M1N

Sep. 19, 2012

Under rating threshold (show) So I failed the first mission in the new series-"MIssions 2" and the title of the mission said "Wall of fire", don't know why that happened, just letting you know.

+ - !

(1)

Developer response from jasonredhawk

interesting bug.. I think I know where to find it.. thanks :)

gmack007

Sep. 17, 2012

Under rating threshold (show) I give up on this game. Every time you update to fix one problem, two more show up. First it was level 15 not stopping. Then it was Chrome users data not saving, not its the helicopter not refilling after it flies back to the water, and the hose crews walking around the hydrants and not actually connecting to them. Nice idea, but you're not ready for primetime

+ - !

(1)

Developer response from jasonredhawk

Don't give up yet.. I got a very good version for you this morning! It's just one guy building it, that's me :) This version 1.1.4 (see top left corner on splash screen) to make sure you have the right version. You may need to give it time or clear your cache to see the update. Anyway, as an mini easter egg in the game.. click on the version number at the top to unlock all levels :)

A0M1N

Sep. 16, 2012

Under rating threshold (show) I love the new multiple-unit controls, very creative, perhaps speed it up. The minimap for movement is also very good. Keep it up.

+ - !

(29)

Developer response from jasonredhawk

Thanks.. overlapping-units control has been tricky at best. Glad you like the update :)

fgfgfg

Sep. 16, 2012

Under rating threshold (show) Pretty nice and unique game! I like the idea very much! :) A few suggestions: have a scenario-specific background noise like shores with crispy fire cracking. Oh, and if I could send out orders to my units in pause mode that would be awesome. Will definitely look at any successor!

+ - !

(20)

Developer response from jasonredhawk

Thanks man. We initially.. long time ago, added a crackling fire sound.. but on a phone, it sounded terrible, so we took it out. Still looking into music for the game though.

Eledan88341

Sep. 13, 2012

Under rating threshold (show) I think there needs to be a score adjustment for mission 2.4. The high level of buildings near the start with the explosives involved cause you to drop sharply before any chance of containment.

+ - !

(1)

Developer response from jasonredhawk

Good call.. I missed updating that level. The rating was completely wrong, thanks for catching that one. I'll update it as soon as I can, I'll also update this comment when I get it uploaded again to Kong.

wizzid

Sep. 11, 2012

Under rating threshold (show) The update killed the controls

+ - !

(0)

Developer response from jasonredhawk

Sorry, I don't understand. What do you mean kill the controls? You can't move your units?

aeronaut89

Sep. 11, 2012

Under rating threshold (show) this game is incredibly good, but it seems it does not safe - everytime I reload it, my savegame is gone and i have to replay all levels. does anyone else have this problem? i dont have it with other games...

+ - !

(1)

Developer response from jasonredhawk

It would appear that there's a conflict with Chrome. I'm having the same issue.. I'll look into it. UPDATE: Chrome seems to be working again.. at least for me. I'm not sure why it's not holding your data, still looking into it.

cheese55

Sep. 06, 2012

Under rating threshold (show) "Gets very confusing on 4th of July level with so many Hoser Teams." Possible solution A : Hot key them to a certain number/letter. Possible solution B : When mouse is hovering in a area say 20x20 pixel/% all units in that area will be listed chronologically to the right of the cursor eg Hooser 1, Hooser 2, Heli 1(3?) etc. Unit suggestions : Fire starter (Some firefighting helicopters today are equipped with Premo MKIII incendiary devices.) High capacity all terrain fire fighting trucks, used almost exclusively in remote areas of southern Florida (no hydrants, heli's require pads and money). Able to have a long hose, or just carry the water. Patrol cars for warning people to evacuate and catch arsons possibly. Ladder trucks Scenario idea : a huge fire and you have a very small squad because your waiting for the surrounding fire departments to show up. This is truly a wonderful game, I can only wait and anticipate what kind of games you'll create next :).

+ - !

(1)

Developer response from jasonredhawk

very true about 4th of July and confusing to select the exact unit. It's even harder to manage on a phone, which this game is actually designed for. So hotkeys won't work on phones, but I have developed a cycling functionality that essentially cycles between units that are within close proximity. As for controlled-burn units, we are already considering adding them, there's a discussion about it now on our facebook page (www.facebook.com/firejumpers/). We also want to add an upgrade system, exchanging your earned stars to upgrade units. There's a lot of ideas I'd like to implement, but I have very little time these days. I was hoping to get more success on the Android and iPhone, but 10-20 downloads a day combined markets is simply not enough to quit my day job! lol Thank you for your input, much appreciated and looking forward to getting an update out soon :)

zen0

Aug. 30, 2012

Under rating threshold (show) very good game, not sure why the low plays. is it api? eligible for badges? there is a bug though, if you click heli, click hicker, click heli again before it reaches the hiker the hiker will be already on the heli and you can evac without flying the distance

+ - !

(1)

Developer response from jasonredhawk

I'm not sure about the low plays.. I keep blaming the fact that there's no zombies. Thank you for finding that bug. UPDATE: I just fixed that bug about the helicopter, once I release the new version it'll all be include. Again thanks.

cody9009

Aug. 15, 2012

Under rating threshold (show) for my most recent comment what i ment was the fire fighter can kind of make a counter fire to burn the other out?

+ - !

(2)

Developer response from jasonredhawk

Ohhh.. hmmmm.. that's actually interesting thought. Fight fire with fire :p

Elaysir

Aug. 14, 2012

Under rating threshold (show) I'm definitely playing version 1.0.9, but still experience this frustrating bug in level 15 that freezes the game instead of completing it...

+ - !

(13)

Developer response from jasonredhawk

As I mentioned to dstench, it's awesome that you finished the game to the end! I wish I had a better answer for you, it's a bugger! I apologize for the bug and I am working on it. I honestly thought I solved it in my version 1.0.9, but apparently it made no difference. *facepalm*

dstench

Aug. 14, 2012

Under rating threshold (show) i have completed level 15 multiple times.... but when the fire is out nothing happens... the timer for the plane continues but i cannot use any other actions and my progress does not get saved...

+ - !

(12)

Developer response from jasonredhawk

First, thanks for playing the game right to the end, that's awesome! As for the notorious level 15 bug, it's killing me, I just can't seem to find the solution. I'm hoping that my updates that I'm currently working on will solve that problem.

cody9009

Aug. 13, 2012

Under rating threshold (show) also to ad for my comment below how about for the firestarter that when you start a fire and they both colide they stay in the same general area?

+ - !

(0)

Developer response from jasonredhawk

Sorry, I don't follow

cody9009

Aug. 13, 2012

Under rating threshold (show) thanks for asking for a suggestion :D because i have one. i know multiplayer games are difficult but why not a 2 player versus mode? pyromaniacs vrs fire fighters? 6/5 for being a active and great developer and listening to your players

+ - !

(2)

Developer response from jasonredhawk

That's a great idea, however how do you balance the game? Starting fires is much easier than fighting fires. Also, besides starting fires, what would the pyros main objective. For example, in this game, you fight fires because you're objective is to save buildings and civilians.

cody9009

Aug. 13, 2012

Under rating threshold (show) i see a "pyromaniac" or "fire starter" game coming in the future :D

+ - !

(2)

Developer response from jasonredhawk

We did have a "fire starter" unit in mind, someone who can start fires for a controlled burn, however we're not sure how to implement that kind of unit and whether it would even be fun to play. Suggestions welcome :)

Kool16

Aug. 12, 2012

Under rating threshold (show) The water sound makes me want to pee, fun game. Now if you would excuse me, I need to use the restroom...again.

+ - !

(0)

Developer response from jasonredhawk

lmao xD

Eledan88341

Aug. 12, 2012

Under rating threshold (show) Idea for dealing with stacks: the longer you hold (click) the location, it will start to cycle through the stack of fire fighters until you let up (this selects the stacked unit). Then the next thing you do is the command for the unit. If a command move is given right away, it's counted as whatever is on top. I hope I described this idea clearly enough. I really like this game and I want to see it grow.

+ - !

(0)

Developer response from jasonredhawk

I was thinking along the same lines, cycling only through the stack of units within close proximity. This way, once the desired unit is in "focus", just start drawing the path immediately without lifting the finger. Does that make sense?

Eledan88341

Aug. 10, 2012

Under rating threshold (show) Suggestion: make it possible to hot key different units (by type or otherwise). I was finding it very annoying to call up my helicopter for doing a water dump when the copter was off of the screen at that moment.

+ - !

(0)

Developer response from jasonredhawk

Hotkeys are a good idea, however it's not very conducive to mobile functionality, which is this games primary goal. I am currently working on a way to cycle between units that are overlapping to make it easier for player to select the unit they want. The only real issue is time, I have very little time these days to add more functionality. Now if the game makes a lot of money on Android and iPhones, enough to support me and my family, then I'll be able to put a lot more time in the game for a desktop version with hotkeys, etc. Thanks for the suggestion, it's a good one :)

Paulverizer11

Aug. 10, 2012

Under rating threshold (show) Well, good luck to you on both of those fronts. :)

+ - !

(0)

Developer response from jasonredhawk

Thanks :D

gmack007

Aug. 10, 2012

Under rating threshold (show) Nice game, but the last level just runs and runs even if the fires are out

+ - !

(0)

Developer response from jasonredhawk

Ahhh.. the notorious level 15 bug shows it's ugly face again. I'm sorry that's happened to you too, I have tried to figure that out for a month now. When I play the game, it finishes for me fine, so it's a user by user issue, perhaps depending on their Flash Player or something. Anyway, I'll be having a new version coming out with 5 new levels, should solve that problem. *fingers crossed*

Paulverizer11

Aug. 09, 2012

Under rating threshold (show) I've gotta say, I am glad to see somebody who puts so much thought into a game. There are so many people who just make a game and throw it on Kong, and they turn out to be crappy and over-simplistic. I think one of the things that made this game so enjoyable is that you included all the different elements and thought about every possible factor that could affect the game, like wind, uphill versus downhill, natural water sources, fire jumps, et cetera.

+ - !

(0)

Developer response from jasonredhawk

Thanks man, that means a lot. As much as I would love to make thousands of dollars (which I still hope I do), making a game that's fun to play for others is a reward in itself. :)

hristo

Aug. 09, 2012

Under rating threshold (show) Hey jason when 2 units are too close to each other they are hard to control.How about hotkeys for it?(Try doing it in the sequel if you convice your wife ;p)and make more games.

+ - !

(1)

Developer response from jasonredhawk

It's even harder to control on a phone. I've been thinking about this issue all week. I think I have something that could work for both desktop and mobile devices. What if I have a button (to the side somewhere) that starts a cycling of the units, causing the active unit to scale up, while the inactive units to fade out, then every second or so it would cycle to the next unit. The other idea was to have the user click-and-hold on a unit for one second to begin a cycling of the units (same scale up and down) that are within a certain range of the mouse cursor/finger. What do you think is a better solution for mobile devices?

Paulverizer11

Aug. 09, 2012

Under rating threshold (show) :o Well, you clearly know more about fire and fighting than I do (admittedly, I have not studied this topic). ^^; And I had not realized you were planning on adding upgrades. :3 I look forward to it! ^^

+ - !

(0)

Developer response from jasonredhawk

Yeah, a lot of research to find the right balance. It was one of the hardest thing to do, for each unit's special ability, it also needed a vice, something that was it's Achilles' heel so to speak. For cut teams, it was fire jumping due to high wind, hose team was dense forests fires and limit to length of hose and water source, helicopter restricted to deep water only and have to travel long distances to fill up, and bomber is on a timer. Throw in civilians and players are usually quite busy. lol

Paulverizer11

Aug. 09, 2012

Under rating threshold (show) I agree with Hristo. The units moved far too slowly, making the game incredibly difficult, at least for me. And I think the plane's line should be a liiiiittle bit longer/wider. ;P Other than that, I was really enjoying this game.

+ - !

(-1)

Developer response from jasonredhawk

I also agree with you and Hristo, ground units are a bit slow. However there's a fine line between keeping things accurate vs. keeping things playable. If you think about it, the cut team (the slowest of the units) don't cut several kilometer long fire breaks through dense forests (dark green terrain). They need to be strategic in where they cut. In fact, ground crews should avoid dense forests altogether if possible. Also, cut teams are not used necessarily to block the entire wall of fire. Fire breaks are mainly used to direct the fire towards a natural fire break like rivers, roads, etc. As for the water bomber, it definitely could be a longer path, though I want to keep the unit's skills on the low side. That way, when I find time to build an upgrade system, it won't terribly skew the balance of the levels to make things too easy and not challenging.

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms Privacy Code of Conduct
© 2024 Kongregate