Under rating threshold (hideshow)
Voila, G fini les scenarios, tres bon jeu,
Il faudrait un editeur de map pour que les joueurs puissent proposer des scenars.
Je comprend le francais, mes c'est plus difficile pour moi. Si tu veux voir quelque chose plus compliquer, essaye ce link ici: http://redbloxgames.com/pro
Under rating threshold (hideshow)
Hi Jason
Thanks for the response. you R right chain order will require code rehaul and may unbalance the gameplay. not worth the trouble.
A couple more bugs:
- In Chrome, when opening a map, the game is sometimes not responsive, not even showing the landscape, only the plane icon. I have to open a secondary tab and (alt-T) close it. Then the game is in Pause mode and I can start it. seems to be a "Focus" issue.
- just arrived at the Orlando map and its shown as 3-star completed, and all the following one too.
- Sometimes it;s hard to see remaining chards under a hose unit and you move it away before the fire is totally off. Should be able to see when a hose unit is /is not on a fire
Great Game. Took a while to really adopt it, but it worth it !
Under rating threshold (hideshow)
Hello. Good game, deserves fine tuning to get to the very good game level !
I have an issue with units sent to maps' top edge or bottom corners. There's not way to control them, cause the orders buttons are out of reach, or the unit is under a game control (speed of menu) Bugged me in Central Park and 4th of July.
Another GREAT improvement would be to "chain" orders to chopper (pick unit, drop there, pick water, drop here...) like in restaurant-waiter games.
Hose units should be able to roll back to previous "nodes"
BTW is there a way to have hose units work as cutters ?
Anyway: Good Job !
yes, the unit menu isn't perfect, it's on the list of todos, just such a large list at the moment. Chain orders is a great idea, just not sure how to implement it into the game without over complicating things. It's already quite complicated as you know :) Hose team can reverse, to stop any unit, just click on it. That'll stop any action in place. Units can't swap their tools, hose team has to carry a lot, and aren't likely to also carry chainsaws too. Besides, it's more challenging with limited units. Thanks for the great comments. Will look into chain commands, but I'm not sure how to simply make that work.
Under rating threshold (hideshow)
I want the game for my iPhone, but can't find it on the App Store! Is there anywhere specifically where I should look or any specific keywords to search?
I had taken it down a few months ago due to a weird bug where after a successful level, it wouldn't unlock the next level. However, this weekend (Sep6-8th), I'm adding it to the US App Store as a request by another user. If you're in the US also, this is the time as I'm removing it again on Sunday night. As an Easter Egg, you can unlock all levels by clicking on the version # at the top left on the splash screen.
Hawaii is a tough one, it introduces the concept of using terrain to your advantage. Have the helicopter transport in the ground units to contain the top and bottom fires, pushing the head of the fire between the two rivers. The bomber timer should complete just as the fire reaches the narrowest point between the rivers, which is where you should have the bomber drop its load. That should get you 3 stars :)
Under rating threshold (hideshow)
It was really good if you could make us to make maps, adding the units, fire, etc...
And if we could share them online it would be great too.
Hoping for an update of this awesome game :)
We have built a pro version of the game with those features, however it's not open to the public. It's mainly geared for real wildfire agencies for training purposes. We're also working on making this multiplayer, which may end up as an update for the game, but we're still figuring out the strategy. Thanks for your review, much appreciated!
oh man, sequel would be awesome, but it's already taken me a year and half to build this one! My wife would throat punch me if I said I wanted to make a sequel! lol
thanks for the 5 stars! As much as I'd like to integrate the game into the Kongregate API, I simply don't have time. That being said, now that I'm done building FireJumpers Pro for our government as a training tool, I'll be re-focusing on the game with new levels and new units :)
We're planning to do more dev work on the game soon, however we've been concentrating on building a pro version of FireJumpers over the last few months. It has a custom scenario editor, improved Tankers, aircraft altitude, on-screen and off-screen water pickups, dual screen for operator/trainee view points, and the list goes on. Working on a promo video and documentation on our redbloxgames.com site, should be there soon enough. :)
Under rating threshold (hideshow)
Just finished the newest version and must say it's very well done with the updates. I found tour 1 to be more difficult vs what it used to be before i.e. less hosers in some maps, down from 2 to just 1. Hope you make more maps or if that's not in the plans then offer us the option to customize/build our own maps and upload to the game to share for others sort of like what creeper world is doing. Also, hosers seem very weak now compared to what they used to be, almost pointless in that they barely hold the line and are used more to stall the fire not to put it out. The heli was always used to finish the job
Thanks for the input, we actually made the hosers stronger, but apparently, not strong enough. We've just recently built a pro version of FireJumpers for our government's wildfire agency and we've learned a lot more about how they handle things. One thing they also said was that only in rare cases can they not hold the line, so we'll be improving all their skills on the next update.
Under rating threshold (hideshow)
Does your progress not save? I played through almost all of tour 1.. now when i get back on i have to redo everything?
Second person who mentioned that.. strange. I use Flash cookies to hold the data, so it should keep the progress. All I can think of is if you cleared your cache that may lose data.
game uses flash cookies.. if you cleared your cache, you'll lose progress. However, I added an easter egg on the splash screen that unlocks all levels. Click on the version number at top left corner of the screen and all levels unlock.
Start by transporting the Cut Team via Helicopter and drop him off in the south river (closest to the fire as possible). Start cutting south towards the road (roads are natural firebreaks). Pick up civilian and bring him back and pick up Hose Team. Drop Hose Team in north river. Then use helicopter to water bomb northern edge. With a little luck, you'll be able to contain the edges, while keeping the head of the fire between the northern and southern rivers. The waterbomber timer should activate just in time to allow you to hit the head of the fire from river to river. Should give you 3 stars :)
Under rating threshold (hideshow)
cool i could only complete a few levels so far but will listen carefuly to the music :)
btw for the other guys note about hard to select units when close together, how about using a feature where you press and hold down "z" to zoom where the mouse cursor is? theres probably some free module you can use which zooms the area around the mouse cursor, a bit like when you rightclick Zoom in, zoom out, but more focussed on that mouse cursor? :)
got the music done by a fellow in the UK, great guy! If you listen carefully, you'll notice that the music is adaptive, so the volume of different tracks become louder based on the number of active units! :D
Under rating threshold (hideshow)
aliright.. Kongegrate was able to help me out on this one. Got the latest and greatest v1.2 live now.. check it out :D
Under rating threshold (hideshow)
Unfortunately, Kongregate changed their file size restrictions and I won't be able to upload the latest version. You'll just have to download FireJumpers on your phone :)
I'm assuming you mean Malibu. Transport the hosers to the far hydrant with the helicopter. While the helicopter waterbombs the south-east blaze, have the hosers run straight towards the head of the fire. Run past the dense trees and spray on as much grasslands as possible. Grass is much easier to extinguish with water. Once the whole left side is put out, concentrate on the final north front. Should get you 3 stars. :)
Initially planned to add a easy/normal/hard mode option, but I have such a huge list of other issues I've got to tackle first. If you need any help with strategies, feel free to join our facebook page (https://www.facebook.com/FireJumpers) and we can help you out :)
Thanks for your input. There's 3 ways the hose team can suddenly stop spraying. First is when the fire burns the hose, he'll turn grey and stop spraying. Second is if the fire touches the unit, the unit will turn red and stop spraying. Last way is if you tap the hose team while he's stopped, this will "unhook" from the water source, he'll turn white and stop spraying. Note however that if the hoser is moving while spraying, the unit will stop moving only and continue spraying water. It's a bit tricky I know, and we're working on a different solution to help manage unit actions and overlapping units. I'm open to any suggestions :)
Under rating threshold (hideshow)
So I failed the first mission in the new series-"MIssions 2" and the title of the mission said "Wall of fire", don't know why that happened, just letting you know.
Under rating threshold (hideshow)
I give up on this game. Every time you update to fix one problem, two more show up. First it was level 15 not stopping. Then it was Chrome users data not saving, not its the helicopter not refilling after it flies back to the water, and the hose crews walking around the hydrants and not actually connecting to them. Nice idea, but you're not ready for primetime
Don't give up yet.. I got a very good version for you this morning! It's just one guy building it, that's me :) This version 1.1.4 (see top left corner on splash screen) to make sure you have the right version. You may need to give it time or clear your cache to see the update. Anyway, as an mini easter egg in the game.. click on the version number at the top to unlock all levels :)
Under rating threshold (hideshow)
I love the new multiple-unit controls, very creative, perhaps speed it up. The minimap for movement is also very good. Keep it up.
Under rating threshold (hideshow)
Pretty nice and unique game! I like the idea very much! :)
A few suggestions: have a scenario-specific background noise like shores with crispy fire cracking. Oh, and if I could send out orders to my units in pause mode that would be awesome. Will definitely look at any successor!
Thanks man. We initially.. long time ago, added a crackling fire sound.. but on a phone, it sounded terrible, so we took it out. Still looking into music for the game though.
Under rating threshold (hideshow)
I think there needs to be a score adjustment for mission 2.4. The high level of buildings near the start with the explosives involved cause you to drop sharply before any chance of containment.
Good call.. I missed updating that level. The rating was completely wrong, thanks for catching that one. I'll update it as soon as I can, I'll also update this comment when I get it uploaded again to Kong.
Under rating threshold (hideshow)
this game is incredibly good, but it seems it does not safe - everytime I reload it, my savegame is gone and i have to replay all levels. does anyone else have this problem? i dont have it with other games...
It would appear that there's a conflict with Chrome. I'm having the same issue.. I'll look into it.
UPDATE: Chrome seems to be working again.. at least for me. I'm not sure why it's not holding your data, still looking into it.
Under rating threshold (hideshow)
"Gets very confusing on 4th of July level with so many Hoser Teams." Possible solution A : Hot key them to a certain number/letter. Possible solution B : When mouse is hovering in a area say 20x20 pixel/% all units in that area will be listed chronologically to the right of the cursor eg Hooser 1, Hooser 2, Heli 1(3?) etc. Unit suggestions : Fire starter (Some firefighting helicopters today are equipped with Premo MKIII incendiary devices.) High capacity all terrain fire fighting trucks, used almost exclusively in remote areas of southern Florida (no hydrants, heli's require pads and money). Able to have a long hose, or just carry the water. Patrol cars for warning people to evacuate and catch arsons possibly. Ladder trucks Scenario idea : a huge fire and you have a very small squad because your waiting for the surrounding fire departments to show up. This is truly a wonderful game, I can only wait and anticipate what kind of games you'll create next :).
very true about 4th of July and confusing to select the exact unit. It's even harder to manage on a phone, which this game is actually designed for. So hotkeys won't work on phones, but I have developed a cycling functionality that essentially cycles between units that are within close proximity.
As for controlled-burn units, we are already considering adding them, there's a discussion about it now on our facebook page (www.facebook.com/firejumpers/). We also want to add an upgrade system, exchanging your earned stars to upgrade units. There's a lot of ideas I'd like to implement, but I have very little time these days. I was hoping to get more success on the Android and iPhone, but 10-20 downloads a day combined markets is simply not enough to quit my day job! lol Thank you for your input, much appreciated and looking forward to getting an update out soon :)
Under rating threshold (hideshow)
very good game, not sure why the low plays. is it api? eligible for badges? there is a bug though, if you click heli, click hicker, click heli again before it reaches the hiker the hiker will be already on the heli and you can evac without flying the distance
I'm not sure about the low plays.. I keep blaming the fact that there's no zombies. Thank you for finding that bug.
UPDATE: I just fixed that bug about the helicopter, once I release the new version it'll all be include. Again thanks.
Under rating threshold (hideshow)
I'm definitely playing version 1.0.9, but still experience this frustrating bug in level 15 that freezes the game instead of completing it...
As I mentioned to dstench, it's awesome that you finished the game to the end! I wish I had a better answer for you, it's a bugger! I apologize for the bug and I am working on it. I honestly thought I solved it in my version 1.0.9, but apparently it made no difference. *facepalm*
Under rating threshold (hideshow)
i have completed level 15 multiple times.... but when the fire is out nothing happens... the timer for the plane continues but i cannot use any other actions and my progress does not get saved...
First, thanks for playing the game right to the end, that's awesome! As for the notorious level 15 bug, it's killing me, I just can't seem to find the solution. I'm hoping that my updates that I'm currently working on will solve that problem.
Under rating threshold (hideshow)
also to ad for my comment below how about for the firestarter that when you start a fire and they both colide they stay in the same general area?
Under rating threshold (hideshow)
thanks for asking for a suggestion :D because i have one. i know multiplayer games are difficult but why not a 2 player versus mode? pyromaniacs vrs fire fighters? 6/5 for being a active and great developer and listening to your players
That's a great idea, however how do you balance the game? Starting fires is much easier than fighting fires. Also, besides starting fires, what would the pyros main objective. For example, in this game, you fight fires because you're objective is to save buildings and civilians.
We did have a "fire starter" unit in mind, someone who can start fires for a controlled burn, however we're not sure how to implement that kind of unit and whether it would even be fun to play. Suggestions welcome :)